Player Matchup

Chaac
Chaac
Platinum IV
Ish247193
Chaac
Platinum IV
Level 69
God Stats
22W - 26L
1,516 SR
Queue Stats
172W - 194L
1,737 MMR
Party 2
Zhong Kui
Zhong Kui
Gold II
LGSwole
Zhong Kui
Gold II
Level 158
God Stats
19W - 13L
1,648 SR
Queue Stats
167W - 173L
1,682 MMR
Party 2
Sobek
Sobek
Platinum V
WetKittyKat
Sobek
Platinum V
Level 108
God Stats
188W - 176L
1,559 SR
Queue Stats
302W - 328L
1,586 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,574 SR
1,668 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,501 SR
1,617 MMR
Yu Huang
Yu Huang
Gold V
AngryBunny74466
Yu Huang
Gold V
Level 127
God Stats
0W - 2L
1,299 SR
Queue Stats
28W - 31L
1,547 MMR
Party 1
Bastet
Bastet
Gold III
Ugot c4nc3r
Bastet
Gold III
Level 58
God Stats
28W - 37L
1,464 SR
Queue Stats
172W - 189L
1,615 MMR
Solo
Fafnir
Fafnir
Gold III
YoshiBender
Fafnir
Gold III
Level 155
God Stats
0W - 1L
1,740 SR
Queue Stats
38W - 35L
1,690 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ish247193
Chaac
15
1 / 2 / 5
10,051
670
9,196
13,871
13,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
LGSwole
Zhong Kui
15
3 / 1 / 2
10,146
676
12,421
13,405
10,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
3 / 1 / 4
9,508
634
6,875
16,001
16,183
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThothAchillesNe ZhaKuzenbo

VS

Bans
AtlasGebHou YiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
14
0 / 3 / 1
8,909
594
11,238
9,162
4,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bastet
8
0 / 2 / 0
7,527
502
3,134
4,095
1,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
16
2 / 2 / 2
10,016
668
8,662
19,316
24,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
7
Kills
2
4
Deaths
7
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
0
3
1
0.17
W
Chaac
Ish247193
Chaac
1
2
5
1.75
W
Zhong Kui
LGSwole
Zhong Kui
3
1
2
4
L
Bastet
0
2
0
0
W
3
1
4
5
L
Fafnir
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,492
Damage
23,034
43,277
Taken
32,573
40,745
Mitigated
30,001
19,408
Healing
7,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
11,238
753
0
2,255
9,162
4,011
0
6,182
2,068
37,248
0
W
Chaac
Ish247193
Chaac
9,196
1,507
0
4,804
13,871
13,803
753
5,093
7,922
0
42,499
W
Zhong Kui
LGSwole
Zhong Kui
12,421
2,414
0
8,304
13,405
10,759
1,249
7,079
5,750
56,457
0
L
Bastet
3,134
712
0
606
4,095
1,340
154
1,759
2,143
0
7,817
W
6,875
559
0
6,300
16,001
16,183
629
5,683
9,047
14,864
0
L
Fafnir
8,662
3,474
0
4,933
19,316
24,650
0
10,090
7,777
29,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,705
Gold Earned
26,452
162
Minions Killed
113
0
Camps Cleared
0
820,939
Distance Traveled
665,901
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,909
594
53
4
0
279,697
2
W
Chaac
10,051
670
57
4
0
279,959
0
W
Zhong Kui
10,146
676
87
6
0
259,917
0
L
Bastet
7,527
502
8
1
0
136,827
0
W
Sobek
9,508
634
18
1
0
281,063
3
L
Fafnir
10,016
668
52
3
0
249,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role