Player Matchup

Jormungandr
Jormungandr
JesbianLesus
Jormungandr
Level 155
God Stats
7W - 1L
1,885 SR
Queue Stats
35W - 34L
1,525 Elo+
Party 3
Cthulhu
Cthulhu
NastyVirginia
Cthulhu
Level 145
God Stats
3W - 1L
1,535 SR
Queue Stats
45W - 28L
1,596 Elo+
Party 3
Zeus
Zeus
Newtnewty
Zeus
Level 65
God Stats
78W - 82L
1,561 SR
Queue Stats
173W - 153L
1,521 Elo+
Solo
Nemesis
Nemesis
RainyDevil11
Nemesis
Level 141
God Stats
76W - 86L
1,549 SR
Queue Stats
93W - 101L
1,393 Elo+
Solo
Neith
Neith
bombboy313
Neith
Level 141
God Stats
18W - 11L
1,623 SR
Queue Stats
163W - 139L
1,609 Elo+
Solo
Team Averages
Level 129
1,631 SR
1,529 Elo+

VS

Team Averages
Level 111
1,574 SR
1,530 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Camperdave95
Terra
Level 87
God Stats
5W - 8L
1,500 SR
Queue Stats
25W - 30L
1,526 Elo+
Party 1
Zhong Kui
Zhong Kui
NuttyInYoFace
Zhong Kui
Level 136
God Stats
5W - 2L
1,798 SR
Queue Stats
77W - 56L
1,534 Elo+
Solo
Chaac
Chaac
OS Berserk
Chaac
Level 124
God Stats
1W - 2L
1,571 SR
Queue Stats
16W - 17L
1,600 Elo+
Party 2
Kuzenbo
Kuzenbo
OS viper3679
Kuzenbo
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 14L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JesbianLesus
Jormungandr
10
1 / 0 / 4
5,863
1,173
4,146
4,840
3,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
10
0 / 0 / 4
5,497
1,099
6,035
5,428
5,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
10
2 / 2 / 1
5,448
1,090
4,993
4,562
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
RainyDevil11
Nemesis
10
2 / 2 / 1
5,727
1,145
2,387
4,219
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
10
0 / 1 / 3
5,310
1,062
5,891
5,075
1,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 0 / 0
5,134
1,027
4,466
5,384
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 3
5,513
1,103
4,591
7,959
6,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
NuttyInYoFace
Zhong Kui
7
0 / 0 / 0
4,650
930
0
0
0
Chaac
10
2 / 2 / 2
5,601
1,120
7,363
7,187
5,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kuzenbo
OS viper3679
Kuzenbo
10
3 / 2 / 1
5,694
1,139
3,316
7,480
8,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
5
Kills
5
5
Deaths
5
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
L
0
1
3
1.5
W
Jormungandr
JesbianLesus
Jormungandr
1
0
4
3
W
Cthulhu
0
0
4
2
W
Zeus
2
2
1
1.25
L
Zhong Kui
NuttyInYoFace
Zhong Kui
0
0
0
0
L
Chaac
2
2
2
1.5
L
Kuzenbo
OS viper3679
Kuzenbo
3
2
1
1.75
W
Nemesis
RainyDevil11
Nemesis
2
2
1
1.25
W
Neith
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,452
Damage
19,736
24,124
Taken
28,010
14,376
Mitigated
21,384
3,956
Healing
5,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,466
3,005
0
250
5,384
2,046
0
2,401
2,780
0
13,757
L
4,591
503
843
1,885
7,959
6,209
0
3,382
4,201
11,057
1,170
W
Jormungandr
JesbianLesus
Jormungandr
4,146
1,096
0
385
4,840
3,956
0
1,120
3,659
15,191
0
W
Cthulhu
6,035
737
0
1,361
5,428
5,147
30
889
4,466
13,705
0
W
Zeus
4,993
725
0
525
4,562
1,532
0
933
3,570
10,184
141
L
Zhong Kui
NuttyInYoFace
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
7,363
1,314
0
1,171
7,187
5,089
0
4,129
2,727
0
17,072
L
Kuzenbo
OS viper3679
Kuzenbo
3,316
1,220
0
1,752
7,480
8,040
0
4,059
3,128
6,482
0
W
Nemesis
RainyDevil11
Nemesis
2,387
872
0
469
4,219
1,923
0
1,678
2,374
0
8,703
W
Neith
5,891
1,510
0
1,216
5,075
1,818
387
2,148
2,726
0
18,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,845
Gold Earned
26,592
126
Minions Killed
83
0
Camps Cleared
0
623,228
Distance Traveled
486,419
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,134
1,027
23
5
0
113,187
0
L
Terra
5,513
1,103
19
4
0
134,748
0
W
Jormungandr
5,863
1,173
27
5
0
118,427
2
W
Cthulhu
5,497
1,099
35
7
0
133,547
0
W
Zeus
5,448
1,090
13
3
0
114,139
0
L
Zhong Kui
4,650
930
0
0
0
0
0
L
Chaac
5,601
1,120
31
6
0
120,897
0
L
Kuzenbo
5,694
1,139
10
2
0
117,587
0
W
Nemesis
5,727
1,145
21
4
0
140,025
0
W
Neith
5,310
1,062
30
6
0
117,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role