Player Matchup

Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
AnitaMaxWin
Cthulhu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 53L
1,503 Elo+
Solo
Surtr
Surtr
ItzzMibble
Surtr
Level 89
God Stats
3W - 4L
1,570 SR
Queue Stats
476W - 460L
1,463 Elo+
Solo
Bastet
Bastet
Splitterschiss7
Bastet
Level 181
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 34L
1,555 Elo+
Party 2
Janus
Janus
twistMonster
Janus
Level 89
God Stats
40W - 38L
1,493 SR
Queue Stats
79W - 68L
1,608 Elo+
Solo
Team Averages
Level 112
1,513 SR
1,526 Elo+

VS

Team Averages
Level 38
1,547 SR
1,496 Elo+
Osiris
Osiris
Julio7Gil
Osiris
Level 123
God Stats
6W - 3L
1,565 SR
Queue Stats
163W - 144L
1,520 Elo+
Solo
Xbalanque
Xbalanque
Rimigius
Xbalanque
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,462 Elo+
Party 1
Ymir
Ymir
rewery
Ymir
Level 4
God Stats
2W - 1L
1,482 SR
Queue Stats
2W - 3L
1,448 Elo+
Party 1
Ix Chel
Ix Chel
xinspiremex
Ix Chel
Level 48
God Stats
2W - 2L
1,465 SR
Queue Stats
102W - 79L
1,587 Elo+
Party 1
Arachne
Arachne
джекичан52
Arachne
Level 7
God Stats
2W - 0L
1,723 SR
Queue Stats
7W - 5L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 2 / 3
7,826
522
10,991
12,371
5,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
AnitaMaxWin
Cthulhu
12
2 / 2 / 3
6,637
442
5,142
9,910
8,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Surtr
9
0 / 2 / 0
5,890
393
5,614
9,837
5,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

13
3 / 2 / 0
7,544
503
6,174
10,150
4,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 1 / 1
8,228
549
5,369
5,054
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Julio7Gil
Osiris
15
2 / 0 / 2
9,069
605
9,739
16,908
16,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Xbalanque
Rimigius
Xbalanque
13
2 / 6 / 1
7,590
506
7,208
14,298
5,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
rewery
Ymir
11
0 / 0 / 4
6,561
437
2,518
8,255
5,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
xinspiremex
Ix Chel
15
1 / 1 / 0
8,288
553
3,517
5,844
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 3
7,399
493
7,065
9,459
4,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
8
Kills
9
9
Deaths
8
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
2
3
2.25
L
Cthulhu
AnitaMaxWin
Cthulhu
2
2
3
1.75
L
Surtr
0
2
0
0
W
Osiris
Julio7Gil
Osiris
2
0
2
3
W
Xbalanque
Rimigius
Xbalanque
2
6
1
0.42
L
3
2
0
1.5
W
Ymir
rewery
Ymir
0
0
4
2
L
0
1
1
0.5
W
Ix Chel
xinspiremex
Ix Chel
1
1
0
1
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,290
Damage
30,047
47,322
Taken
54,764
25,325
Mitigated
34,128
15,687
Healing
20,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
10,991
4,941
0
3,109
12,371
5,070
228
900
11,471
0
67,618
L
Cthulhu
AnitaMaxWin
Cthulhu
5,142
549
62
2,055
9,910
8,789
191
1,336
8,574
35,994
0
L
Surtr
5,614
2,360
0
4,362
9,837
5,487
0
0
9,837
359
27,927
W
Osiris
Julio7Gil
Osiris
9,739
3,222
0
10,079
16,908
16,708
2,631
174
16,138
0
85,992
W
Xbalanque
Rimigius
Xbalanque
7,208
3,497
0
5,032
14,298
5,647
0
2,323
11,951
0
60,482
L
6,174
1,503
0
4,964
10,150
4,077
0
574
9,576
0
55,872
W
Ymir
rewery
Ymir
2,518
97
0
1,145
8,255
5,411
0
3,157
4,960
15,132
0
L
5,369
0
0
1,135
5,054
1,902
0
3,089
1,965
80,511
0
W
Ix Chel
xinspiremex
Ix Chel
3,517
24
316
2,172
5,844
2,323
0
2,785
2,765
77,344
1,917
W
7,065
5,763
0
2,046
9,459
4,039
0
1,794
7,511
0
44,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,125
Gold Earned
38,907
430
Minions Killed
491
0
Camps Cleared
0
1,300,043
Distance Traveled
1,486,738
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,826
522
100
7
0
254,434
3
L
Cthulhu
6,637
442
33
2
0
270,829
0
L
Surtr
5,890
393
59
4
0
163,897
2
W
Osiris
9,069
605
148
10
0
261,513
2
W
Xbalanque
7,590
506
105
7
0
264,425
0
L
Bastet
7,544
503
88
6
0
324,068
0
W
Ymir
6,561
437
17
1
0
315,124
0
L
Janus
8,228
549
150
10
0
286,815
5
W
Ix Chel
8,288
553
155
10
0
291,605
0
W
Arachne
7,399
493
66
4
0
354,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role