Player Matchup

Ix Chel
Ix Chel
Chale ya we
Ix Chel
Level 47
God Stats
2W - 2L
1,735 SR
Queue Stats
25W - 33L
1,367 Elo+
Party 2
Kuzenbo
Kuzenbo
D-BoPrimus
Kuzenbo
Level 122
God Stats
3W - 2L
1,710 SR
Queue Stats
89W - 81L
1,422 Elo+
Solo
Danzaburou
Danzaburou
YACS
Danzaburou
Level 62
God Stats
9W - 7L
1,626 SR
Queue Stats
50W - 56L
1,399 Elo+
Party 2
Team Averages
Level 77
1,690 SR
1,396 Elo+

VS

Team Averages
Level 88
1,383 SR
1,383 Elo+
Achilles
Achilles
AsDfGhJkL321-mat
Achilles
Level 127
God Stats
40W - 53L
1,468 SR
Queue Stats
308W - 372L
1,350 Elo+
Solo
Janus
Janus
CorcrewMike
Janus
Level 13
God Stats
60W - 46L
1,540 SR
Queue Stats
139W - 133L
1,399 Elo+
Party 1
Loki
Loki
zombie117547
Loki
Level 124
God Stats
4W - 6L
1,140 SR
Queue Stats
117W - 116L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Chale ya we
Ix Chel
16
1 / 5 / 6
11,209
623
12,944
14,909
5,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
D-BoPrimus
Kuzenbo
16
2 / 4 / 4
11,154
620
9,360
24,062
33,157
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
YACS
Danzaburou
18
5 / 7 / 2
13,356
742
18,411
18,244
6,956
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 7
11,939
663
10,963
23,888
26,663
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

18
3 / 6 / 9
12,625
701
15,170
15,003
6,499
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
11 / 1 / 3
14,321
796
15,561
15,984
7,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
8
Kills
16
16
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
Ix Chel
Chale ya we
Ix Chel
1
5
6
0.8
W
3
6
9
1.25
L
Kuzenbo
D-BoPrimus
Kuzenbo
2
4
4
1
L
Danzaburou
YACS
Danzaburou
5
7
2
0.86
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,715
Damage
41,694
57,215
Taken
54,875
45,302
Mitigated
40,350
9,937
Healing
13,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,963
999
0
8,602
23,888
26,663
50
9,041
14,847
0
43,435
L
Ix Chel
Chale ya we
Ix Chel
12,944
1,715
2,793
3,596
14,909
5,189
434
4,653
10,097
33,477
0
W
15,170
1,882
0
6
15,003
6,499
1,058
7,021
7,982
50,711
503
L
Kuzenbo
D-BoPrimus
Kuzenbo
9,360
2,745
151
526
24,062
33,157
241
5,962
17,996
29,368
2,405
L
Danzaburou
YACS
Danzaburou
18,411
7,165
0
2,871
18,244
6,956
790
4,639
13,451
0
58,583
W
15,561
3,304
0
4,750
15,984
7,188
217
5,126
10,858
0
71,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,719
Gold Earned
38,885
156
Minions Killed
218
0
Camps Cleared
0
936,728
Distance Traveled
993,980
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,939
663
39
2
0
375,231
0
L
Ix Chel
11,209
623
37
2
0
314,754
0
W
Janus
12,625
701
72
4
0
266,540
0
L
Kuzenbo
11,154
620
27
2
0
339,262
0
L
Danzaburou
13,356
742
92
5
0
282,712
0
W
Loki
14,321
796
107
6
0
352,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role