Player Matchup

Chronos
Chronos
Platinum III
 
Chronos
Platinum III
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum V
DivineStature
Osiris
Platinum V
Level 174
God Stats
3W - 4L
1,684 SR
Queue Stats
28W - 28L
1,672 MMR
Solo
Loki
Loki
Diamond I
DragonOnyx
Loki
Diamond I
Level 206
God Stats
2W - 3L
1,503 SR
Queue Stats
343W - 317L
2,361 MMR
Solo
Rama
Rama
Diamond III
Kaxis
Rama
Diamond III
Level 153
God Stats
6W - 6L
1,687 SR
Queue Stats
40W - 21L
2,162 MMR
Solo
Ares
Ares
Platinum II
masternjs
Ares
Platinum II
Level 154
God Stats
0W - 3L
1,250 SR
Queue Stats
94W - 74L
1,932 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 177
1,525 SR
1,925 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,476 SR
1,995 MMR
Hun Batz
Hun Batz
Platinum IV
JimboJones151
Hun Batz
Platinum IV
Level 145
God Stats
11W - 7L
1,580 SR
Queue Stats
261W - 258L
1,648 MMR
Solo
Chaac
Chaac
Grandmaster
S7 Cardx
Chaac
Grandmaster
Level 140
God Stats
139W - 109L
1,698 SR
Queue Stats
262W - 202L
2,942 MMR
Solo
Raijin
Raijin
Platinum I
SomeWhiteKid07
Raijin
Platinum I
Level 109
God Stats
3W - 3L
1,517 SR
Queue Stats
78W - 74L
1,936 MMR
Solo
Sobek
Sobek
Platinum III
Thewoodle
Sobek
Platinum III
Level 155
God Stats
2W - 3L
1,403 SR
Queue Stats
51W - 37L
1,800 MMR
Solo
Chiron
Chiron
Gold I
pikachusfaded25
Chiron
Gold I
Level 182
God Stats
2W - 0L
1,183 SR
Queue Stats
84W - 87L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
1 / 2 / 0
6,825
569
3,866
7,770
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 6 / 0
5,111
426
4,308
11,432
7,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 1 / 1
6,264
522
3,812
7,390
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
Kaxis
Rama
13
2 / 0 / 0
7,333
611
5,141
4,471
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
10
0 / 1 / 2
6,154
513
5,751
9,831
7,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
JanusThothKaliAgni

VS

Bans
AthenaCu ChulainnBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JimboJones151
Hun Batz
12
1 / 0 / 2
6,529
544
3,332
8,551
3,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
S7 Cardx
Chaac
13
4 / 1 / 2
8,313
693
6,530
10,332
7,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 1 / 1
7,795
650
8,760
6,758
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Thewoodle
Sobek
11
1 / 0 / 3
6,264
522
3,833
10,391
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 0
5,950
496
3,817
6,480
2,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
10
10
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
2
0
0.5
L
0
6
0
0
L
1
1
1
1.5
W
Hun Batz
JimboJones151
Hun Batz
1
0
2
2
L
Rama
Kaxis
Rama
2
0
0
2
W
Chaac
S7 Cardx
Chaac
4
1
2
5
W
4
1
1
4.5
W
Sobek
Thewoodle
Sobek
1
0
3
2.5
L
Ares
0
1
2
1
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,878
Damage
26,272
40,894
Taken
42,512
21,801
Mitigated
24,643
14,245
Healing
14,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,866
775
0
1,279
7,770
2,465
0
5,684
2,086
56,291
2,165
L
4,308
1,690
0
3,157
11,432
7,469
0
1,371
10,061
0
27,938
L
3,812
1,147
0
4,535
7,390
2,809
0
1,216
6,174
0
51,684
W
Hun Batz
JimboJones151
Hun Batz
3,332
797
0
4,118
8,551
3,110
0
1,526
6,939
0
53,984
L
Rama
Kaxis
Rama
5,141
3,553
0
2,558
4,471
1,751
630
438
4,033
0
63,489
W
Chaac
S7 Cardx
Chaac
6,530
2,008
0
3,937
10,332
7,676
154
0
9,850
0
66,174
W
8,760
1,075
0
831
6,758
2,560
0
3,850
2,576
65,864
0
W
Sobek
Thewoodle
Sobek
3,833
542
0
4,064
10,391
8,936
0
2,668
7,642
21,845
0
L
Ares
5,751
937
0
2,716
9,831
7,307
0
3,990
5,841
22,954
1,754
W
3,817
1,032
323
1,171
6,480
2,361
0
1,188
5,281
0
48,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,687
Gold Earned
34,851
401
Minions Killed
438
0
Camps Cleared
0
1,171,418
Distance Traveled
1,211,173
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,825
569
122
10
0
237,897
3
L
Osiris
5,111
426
36
3
0
185,316
2
L
Loki
6,264
522
90
8
0
281,202
0
W
Hun Batz
6,529
544
82
7
0
278,436
2
L
Rama
7,333
611
134
11
0
217,142
1
W
Chaac
8,313
693
121
10
0
243,273
0
W
Raijin
7,795
650
128
11
0
224,878
1
W
Sobek
6,264
522
23
2
0
254,840
2
L
Ares
6,154
513
19
2
0
249,861
2
W
Chiron
5,950
496
84
7
0
209,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role