Player Matchup

Fenrir
Fenrir
Doubledrum
Fenrir
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,576 Elo+
Solo
Ares
Ares
LemonSlice10
Ares
Level 89
God Stats
13W - 17L
1,566 SR
Queue Stats
235W - 216L
1,482 Elo+
Solo
Hercules
Hercules
TheSoulKeeper420
Hercules
Level 58
God Stats
4W - 4L
1,443 SR
Queue Stats
49W - 36L
1,472 Elo+
Solo
Cupid
Cupid
Toad26A
Cupid
Level 146
God Stats
85W - 94L
1,464 SR
Queue Stats
484W - 484L
1,470 Elo+
Solo
Chang'e
Chang'e
jwhit67
Chang'e
Level 123
God Stats
19W - 6L
1,744 SR
Queue Stats
193W - 197L
1,442 Elo+
Solo
Team Averages
Level 106
1,543 SR
1,488 Elo+

VS

Team Averages
Level 89
1,512 SR
1,457 Elo+
Izanami
Izanami
Enot1111
Izanami
Level 65
God Stats
51W - 37L
1,627 SR
Queue Stats
104W - 111L
1,498 Elo+
Solo
Vamana
Vamana
Nick552
Vamana
Level 107
God Stats
31W - 32L
1,489 SR
Queue Stats
201W - 171L
1,464 Elo+
Solo
Hades
Hades
Riley10zz
Hades
Level 88
God Stats
35W - 13L
1,686 SR
Queue Stats
152W - 110L
1,491 Elo+
Solo
Tsukuyomi
Tsukuyomi
TWITCH_2DAKOTAZ
Tsukuyomi
Level 79
God Stats
1W - 5L
1,272 SR
Queue Stats
168W - 177L
1,446 Elo+
Solo
Maui
Maui
papi-syrup
Maui
Level 105
God Stats
1W - 3L
1,485 SR
Queue Stats
219W - 228L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Doubledrum
Fenrir
10
3 / 1 / 2
5,946
541
4,024
7,481
3,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 1 / 12
6,719
611
4,537
9,012
8,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 1 / 5
6,390
581
6,670
8,691
4,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Toad26A
Cupid
12
11 / 2 / 5
7,254
659
9,063
10,334
3,986
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
jwhit67
Chang'e
10
0 / 1 / 4
5,457
496
3,565
6,992
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Enot1111
Izanami
9
0 / 6 / 1
5,220
475
3,179
8,580
2,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
Nick552
Vamana
10
2 / 3 / 1
6,161
560
7,663
11,259
10,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
Riley10zz
Hades
11
2 / 2 / 1
6,401
582
5,129
6,508
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
TWITCH_2DAKOTAZ
Tsukuyomi
10
1 / 4 / 2
5,593
508
5,079
9,975
3,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
1 / 5 / 0
5,626
511
2,710
9,197
8,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
20
Kills
6
6
Deaths
20
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Doubledrum
Fenrir
3
1
2
4
L
Izanami
Enot1111
Izanami
0
6
1
0.08
W
3
1
12
9
L
Vamana
Nick552
Vamana
2
3
1
0.83
L
Hades
Riley10zz
Hades
2
2
1
1.25
L
Tsukuyomi
TWITCH_2DAKOTAZ
Tsukuyomi
1
4
2
0.5
W
3
1
5
5.5
W
Cupid
Toad26A
Cupid
11
2
5
6.75
W
Chang'e
jwhit67
Chang'e
0
1
4
2
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,859
Damage
23,760
42,510
Taken
45,519
23,611
Mitigated
28,407
15,791
Healing
11,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Doubledrum
Fenrir
4,024
999
0
1,168
7,481
3,483
0
1,311
6,125
0
35,330
L
Izanami
Enot1111
Izanami
3,179
2,307
0
925
8,580
2,962
538
1,754
6,826
0
37,879
W
4,537
158
0
1,137
9,012
8,841
341
898
7,857
15,529
0
L
Vamana
Nick552
Vamana
7,663
2,481
0
2,701
11,259
10,394
0
913
9,757
0
39,711
L
Hades
Riley10zz
Hades
5,129
520
696
2,775
6,508
2,627
258
2,546
3,917
39,333
3,041
L
Tsukuyomi
TWITCH_2DAKOTAZ
Tsukuyomi
5,079
1,057
0
3,409
9,975
3,617
0
890
9,041
0
33,274
W
6,670
3,043
0
2,897
8,691
4,887
0
231
7,925
0
36,611
W
Cupid
Toad26A
Cupid
9,063
5,834
1,107
4,643
10,334
3,986
731
2,055
8,279
0
45,208
W
Chang'e
jwhit67
Chang'e
3,565
115
842
3,997
6,992
2,414
19
3,020
3,927
36,655
0
L
2,710
482
70
975
9,197
8,807
0
1,999
7,108
13,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,766
Gold Earned
29,001
250
Minions Killed
278
0
Camps Cleared
0
1,042,519
Distance Traveled
983,304
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,946
541
56
5
0
238,580
0
L
Izanami
5,220
475
51
5
0
158,958
3
W
Ares
6,719
611
16
1
0
225,546
0
L
Vamana
6,161
560
68
6
0
202,143
2
L
Hades
6,401
582
78
7
0
191,290
0
L
Tsukuyomi
5,593
508
54
5
0
235,002
0
W
Hercules
6,390
581
56
5
0
217,131
0
W
Cupid
7,254
659
66
6
0
178,455
0
W
Chang'e
5,457
496
56
5
0
182,807
0
L
Maui
5,626
511
27
2
0
195,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role