Player Matchup

Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
GodDarkness-
Surtr
Level 129
God Stats
11W - 13L
1,564 SR
Queue Stats
196W - 187L
1,471 Elo+
Party 1
Bakasura
Bakasura
HELLxxRAZER
Bakasura
Level 117
God Stats
1W - 3L
1,371 SR
Queue Stats
80W - 68L
1,485 Elo+
Solo
Skadi
Skadi
jwhit67
Skadi
Level 123
God Stats
4W - 7L
1,500 SR
Queue Stats
196W - 198L
1,450 Elo+
Solo
Hercules
Hercules
trumpmoney417
Hercules
Level 81
God Stats
7W - 21L
1,243 SR
Queue Stats
378W - 394L
1,450 Elo+
Solo
Team Averages
Level 116
1,436 SR
1,471 Elo+

VS

Team Averages
Level 76
1,497 SR
1,427 Elo+
Izanami
Izanami
Avg D Energy
Izanami
Level 88
God Stats
16W - 17L
1,485 SR
Queue Stats
224W - 207L
1,492 Elo+
Solo
Loki
Loki
MercilessEquinox
Loki
Level 109
God Stats
12W - 16L
1,472 SR
Queue Stats
208W - 209L
1,454 Elo+
Solo
Persephone
Persephone
OlivierLegros
Persephone
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 49L
1,467 Elo+
Solo
Erlang Shen
Erlang Shen
girthquake60
Erlang Shen
Level 54
God Stats
1W - 1L
1,526 SR
Queue Stats
16W - 22L
1,347 Elo+
Solo
Cthulhu
Cthulhu
yeudiel20
Cthulhu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 5 / 0
6,146
473
4,898
7,923
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 0
7,929
610
6,741
9,971
8,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
HELLxxRAZER
Bakasura
8
0 / 2 / 0
5,074
390
1,298
9,083
3,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
jwhit67
Skadi
11
1 / 2 / 0
6,261
482
4,248
6,219
2,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
trumpmoney417
Hercules
9
0 / 2 / 1
5,944
457
3,862
11,333
10,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Avg D Energy
Izanami
12
2 / 1 / 6
6,946
534
7,499
6,719
2,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 1 / 7
7,225
556
5,561
9,407
3,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Persephone
OlivierLegros
Persephone
14
4 / 0 / 3
8,337
641
5,311
3,562
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
girthquake60
Erlang Shen
10
1 / 1 / 0
6,047
465
2,595
7,797
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
yeudiel20
Cthulhu
11
2 / 0 / 6
6,409
493
6,870
8,942
5,708
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
12
12
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
5
0
0
W
Izanami
Avg D Energy
Izanami
2
1
6
5
L
2
1
0
2
L
Bakasura
HELLxxRAZER
Bakasura
0
2
0
0
W
3
1
7
6.5
W
Persephone
OlivierLegros
Persephone
4
0
3
5.5
W
Erlang Shen
girthquake60
Erlang Shen
1
1
0
1
L
Skadi
jwhit67
Skadi
1
2
0
0.5
L
Hercules
trumpmoney417
Hercules
0
2
1
0.25
W
Cthulhu
yeudiel20
Cthulhu
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,047
Damage
27,836
44,529
Taken
36,427
27,798
Mitigated
19,514
13,819
Healing
10,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,898
356
0
660
7,923
2,936
0
3,307
4,320
37,059
0
W
Izanami
Avg D Energy
Izanami
7,499
4,979
0
1,491
6,719
2,420
615
0
6,719
0
58,416
L
6,741
3,299
0
4,226
9,971
8,691
0
1,775
7,739
1,873
59,317
L
Bakasura
HELLxxRAZER
Bakasura
1,298
1,011
0
3,031
9,083
3,856
0
950
8,103
0
29,745
W
5,561
1,506
0
4,288
9,407
3,446
0
1,580
7,718
0
59,086
W
Persephone
OlivierLegros
Persephone
5,311
410
250
1,116
3,562
1,109
0
2,272
1,030
51,040
0
W
Erlang Shen
girthquake60
Erlang Shen
2,595
1,226
0
1,890
7,797
6,831
0
1,043
6,706
0
23,046
L
Skadi
jwhit67
Skadi
4,248
805
132
1,362
6,219
2,298
264
2,362
3,857
0
41,524
L
Hercules
trumpmoney417
Hercules
3,862
1,424
0
4,408
11,333
10,017
0
2,974
8,285
0
25,935
W
Cthulhu
yeudiel20
Cthulhu
6,870
708
194
1,535
8,942
5,708
120
204
8,657
30,422
1,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,354
Gold Earned
34,964
320
Minions Killed
372
0
Camps Cleared
0
1,168,285
Distance Traveled
1,316,287
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,146
473
64
5
0
218,529
0
W
Izanami
6,946
534
112
9
0
244,519
0
L
Surtr
7,929
610
103
8
0
247,306
0
L
Bakasura
5,074
390
49
4
0
193,539
0
W
Loki
7,225
556
90
7
0
301,612
0
W
Persephone
8,337
641
97
7
0
244,353
4
W
Erlang Shen
6,047
465
39
3
0
254,906
0
L
Skadi
6,261
482
63
5
0
231,782
2
L
Hercules
5,944
457
41
3
0
277,129
2
W
Cthulhu
6,409
493
34
3
0
270,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role