Player Matchup

Cupid
Cupid
 
Cupid
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
AIphaZero2
Cu Chulainn
Level 218
God Stats
5W - 3L
1,608 SR
Queue Stats
128W - 116L
1,578 Elo+
Solo
Ix Chel
Ix Chel
CrunchyTowel
Ix Chel
Level 117
God Stats
11W - 7L
1,413 SR
Queue Stats
92W - 69L
1,568 Elo+
Solo
Loki
Loki
LeeCooy
Loki
Level 182
God Stats
4W - 4L
1,426 SR
Queue Stats
101W - 92L
1,562 Elo+
Solo
Bacchus
Bacchus
TheReverseCard20
Bacchus
Level 138
God Stats
9W - 10L
1,452 SR
Queue Stats
194W - 164L
1,495 Elo+
Solo
Team Averages
Level 158
1,480 SR
1,541 Elo+

VS

Team Averages
Level 118
1,469 SR
1,448 Elo+
Gilgamesh
Gilgamesh
Fattli
Gilgamesh
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,645 Elo+
Party 2
Hel
Hel
Lifesux6127
Hel
Level 61
God Stats
0W - 3L
1,249 SR
Queue Stats
132W - 143L
1,501 Elo+
Solo
Xing Tian
Xing Tian
MOTUB
Xing Tian
Level 55
God Stats
18W - 15L
1,566 SR
Queue Stats
122W - 132L
1,382 Elo+
Party 1
Hachiman
Hachiman
turf14
Hachiman
Level 145
God Stats
0W - 1L
1,528 SR
Queue Stats
11W - 10L
1,576 Elo+
Party 2
Nox
Nox
Азриелла
Nox
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 25L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
1 / 1 / 1
8,294
553
4,018
11,077
4,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
AIphaZero2
Cu Chulainn
16
1 / 0 / 2
9,454
630
10,324
12,355
14,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
CrunchyTowel
Ix Chel
15
4 / 2 / 2
9,183
612
9,094
9,049
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
LeeCooy
Loki
16
4 / 0 / 5
8,770
585
7,519
10,589
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+40
Physical Power
+15%
Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

13
2 / 1 / 4
8,276
552
6,105
13,132
13,080
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fattli
Gilgamesh
13
1 / 2 / 2
7,746
516
6,691
14,219
11,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 2 / 3
7,718
515
3,699
9,859
5,815
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
MOTUB
Xing Tian
12
1 / 1 / 0
6,474
432
3,986
9,292
4,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
turf14
Hachiman
13
1 / 3 / 0
7,697
513
12,076
12,404
5,046
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 1
7,095
473
3,127
10,541
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
12
Kills
4
4
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
1
1
1.5
W
Cu Chulainn
AIphaZero2
Cu Chulainn
1
0
2
2
W
Ix Chel
CrunchyTowel
Ix Chel
4
2
2
2.5
L
Gilgamesh
Fattli
Gilgamesh
1
2
2
1
W
Loki
LeeCooy
Loki
4
0
5
6.5
L
1
2
3
1.25
L
Xing Tian
MOTUB
Xing Tian
1
1
0
1
W
2
1
4
4
L
Hachiman
turf14
Hachiman
1
3
0
0.33
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,060
Damage
29,579
56,202
Taken
56,315
40,908
Mitigated
31,487
24,404
Healing
17,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,018
2,031
523
3,003
11,077
4,511
1,180
513
10,564
0
69,337
W
Cu Chulainn
AIphaZero2
Cu Chulainn
10,324
1,601
0
5,226
12,355
14,199
0
2,320
9,683
12,261
76,528
W
Ix Chel
CrunchyTowel
Ix Chel
9,094
724
761
3,422
9,049
4,682
363
4,617
4,261
74,778
579
L
Gilgamesh
Fattli
Gilgamesh
6,691
2,663
0
874
14,219
11,662
0
3,643
10,576
0
60,539
W
Loki
LeeCooy
Loki
7,519
2,193
0
6,008
10,589
4,436
0
629
9,938
0
81,809
L
3,699
214
3,369
5,719
9,859
5,815
0
3,585
6,274
30,239
0
L
Xing Tian
MOTUB
Xing Tian
3,986
0
0
1,746
9,292
4,716
0
3,098
6,194
27,907
675
W
6,105
1,066
2,260
3,201
13,132
13,080
184
1,838
11,243
26,520
0
L
Hachiman
turf14
Hachiman
12,076
8,220
0
4,294
12,404
5,046
0
2,488
9,916
0
68,449
L
3,127
209
0
1,240
10,541
4,248
0
5,025
5,516
56,321
1,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,977
Gold Earned
36,730
531
Minions Killed
421
0
Camps Cleared
0
1,545,920
Distance Traveled
1,524,601
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,294
553
129
9
0
266,757
1
W
Cu Chulainn
9,454
630
141
9
0
283,830
1
W
Ix Chel
9,183
612
114
8
0
297,988
6
L
Gilgamesh
7,746
516
112
7
0
324,940
0
W
Loki
8,770
585
121
8
0
358,610
1
L
Hel
7,718
515
51
3
0
298,587
3
L
Xing Tian
6,474
432
37
2
0
333,495
0
W
Bacchus
8,276
552
26
2
0
338,735
2
L
Hachiman
7,697
513
120
8
0
266,308
2
L
Nox
7,095
473
101
7
0
301,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role