Player Matchup

Kuzenbo
Kuzenbo
Fornas28
Kuzenbo
Level 109
God Stats
2W - 1L
1,231 SR
Queue Stats
82W - 74L
1,490 Elo+
Party 1
Ra
Ra
LucasHolmberg67
Ra
Level 158
God Stats
3W - 2L
1,494 SR
Queue Stats
208W - 243L
1,486 Elo+
Solo
Jormungandr
Jormungandr
Real0ceanMan
Jormungandr
Level 157
God Stats
4W - 6L
1,328 SR
Queue Stats
205W - 191L
1,524 Elo+
Party 2
Set
Set
bobing555
Set
Level 123
God Stats
5W - 2L
1,437 SR
Queue Stats
55W - 51L
1,538 Elo+
Party 2
Rama
Rama
itsNotCristy_
Rama
Level 141
God Stats
10W - 3L
1,500 SR
Queue Stats
150W - 147L
1,465 Elo+
Party 1
Team Averages
Level 138
1,398 SR
1,501 Elo+

VS

Team Averages
Level 112
1,606 SR
1,504 Elo+
Ne Zha
Ne Zha
AGS730
Ne Zha
Level 159
God Stats
3W - 4L
1,527 SR
Queue Stats
407W - 390L
1,517 Elo+
Solo
Guan Yu
Guan Yu
AccursedGull
Guan Yu
Level 124
God Stats
2W - 4L
1,612 SR
Queue Stats
71W - 48L
1,602 Elo+
Party 3
Cernunnos
Cernunnos
EsquireMadHatter
Cernunnos
Level 77
God Stats
1W - 1L
1,738 SR
Queue Stats
131W - 125L
1,478 Elo+
Solo
Kukulkan
Kukulkan
LlHODEl
Kukulkan
Level 118
God Stats
10W - 6L
1,652 SR
Queue Stats
375W - 356L
1,432 Elo+
Solo
Arachne
Arachne
ashdiesexyfrau
Arachne
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fornas28
Kuzenbo
10
1 / 0 / 7
6,258
569
4,379
10,281
10,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 4
6,837
622
3,828
5,257
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Real0ceanMan
Jormungandr
12
3 / 1 / 1
7,402
673
8,175
10,134
5,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 1 / 3
6,692
608
6,927
9,337
4,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 1
6,385
580
4,797
6,503
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AGS730
Ne Zha
10
1 / 3 / 0
5,620
511
4,448
10,076
6,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
AccursedGull
Guan Yu
10
1 / 2 / 1
6,111
556
6,368
12,232
9,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
10
1 / 1 / 0
5,309
483
4,616
7,468
2,711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kukulkan
LlHODEl
Kukulkan
10
0 / 2 / 1
5,482
498
4,026
4,314
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 1
5,224
475
4,408
9,765
3,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
4
4
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AGS730
Ne Zha
1
3
0
0.33
L
Guan Yu
AccursedGull
Guan Yu
1
2
1
0.75
L
Cernunnos
1
1
0
1
W
Kuzenbo
Fornas28
Kuzenbo
1
0
7
4.5
L
Kukulkan
LlHODEl
Kukulkan
0
2
1
0.25
W
2
0
4
4
W
Jormungandr
Real0ceanMan
Jormungandr
3
1
1
3.5
L
1
4
1
0.38
W
5
1
3
6.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,106
Damage
23,866
41,512
Taken
43,855
25,099
Mitigated
24,600
15,933
Healing
13,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AGS730
Ne Zha
4,448
1,306
0
2,771
10,076
6,925
0
2,959
7,117
0
30,848
L
Guan Yu
AccursedGull
Guan Yu
6,368
640
108
4,707
12,232
9,716
0
5,781
6,451
0
43,498
L
Cernunnos
4,616
2,371
0
3,276
7,468
2,711
0
2,397
5,071
0
39,329
W
Kuzenbo
Fornas28
Kuzenbo
4,379
1,936
0
3,080
10,281
10,097
139
1,638
8,643
16,194
1,355
L
Kukulkan
LlHODEl
Kukulkan
4,026
161
0
408
4,314
1,686
0
2,395
1,919
47,328
0
W
3,828
259
876
2,131
5,257
2,180
0
1,317
3,940
51,756
1,021
W
Jormungandr
Real0ceanMan
Jormungandr
8,175
2,601
0
6,151
10,134
5,863
0
537
9,597
59,853
2,800
L
4,408
3,279
0
2,498
9,765
3,562
0
2,255
7,510
0
30,449
W
6,927
3,202
0
2,649
9,337
4,658
10
534
8,803
0
51,215
W
4,797
4,133
0
1,046
6,503
2,301
890
0
6,503
0
54,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,574
Gold Earned
27,746
413
Minions Killed
331
0
Camps Cleared
0
1,034,470
Distance Traveled
1,086,910
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,620
511
44
4
0
211,710
0
L
Guan Yu
6,111
556
89
8
0
218,655
0
L
Cernunnos
5,309
483
57
5
0
221,743
0
W
Kuzenbo
6,258
569
14
1
0
238,675
2
L
Kukulkan
5,482
498
82
7
0
215,147
0
W
Ra
6,837
622
111
10
0
223,262
0
W
Jormungandr
7,402
673
110
10
0
181,204
0
L
Arachne
5,224
475
59
5
0
219,655
0
W
Set
6,692
608
91
8
0
215,770
0
W
Rama
6,385
580
87
8
0
175,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role