Player Matchup

Ix Chel
Ix Chel
Ansellot
Ix Chel
Level 100
God Stats
8W - 8L
1,444 SR
Queue Stats
326W - 339L
1,476 Elo+
Party 1
Eset
Eset
ApexLasagna
Eset
Level 118
God Stats
2W - 0L
1,712 SR
Queue Stats
53W - 40L
1,613 Elo+
Solo
Hachiman
Hachiman
Braxah
Hachiman
Level 17
God Stats
4W - 1L
1,660 SR
Queue Stats
20W - 24L
1,446 Elo+
Party 1
Cliodhna
Cliodhna
SenseiDames
Cliodhna
Level 127
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 17L
1,353 Elo+
Party 1
Hercules
Hercules
SlightMotyND
Hercules
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,429 Elo+
Solo
Team Averages
Level 98
1,563 SR
1,463 Elo+

VS

Team Averages
Level 108
1,460 SR
1,488 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AbyssLorD2
Apollo
Level 96
God Stats
306W - 336L
1,474 SR
Queue Stats
310W - 336L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
porkchopz500
Sun Wukong
Level 141
God Stats
7W - 6L
1,683 SR
Queue Stats
354W - 382L
1,521 Elo+
Solo
Bastet
Bastet
xX3vil3vanXx
Bastet
Level 62
God Stats
0W - 6L
1,144 SR
Queue Stats
134W - 120L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ansellot
Ix Chel
13
1 / 2 / 5
7,843
1,120
7,263
6,164
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
3 / 2 / 5
8,777
1,254
10,463
5,766
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Braxah
Hachiman
13
0 / 1 / 5
7,780
1,111
4,526
10,608
4,266
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
SenseiDames
Cliodhna
13
2 / 1 / 2
7,805
1,115
7,043
6,365
3,049
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
SlightMotyND
Hercules
14
2 / 1 / 5
8,400
1,200
3,669
6,018
6,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

305

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 0 / 4
7,867
1,124
2,409
1,408
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
 
Cthulhu
13
1 / 2 / 4
7,801
1,114
11,128
12,808
14,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
AbyssLorD2
Apollo
14
2 / 1 / 3
9,252
1,322
3,407
3,868
1,764
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
porkchopz500
Sun Wukong
13
3 / 2 / 3
8,377
1,197
9,357
11,533
10,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bastet
13
0 / 3 / 1
7,372
1,053
3,446
5,607
2,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
8
Kills
7
7
Deaths
8
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
0
4
3
L
Cthulhu
 
Cthulhu
1
2
4
1.5
L
Apollo
AbyssLorD2
Apollo
2
1
3
3.5
W
Ix Chel
Ansellot
Ix Chel
1
2
5
1.75
W
3
2
5
2.75
W
Hachiman
Braxah
Hachiman
0
1
5
2.5
W
Cliodhna
SenseiDames
Cliodhna
2
1
2
3
W
Hercules
SlightMotyND
Hercules
2
1
5
4.5
L
Sun Wukong
porkchopz500
Sun Wukong
3
2
3
2.25
L
Bastet
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,964
Damage
29,747
34,921
Taken
35,224
18,687
Mitigated
30,069
5,789
Healing
3,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,409
166
0
500
1,408
547
0
649
759
19,865
385
L
Cthulhu
 
Cthulhu
11,128
400
0
554
12,808
14,717
0
6,376
6,224
15,728
1,083
L
Apollo
AbyssLorD2
Apollo
3,407
1,831
0
480
3,868
1,764
0
1,833
1,997
0
24,989
W
Ix Chel
Ansellot
Ix Chel
7,263
698
964
922
6,164
2,500
0
2,344
3,820
18,683
0
W
10,463
183
287
209
5,766
2,176
0
2,745
3,021
24,404
1,274
W
Hachiman
Braxah
Hachiman
4,526
2,920
0
1,236
10,608
4,266
0
3,472
7,136
0
25,009
W
Cliodhna
SenseiDames
Cliodhna
7,043
252
0
19
6,365
3,049
0
2,144
4,221
0
10,400
W
Hercules
SlightMotyND
Hercules
3,669
419
0
2,152
6,018
6,696
0
1,831
4,187
0
13,731
L
Sun Wukong
porkchopz500
Sun Wukong
9,357
1,452
0
938
11,533
10,460
0
5,941
5,306
74
18,895
L
Bastet
3,446
833
0
625
5,607
2,581
0
2,610
2,859
0
12,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,605
Gold Earned
40,669
154
Minions Killed
154
5
Camps Cleared
7
785,509
Distance Traveled
720,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,867
1,124
34
5
0
79,013
0
L
Cthulhu
7,801
1,114
19
3
0
158,234
0
L
Apollo
9,252
1,322
59
8
5
167,767
0
W
Ix Chel
7,843
1,120
29
4
0
164,427
0
W
Eset
8,777
1,254
34
5
3
161,175
0
W
Hachiman
7,780
1,111
58
8
2
146,125
0
W
Cliodhna
7,805
1,115
6
1
0
146,468
0
W
Hercules
8,400
1,200
27
4
0
167,314
0
L
Sun Wukong
8,377
1,197
14
2
1
168,765
0
L
Bastet
7,372
1,053
28
4
1
147,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role