Player Matchup

Chernobog
Chernobog
Alvarillu
Chernobog
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
Tecmineitor
Cthulhu
Level 15
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 4L
1,506 Elo+
Party 1
Raijin
Raijin
xaime
Raijin
Level 43
God Stats
0W - 1L
1,290 SR
Queue Stats
3W - 4L
1,556 Elo+
Party 1
Team Averages
Level 27
1,358 SR
1,491 Elo+

VS

Team Averages
Level 87
1,400 SR
1,452 Elo+
Lancelot
Lancelot
Constantine906
Lancelot
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
266W - 262L
1,387 Elo+
Solo
Vulcan
Vulcan
GETB4CK
Vulcan
Level 47
God Stats
1W - 1L
1,199 SR
Queue Stats
26W - 24L
1,479 Elo+
Solo
Osiris
Osiris
SPART4NGHO5T
Osiris
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 102L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Alvarillu
Chernobog
13
0 / 7 / 2
8,979
599
9,389
16,194
6,500
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Tecmineitor
Cthulhu
13
0 / 5 / 5
8,986
599
10,282
21,489
21,282
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
xaime
Raijin
17
5 / 6 / 0
11,654
777
15,961
14,838
5,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
17
8 / 3 / 7
11,401
760
10,845
15,363
8,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
GETB4CK
Vulcan
17
7 / 1 / 10
11,970
798
21,759
10,317
4,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
18
3 / 1 / 10
11,201
747
15,464
21,487
21,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
18
18
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Alvarillu
Chernobog
0
7
2
0.14
W
Lancelot
8
3
7
3.83
W
Vulcan
GETB4CK
Vulcan
7
1
10
12
W
Osiris
3
1
10
8
L
Cthulhu
Tecmineitor
Cthulhu
0
5
5
0.5
L
Raijin
xaime
Raijin
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,632
Damage
48,068
52,521
Taken
47,167
33,405
Mitigated
34,104
1,785
Healing
17,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Alvarillu
Chernobog
9,389
6,935
0
1,531
16,194
6,500
727
5,866
9,893
0
25,222
W
Lancelot
10,845
1,653
0
6,061
15,363
8,665
568
8,189
7,174
0
36,738
W
Vulcan
GETB4CK
Vulcan
21,759
1,292
0
2,426
10,317
4,264
1,122
6,380
3,937
74,438
788
W
Osiris
15,464
6,691
0
9,088
21,487
21,175
432
10,815
10,672
0
53,398
L
Cthulhu
Tecmineitor
Cthulhu
10,282
1,074
144
50
21,489
21,282
182
9,498
11,372
23,350
1,309
L
Raijin
xaime
Raijin
15,961
1,455
0
60
14,838
5,623
122
5,988
8,429
50,032
648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,619
Gold Earned
34,572
146
Minions Killed
196
0
Camps Cleared
0
763,305
Distance Traveled
861,481
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,979
599
38
3
0
242,997
0
W
Lancelot
11,401
760
45
3
0
287,405
0
W
Vulcan
11,970
798
89
6
0
276,049
3
W
Osiris
11,201
747
62
4
0
298,027
0
L
Cthulhu
8,986
599
26
2
0
274,444
0
L
Raijin
11,654
777
82
5
0
245,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role