Player Matchup

Ra
Ra
Thlyb
Ra
Level 86
God Stats
17W - 10L
1,596 SR
Queue Stats
171W - 194L
1,455 Elo+
Solo
Xing Tian
Xing Tian
lolVogel
Xing Tian
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,815 Elo+
Party 2
Hercules
Hercules
mommysmilker69
Hercules
Level 97
God Stats
0W - 4L
1,120 SR
Queue Stats
44W - 39L
1,632 Elo+
Party 2
Team Averages
Level 63
1,405 SR
1,634 Elo+

VS

Team Averages
Level 135
1,607 SR
1,532 Elo+
Ix Chel
Ix Chel
LimburgseSjeng
Ix Chel
Level 157
God Stats
8W - 5L
1,762 SR
Queue Stats
88W - 93L
1,555 Elo+
Party 1
Tyr
Tyr
limburgsewoosjt1
Tyr
Level 149
God Stats
21W - 16L
1,548 SR
Queue Stats
94W - 95L
1,558 Elo+
Party 1
Baron Samedi
Baron Samedi
neymar_paris7
Baron Samedi
Level 99
God Stats
695W - 676L
1,510 SR
Queue Stats
755W - 780L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
1 / 0 / 1
7,496
750
3,298
3,627
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
lolVogel
Xing Tian
10
0 / 0 / 2
6,100
610
3,084
5,933
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
11
1 / 1 / 1
6,560
656
4,255
7,961
6,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,873
687
5,608
3,563
1,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
1 / 1 / 0
6,693
669
4,129
5,810
4,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
neymar_paris7
Baron Samedi
12
0 / 1 / 1
6,519
652
4,848
5,025
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
2
Kills
1
1
Deaths
2
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Ra
1
0
1
1.5
W
1
1
0
1
L
Xing Tian
lolVogel
Xing Tian
0
0
2
1
L
Hercules
1
1
1
1.5
W
Baron Samedi
neymar_paris7
Baron Samedi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,637
Damage
14,585
17,521
Taken
14,398
11,927
Mitigated
8,532
4,622
Healing
7,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,608
629
1,694
2,351
3,563
1,439
0
1,266
2,075
41,421
918
L
Ra
3,298
111
788
1,317
3,627
1,487
0
1,646
1,907
38,433
0
W
4,129
70
0
737
5,810
4,528
0
1,576
3,420
0
19,899
L
Xing Tian
lolVogel
Xing Tian
3,084
253
0
625
5,933
4,015
0
3,964
1,566
6,503
0
L
Hercules
4,255
666
0
1,892
7,961
6,425
0
3,882
3,623
0
10,999
W
Baron Samedi
neymar_paris7
Baron Samedi
4,848
0
199
2,522
5,025
2,565
0
2,479
2,041
15,690
104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,156
Gold Earned
20,085
120
Minions Killed
143
0
Camps Cleared
0
543,629
Distance Traveled
579,851
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,873
687
81
8
0
197,574
0
L
Ra
7,496
750
87
9
0
187,366
0
W
Tyr
6,693
669
28
3
0
214,385
0
L
Xing Tian
6,100
610
5
1
0
165,818
0
L
Hercules
6,560
656
28
3
0
190,445
0
W
Baron Samedi
6,519
652
34
3
0
167,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role