Player Matchup

Fenrir
Fenrir
Gold III
Dimch1ck
Fenrir
Gold III
Level 149
God Stats
37W - 53L
1,491 SR
Queue Stats
204W - 202L
1,571 MMR
Solo
Janus
Janus
Gold III
OwenCarti
Janus
Gold III
Level 158
God Stats
1W - 4L
1,384 SR
Queue Stats
193W - 202L
1,585 MMR
Solo
Poseidon
Poseidon
Platinum IV
Twerasm
Poseidon
Platinum IV
Level 56
God Stats
1W - 2L
1,270 SR
Queue Stats
63W - 54L
1,573 MMR
Solo
Cernunnos
Cernunnos
Gold III
chris7ian-clan56
Cernunnos
Gold III
Level 156
God Stats
3W - 3L
1,719 SR
Queue Stats
225W - 231L
1,567 MMR
Solo
Cerberus
Cerberus
Gold IV
druida2005
Cerberus
Gold IV
Level 125
God Stats
6W - 3L
1,730 SR
Queue Stats
34W - 32L
1,562 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,519 SR
1,572 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,589 SR
1,568 MMR
Hun Batz
Hun Batz
Gold IV
OrangeJeewce
Hun Batz
Gold IV
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 151L
1,559 MMR
Solo
Cthulhu
Cthulhu
Gold I
ThrowingBeatle
Cthulhu
Gold I
Level 129
God Stats
9W - 3L
1,383 SR
Queue Stats
103W - 87L
1,650 MMR
Party 1
Skadi
Skadi
Gold IV
byandrs12
Skadi
Gold IV
Level 105
God Stats
10W - 6L
1,629 SR
Queue Stats
51W - 56L
1,546 MMR
Solo
Charon
Charon
Gold II
jireh007
Charon
Gold II
Level 172
God Stats
18W - 14L
1,564 SR
Queue Stats
206W - 219L
1,550 MMR
Solo
Scylla
Scylla
Platinum IV
spirit141414
Scylla
Platinum IV
Level 192
God Stats
2W - 2L
1,872 SR
Queue Stats
57W - 55L
1,537 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dimch1ck
Fenrir
12
2 / 4 / 1
6,963
464
7,816
13,987
6,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
OwenCarti
Janus
14
2 / 1 / 1
7,581
505
2,542
6,638
2,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Twerasm
Poseidon
13
0 / 4 / 1
7,914
528
4,247
9,024
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
13
1 / 3 / 0
7,491
499
7,001
11,177
4,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+40
Physical Power
+15%
Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Cerberus
druida2005
Cerberus
10
0 / 3 / 5
6,613
441
6,136
15,712
14,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BastetLancelotJormungandrAo Kuang

VS

Bans
AwilixThanatosThorHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
OrangeJeewce
Hun Batz
13
2 / 3 / 4
7,511
501
6,147
14,202
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
6 / 0 / 2
9,190
613
9,014
11,838
12,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Skadi
byandrs12
Skadi
15
2 / 1 / 2
8,212
547
8,112
9,323
2,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
jireh007
Charon
11
2 / 1 / 3
7,422
495
4,385
7,368
4,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Scylla
15
3 / 1 / 2
8,722
581
9,420
6,495
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
15
15
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dimch1ck
Fenrir
2
4
1
0.63
W
Hun Batz
OrangeJeewce
Hun Batz
2
3
4
1.33
L
Janus
OwenCarti
Janus
2
1
1
2.5
W
6
0
2
7
L
Poseidon
Twerasm
Poseidon
0
4
1
0.13
W
Skadi
byandrs12
Skadi
2
1
2
3
L
Cernunnos
1
3
0
0.33
L
Cerberus
druida2005
Cerberus
0
3
5
0.83
W
Charon
jireh007
Charon
2
1
3
3.5
W
Scylla
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,742
Damage
37,078
56,538
Taken
49,226
31,614
Mitigated
26,417
13,094
Healing
13,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dimch1ck
Fenrir
7,816
1,635
0
2,087
13,987
6,818
0
4,811
9,176
0
52,938
W
Hun Batz
OrangeJeewce
Hun Batz
6,147
1,500
0
5,311
14,202
4,406
0
2,276
11,748
0
57,312
L
Janus
OwenCarti
Janus
2,542
339
0
1,514
6,638
2,695
0
3,526
3,112
63,510
2,128
W
9,014
545
71
3,579
11,838
12,027
0
3,701
7,657
54,817
942
L
Poseidon
Twerasm
Poseidon
4,247
659
0
670
9,024
3,503
432
5,271
3,753
60,423
2,191
W
Skadi
byandrs12
Skadi
8,112
2,864
0
921
9,323
2,873
520
1,400
7,923
0
67,364
L
Cernunnos
7,001
1,913
0
4,282
11,177
4,576
219
409
10,768
0
69,007
L
Cerberus
druida2005
Cerberus
6,136
472
0
4,541
15,712
14,022
0
7,267
8,442
23,912
0
W
Charon
jireh007
Charon
4,385
1,251
0
1,502
7,368
4,881
39
2,378
4,922
16,867
1,249
W
Scylla
9,420
1,375
0
1,794
6,495
2,230
259
2,218
4,251
78,850
1,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,562
Gold Earned
41,057
495
Minions Killed
466
0
Camps Cleared
0
1,466,924
Distance Traveled
1,484,646
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,963
464
75
5
0
316,947
2
W
Hun Batz
7,511
501
91
6
0
329,773
0
L
Janus
7,581
505
123
8
0
293,227
0
W
Cthulhu
9,190
613
108
7
0
299,103
1
L
Poseidon
7,914
528
134
9
0
292,183
0
W
Skadi
8,212
547
112
7
0
288,422
4
L
Cernunnos
7,491
499
108
7
0
245,166
4
L
Cerberus
6,613
441
55
4
0
319,401
5
W
Charon
7,422
495
17
1
0
310,392
4
W
Scylla
8,722
581
138
9
0
256,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role