Player Matchup

Jing Wei
Jing Wei
FrOsTxPizza
Jing Wei
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 144L
1,464 Elo+
Party 1
Scylla
Scylla
FrOst x Anti
Scylla
Level 6
God Stats
10W - 5L
1,500 SR
Queue Stats
48W - 47L
1,367 Elo+
Party 1
Achilles
Achilles
FrOst x Apex
Achilles
Level 66
God Stats
1W - 3L
1,410 SR
Queue Stats
110W - 93L
1,514 Elo+
Party 1
Team Averages
Level 46
1,470 SR
1,448 Elo+

VS

Team Averages
Level 128
1,572 SR
1,437 Elo+
Nut
Nut
CR1ST0PHER 117
Nut
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,373 Elo+
Solo
Baron Samedi
Baron Samedi
JohnnyFPS
Baron Samedi
Level 109
God Stats
15W - 12L
1,535 SR
Queue Stats
87W - 91L
1,475 Elo+
Solo
Chaac
Chaac
KougatWings8027
Chaac
Level 149
God Stats
11W - 4L
1,680 SR
Queue Stats
353W - 368L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FrOsTxPizza
Jing Wei
14
1 / 7 / 3
9,234
577
9,185
15,465
6,578
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
14
1 / 8 / 0
9,003
563
4,583
12,523
4,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
FrOst x Apex
Achilles
16
5 / 4 / 2
11,223
701
14,579
22,397
28,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 6
11,350
709
8,100
13,535
5,992
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
JohnnyFPS
Baron Samedi
18
8 / 3 / 9
12,656
791
15,278
12,351
6,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 0 / 12
12,740
796
18,602
19,476
21,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
7
Kills
19
19
Deaths
8
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
5
6
1.4
L
Jing Wei
FrOsTxPizza
Jing Wei
1
7
3
0.36
L
Scylla
1
8
0
0.13
L
Achilles
FrOst x Apex
Achilles
5
4
2
1.5
W
Baron Samedi
JohnnyFPS
Baron Samedi
8
3
9
4.17
W
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,347
Damage
41,980
50,385
Taken
45,362
39,864
Mitigated
34,492
6,099
Healing
14,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,100
4,940
284
1,764
13,535
5,992
694
1,534
11,935
0
43,331
L
Jing Wei
FrOsTxPizza
Jing Wei
9,185
6,739
0
895
15,465
6,578
0
4,506
10,469
0
31,106
L
Scylla
4,583
600
0
196
12,523
4,591
0
3,454
8,570
18,699
765
L
Achilles
FrOst x Apex
Achilles
14,579
4,132
160
4,848
22,397
28,695
0
7,224
14,585
798
39,344
W
Baron Samedi
JohnnyFPS
Baron Samedi
15,278
1,248
1,074
3,298
12,351
6,571
804
921
11,284
42,087
1,170
W
18,602
1,708
0
7,839
19,476
21,929
281
2,668
16,528
305
63,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,460
Gold Earned
36,746
119
Minions Killed
190
0
Camps Cleared
0
833,220
Distance Traveled
838,072
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
11,350
709
49
3
0
256,454
7
L
Jing Wei
9,234
577
42
3
0
295,018
1
L
Scylla
9,003
563
35
2
0
238,548
0
L
Achilles
11,223
701
42
3
0
299,654
0
W
Baron Samedi
12,656
791
71
4
0
262,763
0
W
Chaac
12,740
796
70
4
0
318,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role