Player Matchup

Skadi
Skadi
Duffinator
Skadi
Level 250
God Stats
9W - 2L
1,714 SR
Queue Stats
284W - 185L
1,688 Elo+
Party 1
Bacchus
Bacchus
JakynRemy
Bacchus
Level 141
God Stats
7W - 7L
1,511 SR
Queue Stats
12W - 16L
1,349 Elo+
Solo
Zeus
Zeus
Mephisto1371
Zeus
Level 44
God Stats
17W - 7L
1,634 SR
Queue Stats
113W - 115L
1,425 Elo+
Solo
Susano
Susano
RomanMythology
Susano
Level 161
God Stats
3W - 0L
1,859 SR
Queue Stats
337W - 130L
1,817 Elo+
Party 1
Charybdis
Charybdis
Rvndumb
Charybdis
Level 158
God Stats
4W - 2L
1,394 SR
Queue Stats
227W - 108L
1,744 Elo+
Party 1
Team Averages
Level 151
1,623 SR
1,605 Elo+

VS

Team Averages
Level 116
1,476 SR
1,507 Elo+
Sol
Sol
BOOTYxMENACE
Sol
Level 85
God Stats
7W - 5L
1,560 SR
Queue Stats
42W - 35L
1,523 Elo+
Party 2
Athena
Athena
Choppaboi_Anbu17
Athena
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 35L
1,500 Elo+
Party 2
Fenrir
Fenrir
Ganjaprenure
Fenrir
Level 125
God Stats
5W - 7L
1,420 SR
Queue Stats
64W - 56L
1,506 Elo+
Solo
Nut
Nut
LittleGravity
Nut
Level 183
God Stats
4W - 6L
1,496 SR
Queue Stats
148W - 154L
1,531 Elo+
Solo
Jormungandr
Jormungandr
Orentix
Jormungandr
Level 107
God Stats
1W - 3L
1,402 SR
Queue Stats
63W - 78L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
6 / 1 / 3
8,913
594
7,359
8,384
3,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
JakynRemy
Bacchus
13
3 / 1 / 2
7,965
531
5,341
10,420
12,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 0 / 2
7,637
509
5,770
3,558
914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 0 / 2
9,660
644
12,410
12,560
5,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charybdis
Rvndumb
Charybdis
16
4 / 1 / 3
9,039
603
13,773
12,267
5,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,197
480
4,428
11,361
3,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

11
1 / 1 / 1
7,001
467
2,895
11,940
11,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
12
2 / 2 / 1
7,238
483
4,490
11,665
6,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 0
7,445
496
6,701
10,701
4,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Orentix
Jormungandr
12
0 / 7 / 1
7,248
483
6,958
15,195
10,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
18
Kills
3
3
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
1
1
1
1.5
W
Skadi
6
1
3
7.5
L
Fenrir
2
2
1
1.25
W
Bacchus
JakynRemy
Bacchus
3
1
2
4
L
0
3
0
0
W
0
0
2
1
L
Jormungandr
Orentix
Jormungandr
0
7
1
0.07
W
5
0
2
6
W
Charybdis
Rvndumb
Charybdis
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,653
Damage
25,472
47,189
Taken
60,862
27,571
Mitigated
35,917
15,606
Healing
14,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,428
2,404
0
5,144
11,361
3,022
911
1,645
9,716
49,802
10,730
L
2,895
896
168
1,301
11,940
11,558
0
4,230
7,710
20,156
0
W
Skadi
7,359
3,554
0
1,987
8,384
3,149
0
726
7,658
0
92,851
L
Fenrir
4,490
451
0
4,821
11,665
6,649
0
790
10,875
0
52,503
W
Bacchus
JakynRemy
Bacchus
5,341
469
0
750
10,420
12,213
442
3,024
7,396
34,149
0
L
6,701
3,268
0
2,833
10,701
4,422
0
4,147
6,554
0
62,068
W
5,770
525
109
1,522
3,558
914
0
102
3,456
50,442
1,409
L
Jormungandr
Orentix
Jormungandr
6,958
3,467
0
648
15,195
10,266
0
0
15,195
45,858
7,342
W
12,410
3,951
0
4,607
12,560
5,659
346
5,911
6,649
0
76,662
W
Charybdis
Rvndumb
Charybdis
13,773
7,133
0
6,631
12,267
5,636
0
3,307
8,960
0
93,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,214
Gold Earned
36,129
534
Minions Killed
435
0
Camps Cleared
0
1,454,062
Distance Traveled
1,419,542
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,197
480
107
7
0
271,109
0
L
Athena
7,001
467
31
2
0
319,533
1
W
Skadi
8,913
594
121
8
0
299,446
3
L
Fenrir
7,238
483
86
6
0
323,714
0
W
Bacchus
7,965
531
41
3
0
287,195
0
L
Nut
7,445
496
115
8
0
270,096
0
W
Zeus
7,637
509
98
7
0
263,913
2
L
Jormungandr
7,248
483
96
6
0
235,090
4
W
Susano
9,660
644
128
9
0
326,319
2
W
Charybdis
9,039
603
146
10
0
277,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role