Player Matchup

Janus
Janus
Bronze III
BaIab
Janus
Bronze III
Level 181
God Stats
1W - 0L
1,287 SR
Queue Stats
5W - 1L
1,546 MMR
Party 1
Xing Tian
Xing Tian
Gold III
COWBOYSxKIDxJT
Xing Tian
Gold III
Level 121
God Stats
1W - 2L
1,768 SR
Queue Stats
12W - 13L
1,514 MMR
Solo
Thor
Thor
Bronze III
MenaceNY
Thor
Bronze III
Level 155
God Stats
1W - 0L
1,478 SR
Queue Stats
5W - 1L
1,546 MMR
Party 1
Anhur
Anhur
Gold II
Seehands
Anhur
Gold II
Level 89
God Stats
2W - 2L
1,516 SR
Queue Stats
91W - 91L
1,509 MMR
Solo
Ares
Ares
Gold I
Tsupremacy
Ares
Gold I
Level 126
God Stats
7W - 9L
1,313 SR
Queue Stats
93W - 86L
1,520 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,472 SR
1,527 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,674 SR
1,527 MMR
Pele
Pele
Gold III
Bibby2002
Pele
Gold III
Level 102
God Stats
2W - 6L
1,811 SR
Queue Stats
111W - 112L
1,522 MMR
Solo
Bastet
Bastet
Gold III
Fleminem
Bastet
Gold III
Level 141
God Stats
25W - 22L
1,630 SR
Queue Stats
68W - 68L
1,535 MMR
Solo
Heimdallr
Heimdallr
Gold III
Kxtyl
Heimdallr
Gold III
Level 107
God Stats
7W - 3L
1,834 SR
Queue Stats
43W - 35L
1,504 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Marioneta745
Zhong Kui
Gold II
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 67L
1,539 MMR
Solo
Jormungandr
Jormungandr
Gold II
deadman80009
Jormungandr
Gold II
Level 147
God Stats
4W - 7L
1,596 SR
Queue Stats
214W - 203L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BaIab
Janus
16
1 / 1 / 2
8,534
533
7,791
7,870
3,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
COWBOYSxKIDxJT
Xing Tian
13
5 / 0 / 3
8,752
547
6,323
11,373
10,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Thor
15
4 / 3 / 3
8,565
535
6,943
13,516
6,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
Seehands
Anhur
16
1 / 4 / 3
8,652
541
8,226
14,803
6,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 4
7,993
500
11,766
14,175
13,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ArachneAwilixMaman Brigitte

VS

Bans
AchillesHachimanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
1 / 0 / 2
9,614
601
5,679
8,343
5,408
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bastet
Fleminem
Bastet
16
4 / 3 / 1
8,789
549
8,705
16,335
7,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Kxtyl
Heimdallr
15
2 / 3 / 3
8,596
537
6,581
11,586
4,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Marioneta745
Zhong Kui
14
2 / 4 / 2
7,714
482
7,484
11,454
8,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Jormungandr
deadman80009
Jormungandr
15
1 / 4 / 1
9,167
573
9,010
14,334
11,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
10
10
Deaths
14
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
BaIab
Janus
1
1
2
2
L
Pele
1
0
2
2
W
Xing Tian
COWBOYSxKIDxJT
Xing Tian
5
0
3
6.5
L
Bastet
Fleminem
Bastet
4
3
1
1.5
L
Heimdallr
Kxtyl
Heimdallr
2
3
3
1.17
L
Zhong Kui
Marioneta745
Zhong Kui
2
4
2
0.75
W
Thor
4
3
3
1.83
W
Anhur
Seehands
Anhur
1
4
3
0.63
W
3
2
4
2.5
L
Jormungandr
deadman80009
Jormungandr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,049
Damage
37,459
61,737
Taken
62,052
40,161
Mitigated
37,428
15,617
Healing
14,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BaIab
Janus
7,791
1,554
0
1,000
7,870
3,652
0
1,518
6,352
86,470
0
L
Pele
5,679
926
0
1,310
8,343
5,408
0
4,283
3,708
5,106
83,997
W
Xing Tian
COWBOYSxKIDxJT
Xing Tian
6,323
984
0
2,329
11,373
10,497
0
2,477
8,827
25,157
0
L
Bastet
Fleminem
Bastet
8,705
2,412
0
3,148
16,335
7,423
0
5,619
10,654
0
80,087
L
Heimdallr
Kxtyl
Heimdallr
6,581
3,630
0
3,131
11,586
4,720
968
909
10,677
0
72,827
L
Zhong Kui
Marioneta745
Zhong Kui
7,484
1,278
0
2,954
11,454
8,260
55
6,475
4,901
44,628
0
W
Thor
6,943
1,990
0
4,382
13,516
6,072
0
2,695
10,674
0
53,135
W
Anhur
Seehands
Anhur
8,226
4,791
0
6,318
14,803
6,068
296
2,030
12,772
0
85,550
W
11,766
1,002
0
1,588
14,175
13,872
0
7,028
6,605
43,806
1,604
L
Jormungandr
deadman80009
Jormungandr
9,010
2,036
0
3,586
14,334
11,617
0
8,197
6,137
74,262
2,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,496
Gold Earned
43,880
482
Minions Killed
569
0
Camps Cleared
0
1,625,901
Distance Traveled
1,519,404
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,534
533
154
10
0
344,976
3
L
Pele
9,614
601
153
10
0
331,233
0
W
Xing Tian
8,752
547
45
3
0
346,173
6
L
Bastet
8,789
549
110
7
0
376,988
0
L
Heimdallr
8,596
537
103
6
0
283,019
3
L
Zhong Kui
7,714
482
86
5
0
279,168
0
W
Thor
8,565
535
94
6
0
354,913
1
W
Anhur
8,652
541
131
8
0
290,803
3
W
Ares
7,993
500
58
4
0
289,036
0
L
Jormungandr
9,167
573
117
7
0
248,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role