Player Matchup

Janus
Janus
AGTrixx
Janus
Level 127
God Stats
30W - 26L
1,535 SR
Queue Stats
116W - 130L
1,474 Elo+
Party 1
Charon
Charon
CONOWILLY
Charon
Level 86
God Stats
13W - 9L
1,763 SR
Queue Stats
395W - 386L
1,489 Elo+
Party 1
Bakasura
Bakasura
JNROPS
Bakasura
Level 130
God Stats
5W - 2L
1,589 SR
Queue Stats
474W - 486L
1,518 Elo+
Party 1
Izanami
Izanami
Minato6_9Flash
Izanami
Level 41
God Stats
56W - 51L
1,423 SR
Queue Stats
57W - 54L
1,422 Elo+
Solo
Hou Yi
Hou Yi
iVulkaan
Hou Yi
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 66L
1,552 Elo+
Solo
Team Averages
Level 91
1,562 SR
1,491 Elo+

VS

Team Averages
Level 113
1,547 SR
1,482 Elo+
Fenrir
Fenrir
Acez1738Acez
Fenrir
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,383 Elo+
Party 3
Danzaburou
Danzaburou
CM Metanaut
Danzaburou
Level 118
God Stats
1W - 2L
1,641 SR
Queue Stats
44W - 35L
1,515 Elo+
Party 2
Fafnir
Fafnir
Mandalor Meta
Fafnir
Level 114
God Stats
0W - 2L
1,565 SR
Queue Stats
16W - 15L
1,505 Elo+
Party 2
Janus
Janus
RJ0711
Janus
Level 26
God Stats
3W - 6L
1,329 SR
Queue Stats
115W - 113L
1,383 Elo+
Party 3
Mulan
Mulan
WorldclassAnt
Mulan
Level 141
God Stats
0W - 1L
1,701 SR
Queue Stats
11W - 13L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AGTrixx
Janus
18
7 / 1 / 6
11,166
620
13,188
6,768
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
CONOWILLY
Charon
15
1 / 1 / 13
9,347
519
5,959
13,949
13,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
JNROPS
Bakasura
17
10 / 2 / 3
10,382
577
12,974
16,608
7,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 3 / 3
10,757
598
9,280
13,493
5,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hou Yi
iVulkaan
Hou Yi
17
4 / 1 / 6
10,393
577
11,975
14,611
6,811
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 6 / 1
8,542
475
9,211
18,680
9,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
CM Metanaut
Danzaburou
15
0 / 7 / 2
8,692
483
7,539
15,035
5,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 4 / 1
7,904
439
5,594
17,082
17,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
RJ0711
Janus
14
0 / 5 / 0
8,308
462
4,309
10,418
2,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 3 / 0
9,395
522
10,579
20,407
14,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
24
Kills
8
8
Deaths
25
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
AGTrixx
Janus
7
1
6
10
L
Fenrir
4
6
1
0.75
L
Danzaburou
CM Metanaut
Danzaburou
0
7
2
0.14
W
Charon
CONOWILLY
Charon
1
1
13
7.5
W
Bakasura
JNROPS
Bakasura
10
2
3
5.75
L
1
4
1
0.38
W
2
3
3
1.17
L
Janus
RJ0711
Janus
0
5
0
0
L
3
3
0
1
W
Hou Yi
iVulkaan
Hou Yi
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,376
Damage
37,232
65,429
Taken
81,622
35,873
Mitigated
50,005
23,977
Healing
17,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AGTrixx
Janus
13,188
758
0
580
6,768
2,847
277
1,246
5,396
84,128
3,378
L
Fenrir
9,211
3,025
0
3,341
18,680
9,109
0
3,135
15,235
0
66,576
L
Danzaburou
CM Metanaut
Danzaburou
7,539
2,292
0
3,485
15,035
5,769
236
1,388
13,401
0
82,602
W
Charon
CONOWILLY
Charon
5,959
1,423
0
1,558
13,949
13,662
0
3,524
10,247
32,608
400
W
Bakasura
JNROPS
Bakasura
12,974
8,260
0
10,647
16,608
7,472
83
1,600
14,964
0
63,227
L
5,594
2,295
0
2,888
17,082
17,214
231
4,112
11,554
24,363
558
W
9,280
6,360
0
3,897
13,493
5,081
0
150
13,343
0
95,841
L
Janus
RJ0711
Janus
4,309
41
0
1,800
10,418
2,971
0
6,326
3,581
73,987
0
L
10,579
1,200
0
6,197
20,407
14,942
0
3,069
16,486
0
81,735
W
Hou Yi
iVulkaan
Hou Yi
11,975
7,291
0
7,295
14,611
6,811
2,150
2,798
11,733
0
91,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,045
Gold Earned
42,841
627
Minions Killed
501
0
Camps Cleared
0
1,889,395
Distance Traveled
1,677,843
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,166
620
171
10
0
439,617
2
L
Fenrir
8,542
475
85
5
0
357,029
0
L
Danzaburou
8,692
483
120
7
0
315,640
1
W
Charon
9,347
519
38
2
0
362,978
0
W
Bakasura
10,382
577
121
7
0
450,131
2
L
Fafnir
7,904
439
24
1
0
326,182
4
W
Izanami
10,757
598
159
9
0
329,997
0
L
Janus
8,308
462
133
7
0
327,603
1
L
Mulan
9,395
522
139
8
0
351,389
2
W
Hou Yi
10,393
577
138
8
0
306,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role