Player Matchup

Ix Chel
Ix Chel
Dangotik
Ix Chel
Level 113
God Stats
1W - 2L
1,486 SR
Queue Stats
10W - 11L
1,444 Elo+
Solo
Shiva
Shiva
Inferí
Shiva
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 154L
1,439 Elo+
Party 1
Heimdallr
Heimdallr
SaiyaanFr
Heimdallr
Level 65
God Stats
22W - 22L
1,773 SR
Queue Stats
217W - 219L
1,412 Elo+
Party 1
Nemesis
Nemesis
cocoger
Nemesis
Level 45
God Stats
2W - 1L
1,814 SR
Queue Stats
62W - 58L
1,507 Elo+
Solo
Ymir
Ymir
skorpiodanny
Ymir
Level 92
God Stats
4W - 5L
1,407 SR
Queue Stats
51W - 62L
1,349 Elo+
Solo
Team Averages
Level 76
1,596 SR
1,430 Elo+

VS

Team Averages
Level 103
1,511 SR
1,360 Elo+
Gilgamesh
Gilgamesh
Dr-Boom59
Gilgamesh
Level 156
God Stats
6W - 6L
1,437 SR
Queue Stats
184W - 186L
1,403 Elo+
Solo
Ganesha
Ganesha
MangledOrchard
Ganesha
Level 107
God Stats
5W - 8L
1,503 SR
Queue Stats
131W - 118L
1,370 Elo+
Party 2
Anubis
Anubis
Pandémico
Anubis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,368 Elo+
Solo
King Arthur
King Arthur
ROZZLER99
King Arthur
Level 116
God Stats
4W - 2L
1,500 SR
Queue Stats
148W - 137L
1,309 Elo+
Party 2
Artemis
Artemis
Yo Frenz
Artemis
Level 80
God Stats
12W - 10L
1,615 SR
Queue Stats
44W - 49L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dangotik
Ix Chel
13
1 / 5 / 4
8,161
453
7,542
12,694
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
Inferí
Shiva
13
1 / 3 / 0
8,251
458
9,900
17,629
16,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
SaiyaanFr
Heimdallr
13
0 / 2 / 1
7,610
423
7,865
12,462
4,591
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis
cocoger
Nemesis
14
4 / 4 / 1
8,459
470
13,060
17,462
7,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
0 / 7 / 0
8,375
465
5,810
19,206
13,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dr-Boom59
Gilgamesh
16
1 / 3 / 10
9,051
503
12,068
21,905
11,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 0 / 7
8,787
488
5,433
12,738
14,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
Pandémico
Anubis
18
10 / 3 / 1
11,492
638
11,363
10,854
5,845
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

King Arthur
ROZZLER99
King Arthur
17
5 / 0 / 5
10,650
592
13,154
13,464
13,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Yo Frenz
Artemis
16
4 / 0 / 1
8,682
482
12,337
12,130
5,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
6
Kills
20
21
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Dangotik
Ix Chel
1
5
4
0.6
W
Gilgamesh
Dr-Boom59
Gilgamesh
1
3
10
2
L
Shiva
Inferí
Shiva
1
3
0
0.33
W
0
0
7
3.5
W
Anubis
Pandémico
Anubis
10
3
1
3.5
W
King Arthur
ROZZLER99
King Arthur
5
0
5
7.5
L
Heimdallr
SaiyaanFr
Heimdallr
0
2
1
0.25
W
Artemis
Yo Frenz
Artemis
4
0
1
4.5
L
Nemesis
cocoger
Nemesis
4
4
1
1.13
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,177
Damage
54,355
79,453
Taken
71,091
46,611
Mitigated
50,466
12,983
Healing
22,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Dangotik
Ix Chel
7,542
670
165
1,819
12,694
4,406
0
4,754
7,940
47,080
829
W
Gilgamesh
Dr-Boom59
Gilgamesh
12,068
4,535
0
8,538
21,905
11,043
0
2,367
19,524
0
76,920
L
Shiva
Inferí
Shiva
9,900
934
96
2,852
17,629
16,236
652
3,600
14,029
0
33,951
W
5,433
280
0
1,793
12,738
14,567
526
290
12,448
24,929
0
W
Anubis
Pandémico
Anubis
11,363
519
210
5,436
10,854
5,845
1,535
5,317
5,497
91,403
0
W
King Arthur
ROZZLER99
King Arthur
13,154
670
0
1,500
13,464
13,127
470
4,841
8,069
0
90,186
L
Heimdallr
SaiyaanFr
Heimdallr
7,865
2,800
0
4,915
12,462
4,591
1,711
2,626
9,836
0
65,101
W
Artemis
Yo Frenz
Artemis
12,337
4,509
0
4,691
12,130
5,884
289
0
12,130
0
82,506
L
Nemesis
cocoger
Nemesis
13,060
7,016
0
1,960
17,462
7,390
830
3,684
13,778
0
72,824
L
5,810
1,363
0
1,176
19,206
13,988
0
2,132
17,074
62,739
1,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,856
Gold Earned
48,662
421
Minions Killed
547
0
Camps Cleared
0
1,598,946
Distance Traveled
1,868,113
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,161
453
81
5
0
265,641
2
W
Gilgamesh
9,051
503
100
6
0
390,041
0
L
Shiva
8,251
458
34
2
0
376,959
4
W
Ganesha
8,787
488
7
0
0
453,782
0
W
Anubis
11,492
638
163
9
0
329,165
1
W
King Arthur
10,650
592
135
8
0
348,886
0
L
Heimdallr
7,610
423
107
6
0
325,292
0
W
Artemis
8,682
482
142
8
0
346,239
0
L
Nemesis
8,459
470
86
5
0
380,353
0
L
Ymir
8,375
465
113
6
0
250,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role