Player Matchup

Mercury
Mercury
Freddie523
Mercury
Level 129
God Stats
4W - 3L
1,884 SR
Queue Stats
62W - 50L
1,544 Elo+
Solo
Discordia
Discordia
Havocwave
Discordia
Level 153
God Stats
2W - 3L
1,472 SR
Queue Stats
83W - 82L
1,440 Elo+
Solo
Shiva
Shiva
VanDinglee
Shiva
Level 29
God Stats
4W - 7L
1,500 SR
Queue Stats
167W - 195L
1,444 Elo+
Party 2
Freya
Freya
bobmarley-72
Freya
Level 118
God Stats
1W - 7L
1,182 SR
Queue Stats
252W - 241L
1,539 Elo+
Solo
Osiris
Osiris
iBigNose
Osiris
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 109L
1,459 Elo+
Party 2
Team Averages
Level 95
1,508 SR
1,485 Elo+

VS

Team Averages
Level 110
1,653 SR
1,482 Elo+
Anubis
Anubis
ChevalierMagique
Anubis
Level 127
God Stats
26W - 17L
1,670 SR
Queue Stats
163W - 145L
1,547 Elo+
Party 1
Neith
Neith
Liliemes
Neith
Level 126
God Stats
14W - 6L
1,722 SR
Queue Stats
63W - 45L
1,553 Elo+
Party 1
Kuzenbo
Kuzenbo
chiqui_1984
Kuzenbo
Level 43
God Stats
5W - 6L
1,652 SR
Queue Stats
167W - 190L
1,466 Elo+
Solo
Ao Kuang
Ao Kuang
sajin7
Ao Kuang
Level 109
God Stats
16W - 10L
1,587 SR
Queue Stats
59W - 89L
1,380 Elo+
Party 3
King Arthur
King Arthur
y0Jxstt
King Arthur
Level 146
God Stats
56W - 46L
1,633 SR
Queue Stats
246W - 320L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Freddie523
Mercury
12
2 / 5 / 2
6,383
491
5,590
13,165
5,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Havocwave
Discordia
13
2 / 0 / 0
6,447
496
5,521
4,063
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
5
0 / 4 / 0
4,715
363
2,101
5,923
2,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
0 / 2 / 1
5,521
425
1,672
8,173
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
iBigNose
Osiris
9
0 / 1 / 0
5,261
405
4,640
10,061
8,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
8,440
649
4,465
7,475
3,387
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
Liliemes
Neith
12
0 / 0 / 3
6,801
523
9,287
5,421
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kuzenbo
chiqui_1984
Kuzenbo
12
2 / 0 / 1
7,378
568
4,992
9,680
11,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
sajin7
Ao Kuang
12
2 / 2 / 2
6,644
511
1,908
11,610
5,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
y0Jxstt
King Arthur
14
5 / 0 / 1
8,883
683
6,764
6,860
5,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
11
12
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
Mercury
Freddie523
Mercury
2
5
2
0.6
L
Discordia
Havocwave
Discordia
2
0
0
2
W
Neith
Liliemes
Neith
0
0
3
1.5
L
Shiva
0
4
0
0
L
0
2
1
0.25
W
Kuzenbo
chiqui_1984
Kuzenbo
2
0
1
2.5
L
Osiris
iBigNose
Osiris
0
1
0
0
W
Ao Kuang
sajin7
Ao Kuang
2
2
2
1.5
W
King Arthur
y0Jxstt
King Arthur
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,524
Damage
27,416
41,385
Taken
41,046
20,815
Mitigated
26,678
9,671
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,465
233
0
3,725
7,475
3,387
84
3,245
4,190
71,894
3,276
L
Mercury
Freddie523
Mercury
5,590
1,972
0
2,283
13,165
5,632
0
3,100
10,065
0
52,298
L
Discordia
Havocwave
Discordia
5,521
124
0
250
4,063
1,225
0
2,399
1,664
49,273
0
W
Neith
Liliemes
Neith
9,287
3,414
0
3,139
5,421
1,990
780
156
5,105
0
64,400
L
Shiva
2,101
798
0
824
5,923
2,561
0
0
5,923
0
13,852
L
1,672
300
0
3,849
8,173
2,804
0
2,391
5,782
33,974
1,999
W
Kuzenbo
chiqui_1984
Kuzenbo
4,992
2,136
0
2,342
9,680
11,075
228
1,139
8,269
23,399
1,699
L
Osiris
iBigNose
Osiris
4,640
886
289
2,176
10,061
8,593
0
2,840
7,221
0
25,099
W
Ao Kuang
sajin7
Ao Kuang
1,908
365
0
2,978
11,610
5,058
0
1,530
10,080
42,684
1,227
W
King Arthur
y0Jxstt
King Arthur
6,764
621
0
1,000
6,860
5,168
95
646
5,905
0
58,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,327
Gold Earned
38,146
312
Minions Killed
427
0
Camps Cleared
0
1,114,003
Distance Traveled
1,241,084
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,440
649
135
10
0
240,058
7
L
Mercury
6,383
491
83
6
0
280,165
0
L
Discordia
6,447
496
86
7
0
259,903
0
W
Neith
6,801
523
95
7
0
231,648
3
L
Shiva
4,715
363
23
2
0
131,718
2
L
Freya
5,521
425
68
5
0
227,401
0
W
Kuzenbo
7,378
568
19
1
0
249,486
5
L
Osiris
5,261
405
52
4
0
214,816
4
W
Ao Kuang
6,644
511
73
6
0
261,942
0
W
King Arthur
8,883
683
105
8
0
257,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role