Player Matchup

Cerberus
Cerberus
Badfishington
Cerberus
Level 40
God Stats
2W - 5L
1,232 SR
Queue Stats
93W - 111L
1,398 Elo+
Solo
Janus
Janus
BigPapiBean
Janus
Level 123
God Stats
11W - 5L
1,679 SR
Queue Stats
266W - 253L
1,517 Elo+
Solo
Arachne
Arachne
JungAOT
Arachne
Level 108
God Stats
65W - 19L
1,722 SR
Queue Stats
207W - 150L
1,609 Elo+
Solo
Lancelot
Lancelot
Veasna_aI
Lancelot
Level 125
God Stats
8W - 3L
1,819 SR
Queue Stats
220W - 189L
1,535 Elo+
Solo
Artemis
Artemis
eqqyweqqy
Artemis
Level 107
God Stats
1W - 1L
1,525 SR
Queue Stats
48W - 63L
1,513 Elo+
Solo
Team Averages
Level 101
1,595 SR
1,515 Elo+

VS

Team Averages
Level 91
1,657 SR
1,562 Elo+
Nut
Nut
Conartest91
Nut
Level 164
God Stats
4W - 4L
1,466 SR
Queue Stats
116W - 128L
1,550 Elo+
Party 1
Anubis
Anubis
EliteXBrynk
Anubis
Level 90
God Stats
71W - 53L
1,607 SR
Queue Stats
86W - 71L
1,493 Elo+
Party 2
Ymir
Ymir
Lilmac7009005
Ymir
Level 17
God Stats
3W - 1L
1,876 SR
Queue Stats
17W - 8L
1,586 Elo+
Party 2
Amaterasu
Amaterasu
chaewons
Amaterasu
Level 27
God Stats
7W - 1L
1,944 SR
Queue Stats
32W - 15L
1,591 Elo+
Party 2
Kukulkan
Kukulkan
xXxkillaxXx869
Kukulkan
Level 156
God Stats
0W - 2L
1,393 SR
Queue Stats
64W - 60L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Badfishington
Cerberus
10
3 / 0 / 2
6,019
602
5,145
6,157
3,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 0
5,867
587
1,940
5,583
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
JungAOT
Arachne
12
7 / 0 / 1
6,784
678
4,290
8,712
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Lancelot
Veasna_aI
Lancelot
10
0 / 2 / 2
5,799
580
6,841
8,219
3,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
eqqyweqqy
Artemis
10
0 / 0 / 5
5,394
539
4,168
4,711
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,675
468
3,261
7,222
2,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
8
3 / 3 / 1
5,073
507
4,938
6,670
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 2 / 1
5,001
500
1,573
8,054
5,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
chaewons
Amaterasu
9
1 / 2 / 2
5,228
523
4,017
9,110
9,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kukulkan
10
0 / 1 / 2
5,408
541
3,589
2,960
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
5
5
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Badfishington
Cerberus
3
0
2
4
W
1
3
0
0.33
L
0
3
0
0
L
Anubis
3
3
1
1.17
W
Arachne
JungAOT
Arachne
7
0
1
7.5
L
1
2
1
0.75
W
Lancelot
Veasna_aI
Lancelot
0
2
2
0.5
L
Amaterasu
chaewons
Amaterasu
1
2
2
1
W
Artemis
eqqyweqqy
Artemis
0
0
5
2.5
L
Kukulkan
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,384
Damage
17,378
33,382
Taken
34,016
13,633
Mitigated
20,480
14,662
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Badfishington
Cerberus
5,145
694
0
2,866
6,157
3,807
0
1,400
4,757
22,333
2,008
W
1,940
0
0
700
5,583
1,580
0
4,250
1,333
43,660
0
L
3,261
1,376
0
1,689
7,222
2,252
0
1,714
5,468
0
34,261
L
Anubis
4,938
20
0
2,118
6,670
2,653
0
930
5,694
25,764
0
W
Arachne
JungAOT
Arachne
4,290
2,678
0
7,104
8,712
3,133
0
1,236
7,476
0
50,498
L
1,573
386
0
1,300
8,054
5,127
0
3,149
4,807
11,900
0
W
Lancelot
Veasna_aI
Lancelot
6,841
1,742
0
2,393
8,219
3,434
0
1,074
6,722
302
39,714
L
Amaterasu
chaewons
Amaterasu
4,017
1,481
0
2,472
9,110
9,483
0
193
8,423
0
26,846
W
Artemis
eqqyweqqy
Artemis
4,168
1,656
0
1,599
4,711
1,679
0
2,140
2,571
0
38,452
L
Kukulkan
3,589
367
0
375
2,960
965
0
1,011
1,859
41,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,863
Gold Earned
25,385
331
Minions Killed
240
0
Camps Cleared
0
1,019,890
Distance Traveled
950,929
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,019
602
33
3
0
192,146
3
W
Janus
5,867
587
88
9
0
197,763
3
L
Nut
4,675
468
68
7
0
186,101
1
L
Anubis
5,073
507
36
4
0
173,470
0
W
Arachne
6,784
678
85
9
0
242,474
1
L
Ymir
5,001
500
11
1
0
214,183
0
W
Lancelot
5,799
580
65
7
0
204,496
3
L
Amaterasu
5,228
523
45
5
0
183,499
0
W
Artemis
5,394
539
60
6
0
183,011
0
L
Kukulkan
5,408
541
80
8
0
193,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role