Player Matchup

Agni
Agni
Diamond V
 
Agni
Diamond V
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum III
MMessias
Medusa
Platinum III
Level 227
God Stats
20W - 18L
1,473 SR
Queue Stats
558W - 561L
1,727 MMR
Solo
Surtr
Surtr
Platinum IV
Nekrorised
Surtr
Platinum IV
Level 181
God Stats
21W - 21L
1,542 SR
Queue Stats
1,059W - 1,091L
1,763 MMR
Solo
Geb
Geb
Gold IV
PapaiKabu
Geb
Gold IV
Level 198
God Stats
4W - 2L
1,500 SR
Queue Stats
48W - 50L
1,713 MMR
Solo
Da Ji
Da Ji
Diamond V
Xalivre
Da Ji
Diamond V
Level 180
God Stats
2W - 4L
1,270 SR
Queue Stats
132W - 101L
1,844 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 191
1,457 SR
1,709 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,622 SR
1,850 MMR
Terra
Terra
Silver I
 
Terra
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Platinum I
MarvalzJг
Rama
Platinum I
Level 153
God Stats
11W - 5L
1,842 SR
Queue Stats
27W - 15L
2,005 MMR
Party 2
Ao Kuang
Ao Kuang
Diamond IV
Outrix
Ao Kuang
Diamond IV
Level 159
God Stats
14W - 12L
1,582 SR
Queue Stats
267W - 261L
1,965 MMR
Solo
Loki
Loki
Platinum I
PhoenixT8790
Loki
Platinum I
Level 68
God Stats
24W - 29L
1,472 SR
Queue Stats
242W - 236L
1,963 MMR
Solo
Raijin
Raijin
Gold I
lZiuhzl
Raijin
Gold I
Level 194
God Stats
1W - 1L
1,713 SR
Queue Stats
494W - 525L
1,817 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
4 / 1 / 2
6,350
706
5,523
4,104
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
MMessias
Medusa
10
3 / 0 / 1
5,623
625
5,563
4,678
1,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
10
0 / 2 / 1
5,681
631
4,372
8,176
4,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 0 / 6
5,388
599
2,194
5,586
3,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
Xalivre
Da Ji
11
4 / 0 / 2
6,122
680
4,465
6,703
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ChronosSusanoThothOsiris

VS

Bans
ThanatosThorKuzenboGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 0 / 0
4,460
496
2,752
6,345
4,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 4 / 0
4,104
456
1,912
6,218
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
Outrix
Ao Kuang
10
2 / 1 / 1
5,374
597
3,599
6,860
2,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 1
4,842
538
4,157
7,761
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
lZiuhzl
Raijin
10
0 / 4 / 1
4,679
520
2,152
6,389
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
11
Kills
3
3
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
1
2
5
L
Terra
 
Terra
0
0
0
0
W
Medusa
MMessias
Medusa
3
0
1
3.5
L
0
4
0
0
W
Surtr
0
2
1
0.25
L
Ao Kuang
Outrix
Ao Kuang
2
1
1
2.5
W
0
0
6
3
L
1
2
1
0.75
W
Da Ji
Xalivre
Da Ji
4
0
2
5
L
Raijin
lZiuhzl
Raijin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,117
Damage
14,572
29,247
Taken
33,573
14,070
Mitigated
13,008
8,007
Healing
9,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,523
784
0
459
4,104
1,371
0
2,063
1,855
41,595
0
L
Terra
 
Terra
2,752
283
598
2,392
6,345
4,439
0
1,876
4,387
14,407
277
W
Medusa
MMessias
Medusa
5,563
1,721
0
1,073
4,678
1,619
900
1,427
3,251
0
43,043
L
1,912
1,503
0
1,073
6,218
1,786
0
418
5,800
0
19,040
W
Surtr
4,372
1,873
0
3,981
8,176
4,457
0
1,162
7,014
520
39,061
L
Ao Kuang
Outrix
Ao Kuang
3,599
532
0
3,890
6,860
2,347
0
253
6,591
36,405
908
W
2,194
264
0
1,568
5,586
3,771
0
1,507
4,037
12,102
0
L
4,157
1,160
0
961
7,761
2,272
0
1,804
5,489
0
27,985
W
Da Ji
Xalivre
Da Ji
4,465
1,643
0
926
6,703
2,852
0
1,798
4,779
0
47,121
L
Raijin
lZiuhzl
Raijin
2,152
212
0
1,000
6,389
2,164
0
3,181
2,979
23,832
743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,164
Gold Earned
23,459
295
Minions Killed
238
0
Camps Cleared
0
973,957
Distance Traveled
922,165
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,350
706
74
8
0
182,415
1
L
Terra
4,460
496
21
2
0
207,276
0
W
Medusa
5,623
625
78
9
0
203,210
0
L
Rama
4,104
456
41
5
0
138,967
0
W
Surtr
5,681
631
61
7
0
175,554
1
L
Ao Kuang
5,374
597
72
8
0
214,259
0
W
Geb
5,388
599
4
0
0
196,175
2
L
Loki
4,842
538
50
6
0
200,378
1
W
Da Ji
6,122
680
78
9
0
216,603
0
L
Raijin
4,679
520
54
6
0
161,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role