Player Matchup

Ra
Ra
 
Ra
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
HVantanen4409
Nut
Level 125
God Stats
19W - 10L
1,720 SR
Queue Stats
158W - 150L
1,550 Elo+
Solo
Ares
Ares
MigthyAesir
Ares
Level 36
God Stats
4W - 1L
1,197 SR
Queue Stats
34W - 42L
1,409 Elo+
Solo
Set
Set
SoggyBeefFlaps
Set
Level 144
God Stats
2W - 0L
1,720 SR
Queue Stats
109W - 109L
1,533 Elo+
Solo
Fenrir
Fenrir
SpectreDot
Fenrir
Level 150
God Stats
1W - 0L
1,880 SR
Queue Stats
108W - 109L
1,501 Elo+
Solo
Team Averages
Level 134
1,603 SR
1,499 Elo+

VS

Team Averages
Level 150
1,451 SR
1,627 Elo+
Hun Batz
Hun Batz
Arkrathos
Hun Batz
Level 170
God Stats
1W - 5L
1,235 SR
Queue Stats
265W - 235L
1,567 Elo+
Solo
Cthulhu
Cthulhu
Demuirge
Cthulhu
Level 156
God Stats
2W - 2L
1,351 SR
Queue Stats
414W - 390L
1,573 Elo+
Solo
Maui
Maui
Griffwin
Maui
Level 201
God Stats
3W - 3L
1,508 SR
Queue Stats
189W - 146L
1,713 Elo+
Party 1
Nut
Nut
TheEnvenom
Nut
Level 180
God Stats
7W - 4L
1,622 SR
Queue Stats
113W - 66L
1,777 Elo+
Party 1
Olorun
Olorun
nikolajergrim
Olorun
Level 45
God Stats
3W - 3L
1,541 SR
Queue Stats
121W - 132L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 1 / 3
6,311
631
4,530
4,656
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 2
6,567
657
6,179
7,796
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 1 / 2
5,758
576
3,629
8,342
6,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 0 / 3
5,872
587
4,800
7,582
3,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
SpectreDot
Fenrir
12
3 / 1 / 1
6,798
680
6,602
10,087
4,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Arkrathos
Hun Batz
11
1 / 1 / 0
5,365
537
4,020
8,945
3,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Demuirge
Cthulhu
9
1 / 3 / 0
5,075
508
3,855
7,545
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
10
1 / 1 / 2
5,759
576
2,877
6,977
4,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 5 / 1
5,174
517
5,792
8,057
2,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
5,416
542
4,587
8,021
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
4
4
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
3
2.5
L
Hun Batz
Arkrathos
Hun Batz
1
1
0
1
L
Cthulhu
Demuirge
Cthulhu
1
3
0
0.33
L
Maui
1
1
2
2
W
3
1
2
4
W
3
1
2
4
W
4
0
3
5.5
W
Fenrir
SpectreDot
Fenrir
3
1
1
3.5
L
1
5
1
0.3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,740
Damage
21,131
38,463
Taken
39,545
20,328
Mitigated
16,931
11,944
Healing
12,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,530
431
186
1,049
4,656
2,081
0
2,915
1,741
50,509
1,107
L
Hun Batz
Arkrathos
Hun Batz
4,020
1,833
0
4,668
8,945
3,307
0
1,033
7,778
0
48,601
L
Cthulhu
Demuirge
Cthulhu
3,855
122
0
2,060
7,545
3,451
0
0
7,097
24,911
0
L
Maui
2,877
1,081
0
1,835
6,977
4,166
0
2,793
4,184
18,220
0
W
6,179
4,124
0
4,880
7,796
3,414
0
413
7,383
0
60,310
W
3,629
552
0
1,254
8,342
6,419
0
2,194
6,148
18,018
0
W
4,800
2,284
0
1,181
7,582
3,830
0
1,551
5,934
0
41,467
W
Fenrir
SpectreDot
Fenrir
6,602
1,849
0
3,394
10,087
4,584
0
3,285
6,328
0
45,029
L
5,792
4,515
0
1,352
8,057
2,902
0
537
7,520
0
36,451
L
4,587
2,216
0
2,309
8,021
3,105
0
3,702
4,207
39,227
8,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,306
Gold Earned
26,789
369
Minions Killed
299
0
Camps Cleared
0
1,006,466
Distance Traveled
956,558
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,311
631
96
10
0
211,519
2
L
Hun Batz
5,365
537
76
8
0
218,621
0
L
Cthulhu
5,075
508
48
5
0
182,469
1
L
Maui
5,759
576
32
3
0
206,018
2
W
Nut
6,567
657
111
11
0
167,852
0
W
Ares
5,758
576
19
2
0
212,418
2
W
Set
5,872
587
67
7
0
223,534
0
W
Fenrir
6,798
680
76
8
0
191,143
0
L
Nut
5,174
517
55
6
0
174,199
1
L
Olorun
5,416
542
88
9
0
175,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role