Player Matchup

Bakasura
Bakasura
Fedtmule02
Bakasura
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
274W - 232L
1,595 Elo+
Solo
Fafnir
Fafnir
OX_Pingu
Fafnir
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,511 Elo+
Party 1
Amaterasu
Amaterasu
ToM_LeWe_93
Amaterasu
Level 189
God Stats
2W - 2L
1,655 SR
Queue Stats
84W - 81L
1,651 Elo+
Party 1
Nu Wa
Nu Wa
kurzer269durst
Nu Wa
Level 152
God Stats
5W - 3L
1,833 SR
Queue Stats
136W - 139L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
ямнерусский
Danzaburou
Level 124
God Stats
1W - 1L
1,732 SR
Queue Stats
64W - 53L
1,593 Elo+
Solo
Team Averages
Level 154
1,644 SR
1,580 Elo+

VS

Team Averages
Level 147
1,637 SR
1,629 Elo+
Kuzenbo
Kuzenbo
BiliElDanco
Kuzenbo
Level 128
God Stats
2W - 0L
1,889 SR
Queue Stats
91W - 66L
1,609 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DisAble92
Morgan Le Fay
Level 147
God Stats
5W - 5L
1,531 SR
Queue Stats
268W - 278L
1,624 Elo+
Party 2
Ah Puch
Ah Puch
Flareinferno
Ah Puch
Level 142
God Stats
3W - 0L
1,783 SR
Queue Stats
84W - 52L
1,652 Elo+
Party 3
Rama
Rama
MylesTheGreat
Rama
Level 126
God Stats
3W - 1L
1,711 SR
Queue Stats
87W - 57L
1,639 Elo+
Party 3
Erlang Shen
Erlang Shen
Myrobah
Erlang Shen
Level 193
God Stats
5W - 0L
1,269 SR
Queue Stats
269W - 281L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fedtmule02
Bakasura
14
1 / 3 / 4
7,777
707
10,288
13,364
14,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fafnir
OX_Pingu
Fafnir
14
1 / 5 / 7
8,403
764
4,903
17,105
22,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
ToM_LeWe_93
Amaterasu
15
6 / 4 / 2
9,379
853
10,006
16,755
16,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 6
8,083
735
13,462
9,588
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 3 / 4
7,840
713
11,604
9,413
4,474
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BiliElDanco
Kuzenbo
16
3 / 1 / 14
9,786
890
7,695
13,834
16,304
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
DisAble92
Morgan Le Fay
16
7 / 2 / 10
10,005
910
13,927
10,856
5,418
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Flareinferno
Ah Puch
15
3 / 2 / 13
9,093
827
16,640
10,260
4,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
4 / 3 / 7
9,582
871
8,503
10,258
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Myrobah
Erlang Shen
15
3 / 2 / 12
8,366
761
12,938
14,863
15,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
10
Kills
20
20
Deaths
10
23
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BiliElDanco
Kuzenbo
3
1
14
10
W
Morgan Le Fay
DisAble92
Morgan Le Fay
7
2
10
6
L
Bakasura
Fedtmule02
Bakasura
1
3
4
1
W
Ah Puch
Flareinferno
Ah Puch
3
2
13
4.75
W
4
3
7
2.5
W
Erlang Shen
Myrobah
Erlang Shen
3
2
12
4.5
L
Fafnir
OX_Pingu
Fafnir
1
5
7
0.9
L
Amaterasu
ToM_LeWe_93
Amaterasu
6
4
2
1.75
L
1
5
6
0.8
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,263
Damage
59,703
66,225
Taken
60,071
61,016
Mitigated
46,994
21,874
Healing
23,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BiliElDanco
Kuzenbo
7,695
2,339
3,937
3,729
13,834
16,304
119
3,502
8,970
15,897
1,632
W
Morgan Le Fay
DisAble92
Morgan Le Fay
13,927
712
1,266
1,596
10,856
5,418
387
3,553
6,803
34,760
866
L
Bakasura
Fedtmule02
Bakasura
10,288
5,235
738
4,284
13,364
14,234
0
6,265
6,321
0
9,809
W
Ah Puch
Flareinferno
Ah Puch
16,640
604
2,425
3,077
10,260
4,717
1,291
4,995
4,433
29,591
1,094
W
8,503
5,179
305
2,611
10,258
4,811
273
3,564
5,798
0
20,336
W
Erlang Shen
Myrobah
Erlang Shen
12,938
4,383
720
3,689
14,863
15,744
377
2,751
10,203
0
22,335
L
Fafnir
OX_Pingu
Fafnir
4,903
984
0
3,433
17,105
22,452
0
10,224
6,036
9,070
0
L
Amaterasu
ToM_LeWe_93
Amaterasu
10,006
2,521
2,331
6,724
16,755
16,277
0
7,241
8,733
0
13,902
L
13,462
2,456
480
925
9,588
3,579
116
5,907
3,211
26,448
0
L
11,604
3,760
509
2,450
9,413
4,474
0
5,295
3,545
0
31,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,482
Gold Earned
46,832
143
Minions Killed
165
0
Camps Cleared
0
1,054,884
Distance Traveled
1,101,018
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,786
890
20
2
0
231,248
0
W
Morgan Le Fay
10,005
910
42
4
0
243,021
0
L
Bakasura
7,777
707
33
3
0
228,696
0
W
Ah Puch
9,093
827
58
5
0
194,855
0
W
Rama
9,582
871
26
2
0
211,749
0
W
Erlang Shen
8,366
761
19
2
0
220,145
0
L
Fafnir
8,403
764
16
1
0
181,013
0
L
Amaterasu
9,379
853
10
1
0
230,007
0
L
Nu Wa
8,083
735
26
2
0
195,414
0
L
Danzaburou
7,840
713
58
5
0
219,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role