Player Matchup

Fafnir
Fafnir
EdgedMicrowave
Fafnir
Level 144
God Stats
5W - 9L
1,527 SR
Queue Stats
77W - 71L
1,545 Elo+
Solo
Awilix
Awilix
HimDunkin
Awilix
Level 21
God Stats
1W - 1L
1,726 SR
Queue Stats
26W - 19L
1,557 Elo+
Party 1
Ix Chel
Ix Chel
I_KingGhouly
Ix Chel
Level 161
God Stats
39W - 39L
1,614 SR
Queue Stats
198W - 163L
1,554 Elo+
Party 1
Janus
Janus
MagnaCarterr
Janus
Level 106
God Stats
6W - 4L
1,677 SR
Queue Stats
31W - 35L
1,514 Elo+
Solo
Cupid
Cupid
Vaesae
Cupid
Level 42
God Stats
3W - 4L
1,492 SR
Queue Stats
32W - 40L
1,421 Elo+
Solo
Team Averages
Level 95
1,607 SR
1,518 Elo+

VS

Team Averages
Level 105
1,462 SR
1,484 Elo+
Anhur
Anhur
FToPayRespects
Anhur
Level 40
God Stats
1W - 1L
1,303 SR
Queue Stats
20W - 14L
1,510 Elo+
Party 2
Sun Wukong
Sun Wukong
FavorableTester
Sun Wukong
Level 197
God Stats
4W - 3L
1,735 SR
Queue Stats
168W - 148L
1,535 Elo+
Party 3
Baron Samedi
Baron Samedi
LazyDracon
Baron Samedi
Level 100
God Stats
11W - 8L
1,564 SR
Queue Stats
218W - 209L
1,512 Elo+
Solo
Ymir
Ymir
Yeezykey
Ymir
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,326 Elo+
Party 2
Lancelot
Lancelot
scopes chillin
Lancelot
Level 158
God Stats
2W - 1L
1,205 SR
Queue Stats
150W - 129L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,934
533
4,862
13,636
10,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
HimDunkin
Awilix
12
2 / 8 / 3
6,423
494
7,907
16,772
6,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
I_KingGhouly
Ix Chel
12
3 / 2 / 5
7,932
610
12,686
11,469
5,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 7 / 1
6,989
538
6,105
11,090
3,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
Vaesae
Cupid
12
1 / 5 / 3
6,677
514
4,320
12,220
3,599
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 2
8,331
641
12,169
10,454
4,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
FavorableTester
Sun Wukong
14
5 / 0 / 3
8,736
672
9,955
11,592
10,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
LazyDracon
Baron Samedi
14
7 / 2 / 7
8,488
653
11,495
10,212
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
0 / 3 / 6
7,087
545
4,355
12,517
12,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
14
8 / 3 / 8
8,449
650
10,550
11,149
5,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
9
Kills
27
27
Deaths
9
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
7
1
2
8
W
Sun Wukong
FavorableTester
Sun Wukong
5
0
3
6.5
L
Awilix
HimDunkin
Awilix
2
8
3
0.44
L
Ix Chel
I_KingGhouly
Ix Chel
3
2
5
2.75
W
Baron Samedi
LazyDracon
Baron Samedi
7
2
7
5.25
L
2
7
1
0.36
L
Cupid
Vaesae
Cupid
1
5
3
0.5
W
Ymir
0
3
6
1
W
Lancelot
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,880
Damage
48,524
65,187
Taken
55,924
30,575
Mitigated
38,126
17,173
Healing
19,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,862
1,808
0
4,143
13,636
10,716
0
0
13,636
28,548
3,978
W
12,169
7,406
0
5,448
10,454
4,339
540
4,657
5,757
0
64,666
W
Sun Wukong
FavorableTester
Sun Wukong
9,955
2,626
0
2,896
11,592
10,948
0
4,840
6,717
0
65,411
L
Awilix
HimDunkin
Awilix
7,907
3,240
0
4,423
16,772
6,428
0
4,544
12,228
0
47,592
L
Ix Chel
I_KingGhouly
Ix Chel
12,686
2,829
1,868
3,218
11,469
5,934
10
2,528
8,941
45,069
0
W
Baron Samedi
LazyDracon
Baron Samedi
11,495
689
417
3,051
10,212
5,513
56
5,395
4,534
51,468
3,232
L
6,105
445
0
470
11,090
3,898
0
5,285
5,805
38,087
766
L
Cupid
Vaesae
Cupid
4,320
2,822
212
2,839
12,220
3,599
0
2,880
9,340
0
38,049
W
Ymir
4,355
885
270
2,420
12,517
12,280
348
4,042
8,475
31,307
0
W
Lancelot
10,550
2,580
0
4,696
11,149
5,046
40
3,606
7,385
0
51,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,955
Gold Earned
41,091
327
Minions Killed
414
0
Camps Cleared
0
1,198,915
Distance Traveled
1,259,784
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,934
533
55
4
0
205,980
0
W
Anhur
8,331
641
113
9
0
224,647
1
W
Sun Wukong
8,736
672
109
8
0
277,440
0
L
Awilix
6,423
494
60
5
0
280,906
0
L
Ix Chel
7,932
610
64
5
0
254,589
1
W
Baron Samedi
8,488
653
79
6
0
226,839
3
L
Janus
6,989
538
77
6
0
232,308
2
L
Cupid
6,677
514
71
5
0
225,132
0
W
Ymir
7,087
545
33
3
0
226,636
0
W
Lancelot
8,449
650
80
6
0
304,222
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role