Player Matchup

Jormungandr
Jormungandr
AlaxLeex161
Jormungandr
Level 113
God Stats
5W - 0L
1,846 SR
Queue Stats
102W - 108L
1,523 Elo+
Party 1
Vulcan
Vulcan
Oberraman
Vulcan
Level 158
God Stats
15W - 12L
1,624 SR
Queue Stats
319W - 299L
1,536 Elo+
Solo
Da Ji
Da Ji
Rayken
Da Ji
Level 155
God Stats
2W - 0L
1,682 SR
Queue Stats
38W - 17L
1,582 Elo+
Party 3
Neith
Neith
UriiZ
Neith
Level 153
God Stats
7W - 8L
1,449 SR
Queue Stats
104W - 71L
1,741 Elo+
Party 3
Horus
Horus
mon-moai-901
Horus
Level 153
God Stats
2W - 0L
1,761 SR
Queue Stats
60W - 60L
1,543 Elo+
Party 1
Team Averages
Level 146
1,673 SR
1,585 Elo+

VS

Team Averages
Level 104
1,660 SR
1,540 Elo+
Cthulhu
Cthulhu
Athéna16
Cthulhu
Level 123
God Stats
22W - 9L
1,848 SR
Queue Stats
163W - 146L
1,534 Elo+
Solo
Sylvanus
Sylvanus
Greeny205
Sylvanus
Level 87
God Stats
7W - 4L
1,617 SR
Queue Stats
8W - 6L
1,608 Elo+
Solo
Apollo
Apollo
StorySnail
Apollo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 116L
1,558 Elo+
Party 2
Awilix
Awilix
lunalessthan3
Awilix
Level 66
God Stats
5W - 1L
1,834 SR
Queue Stats
185W - 160L
1,471 Elo+
Solo
Merlin
Merlin
weyrdket
Merlin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 152L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlaxLeex161
Jormungandr
16
0 / 3 / 2
9,787
544
11,622
18,397
17,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Oberraman
Vulcan
17
5 / 1 / 6
10,207
567
11,613
10,428
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Rayken
Da Ji
17
11 / 0 / 6
10,456
581
15,316
12,763
6,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
UriiZ
Neith
16
5 / 3 / 7
10,351
575
16,725
12,569
5,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 11
9,520
529
5,334
15,198
16,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Athéna16
Cthulhu
16
5 / 1 / 0
10,766
598
16,755
24,715
22,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
Greeny205
Sylvanus
11
0 / 6 / 2
7,575
421
6,197
19,053
11,571
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
StorySnail
Apollo
15
2 / 6 / 0
9,387
522
6,079
16,273
5,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 3
7,706
428
6,902
17,533
6,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
weyrdket
Merlin
16
1 / 4 / 0
8,646
480
7,330
9,021
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
23
Kills
8
8
Deaths
23
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlaxLeex161
Jormungandr
0
3
2
0.33
L
Cthulhu
Athéna16
Cthulhu
5
1
0
5
L
Sylvanus
Greeny205
Sylvanus
0
6
2
0.17
W
Vulcan
Oberraman
Vulcan
5
1
6
8
W
Da Ji
Rayken
Da Ji
11
0
6
14
L
Apollo
StorySnail
Apollo
2
6
0
0.33
W
Neith
UriiZ
Neith
5
3
7
2.83
L
0
6
3
0.25
W
2
1
11
7.5
L
Merlin
weyrdket
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,610
Damage
43,263
69,355
Taken
86,595
50,173
Mitigated
48,682
17,587
Healing
25,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlaxLeex161
Jormungandr
11,622
3,809
0
2,021
18,397
17,066
148
9,981
7,060
85,960
2,596
L
Cthulhu
Athéna16
Cthulhu
16,755
3,280
171
11,532
24,715
22,427
0
12,531
12,184
88,620
3,735
L
Sylvanus
Greeny205
Sylvanus
6,197
1,393
2,160
3,086
19,053
11,571
0
3,451
15,602
25,682
0
W
Vulcan
Oberraman
Vulcan
11,613
840
0
500
10,428
4,810
765
4,341
5,932
85,609
3,928
W
Da Ji
Rayken
Da Ji
15,316
4,411
0
1,181
12,763
6,196
0
4,226
8,537
0
86,698
L
Apollo
StorySnail
Apollo
6,079
3,950
0
3,149
16,273
5,680
268
132
16,141
0
80,689
W
Neith
UriiZ
Neith
16,725
7,348
0
4,771
12,569
5,387
634
2,628
9,779
0
87,960
L
6,902
2,248
0
4,976
17,533
6,034
0
4,049
13,484
0
58,650
W
5,334
2,156
2,452
6,662
15,198
16,714
0
6,348
8,742
0
21,026
L
Merlin
weyrdket
Merlin
7,330
320
0
500
9,021
2,970
0
2,210
6,811
84,975
1,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,321
Gold Earned
44,080
535
Minions Killed
580
0
Camps Cleared
0
1,809,929
Distance Traveled
1,642,698
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,787
544
149
8
0
329,741
0
L
Cthulhu
10,766
598
155
9
0
336,308
2
L
Sylvanus
7,575
421
31
2
0
315,489
1
W
Vulcan
10,207
567
128
7
0
351,273
5
W
Da Ji
10,456
581
101
6
0
413,549
0
L
Apollo
9,387
522
137
8
0
301,465
2
W
Neith
10,351
575
132
7
0
325,407
0
L
Awilix
7,706
428
89
5
0
367,920
0
W
Horus
9,520
529
25
1
0
389,959
2
L
Merlin
8,646
480
168
9
0
321,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role