Player Matchup

Odin
Odin
Silver I
LK0PILA
Odin
Silver I
Level 39
God Stats
0W - 1L
1,086 SR
Queue Stats
16W - 30L
1,431 MMR
Solo
Neith
Neith
Platinum II
XXSucceSS
Neith
Platinum II
Level 139
God Stats
2W - 2L
1,581 SR
Queue Stats
46W - 48L
1,657 MMR
Solo
He Bo
He Bo
Platinum III
iEmoKid
He Bo
Platinum III
Level 202
God Stats
43W - 54L
1,536 SR
Queue Stats
1,778W - 1,630L
1,578 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,401 SR
1,556 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 97
1,501 SR
1,712 MMR
Bakasura
Bakasura
Diamond I
NuckFıggas
Bakasura
Diamond I
Level 143
God Stats
12W - 4L
1,646 SR
Queue Stats
66W - 41L
2,563 MMR
Solo
Vulcan
Vulcan
Silver III
TTY_Acnologia
Vulcan
Silver III
Level 62
God Stats
1W - 1L
1,393 SR
Queue Stats
46W - 52L
1,235 MMR
Solo
Chaac
Chaac
Silver I
jibo1001
Chaac
Silver I
Level 86
God Stats
4W - 12L
1,463 SR
Queue Stats
45W - 60L
1,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
LK0PILA
Odin
13
1 / 2 / 2
8,691
669
7,111
20,003
14,229
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
XXSucceSS
Neith
15
0 / 1 / 4
9,091
699
11,726
9,681
4,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

He Bo
iEmoKid
He Bo
13
3 / 6 / 1
9,071
698
15,074
13,319
4,440
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
Ne ZhaKuzenboCharonAchillesBastet

VS

Bans
ThothPersephoneSobekPoseidonCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
NuckFıggas
Bakasura
16
4 / 2 / 4
10,462
805
16,126
22,319
13,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 2 / 6
9,297
715
9,707
5,807
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
jibo1001
Chaac
17
5 / 0 / 3
10,979
845
10,204
16,156
20,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
9
9
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Odin
LK0PILA
Odin
1
2
2
1
W
Bakasura
NuckFıggas
Bakasura
4
2
4
3
W
0
2
6
1.5
L
Neith
XXSucceSS
Neith
0
1
4
2
L
He Bo
iEmoKid
He Bo
3
6
1
0.58
W
Chaac
jibo1001
Chaac
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,911
Damage
36,037
43,003
Taken
44,282
22,754
Mitigated
36,553
3,866
Healing
24,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
LK0PILA
Odin
7,111
762
48
640
20,003
14,229
0
4,236
12,929
9,343
19,182
W
Bakasura
NuckFıggas
Bakasura
16,126
9,848
0
14,141
22,319
13,425
933
8,713
12,854
0
53,930
W
9,707
90
0
1,334
5,807
2,373
576
2,538
3,039
33,391
714
L
Neith
XXSucceSS
Neith
11,726
5,354
0
2,450
9,681
4,085
0
1,980
7,000
0
49,453
L
He Bo
iEmoKid
He Bo
15,074
1,214
0
728
13,319
4,440
33
3,285
8,825
36,088
0
W
Chaac
jibo1001
Chaac
10,204
1,605
0
9,122
16,156
20,755
545
4,751
10,873
131
37,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,853
Gold Earned
30,738
176
Minions Killed
178
0
Camps Cleared
0
758,158
Distance Traveled
842,854
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,691
669
27
2
0
302,528
0
W
Bakasura
10,462
805
84
6
0
281,409
2
W
Vulcan
9,297
715
49
4
0
269,414
0
L
Neith
9,091
699
89
7
0
226,840
0
L
He Bo
9,071
698
60
5
0
228,790
0
W
Chaac
10,979
845
45
3
0
292,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role