Player Matchup

Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver V
BOBBYGUILES
Neith
Silver V
Level 125
God Stats
1W - 3L
1,433 SR
Queue Stats
1W - 9L
1,353 MMR
Solo
Atlas
Atlas
Gold V
Cravenshadow212
Atlas
Gold V
Level 109
God Stats
207W - 155L
1,642 SR
Queue Stats
600W - 597L
1,347 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,525 SR
1,400 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 163
1,433 SR
1,397 MMR
Vulcan
Vulcan
Gold I
 
Vulcan
Gold I
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
BfC_Shrek
Guan Yu
Bronze III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,378 MMR
Solo
Medusa
Medusa
Silver II
xXCozmoXx
Medusa
Silver II
Level 149
God Stats
18W - 19L
1,299 SR
Queue Stats
272W - 320L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 3 / 0
8,131
678
5,741
9,845
4,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 0
7,386
616
4,139
10,506
3,790
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

11
0 / 4 / 2
7,197
600
5,486
10,434
8,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesSurtrNe ZhaCthulhuBacchus

VS

Bans
KuzenboAnhurXing TianBastetAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
4 / 0 / 5
9,557
796
13,343
5,497
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
BfC_Shrek
Guan Yu
14
1 / 2 / 7
8,673
723
5,590
10,889
10,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
xXCozmoXx
Medusa
15
4 / 0 / 4
9,572
798
8,502
7,328
2,955
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
9
9
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
0
0.67
W
Vulcan
 
Vulcan
4
0
5
6.5
L
0
2
0
0
W
Guan Yu
BfC_Shrek
Guan Yu
1
2
7
2.25
L
0
4
2
0.25
W
Medusa
xXCozmoXx
Medusa
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,366
Damage
27,435
30,785
Taken
23,714
16,570
Mitigated
15,325
4,556
Healing
8,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,741
179
0
841
9,845
4,727
301
3,512
6,299
40,655
524
W
Vulcan
 
Vulcan
13,343
164
255
2,664
5,497
2,333
285
2,887
2,476
48,967
227
L
4,139
1,056
0
2,594
10,506
3,790
59
5,410
5,081
0
29,655
W
Guan Yu
BfC_Shrek
Guan Yu
5,590
304
990
3,280
10,889
10,037
138
3,665
6,823
0
21,760
L
5,486
1,741
0
1,121
10,434
8,053
0
4,456
5,972
14,977
0
W
Medusa
xXCozmoXx
Medusa
8,502
2,874
0
1,210
7,328
2,955
2,603
3,750
3,329
0
44,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,714
Gold Earned
27,802
148
Minions Killed
186
0
Camps Cleared
0
664,026
Distance Traveled
740,266
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,131
678
67
6
0
217,661
3
W
Vulcan
9,557
796
78
7
0
236,088
0
L
Neith
7,386
616
59
5
0
239,255
0
W
Guan Yu
8,673
723
32
3
0
259,671
0
L
Atlas
7,197
600
22
2
0
207,110
0
W
Medusa
9,572
798
76
6
0
244,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role