Player Matchup

Osiris
Osiris
 
Osiris
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ItzNewKiller
Charybdis
Level 99
God Stats
8W - 12L
1,436 SR
Queue Stats
218W - 239L
1,362 Elo+
Solo
Jormungandr
Jormungandr
kELSO559
Jormungandr
Level 29
God Stats
3W - 2L
1,852 SR
Queue Stats
257W - 262L
1,504 Elo+
Party 1
Anubis
Anubis
laozyboy
Anubis
Level 155
God Stats
3W - 6L
1,632 SR
Queue Stats
260W - 251L
1,528 Elo+
Party 1
Nu Wa
Nu Wa
lilcrazylaoboy
Nu Wa
Level 144
God Stats
4W - 5L
1,469 SR
Queue Stats
193W - 198L
1,512 Elo+
Party 1
Team Averages
Level 122
1,578 SR
1,481 Elo+

VS

Team Averages
Level 106
1,506 SR
1,483 Elo+
Zhong Kui
Zhong Kui
GenuineSlime
Zhong Kui
Level 158
God Stats
4W - 1L
1,403 SR
Queue Stats
658W - 606L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Iamjarod
Ah Muzen Cab
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,609 Elo+
Party 2
Cthulhu
Cthulhu
Snotrodking
Cthulhu
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,476 Elo+
Party 2
Amaterasu
Amaterasu
the_family2526
Amaterasu
Level 127
God Stats
2W - 4L
1,624 SR
Queue Stats
145W - 119L
1,505 Elo+
Solo
Fenrir
Fenrir
yungppskrt
Fenrir
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 95L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 0 / 0
5,948
744
5,181
5,111
3,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charybdis
ItzNewKiller
Charybdis
3
0 / 2 / 0
3,301
413
1,097
3,049
772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
kELSO559
Jormungandr
8
0 / 1 / 0
4,549
569
1,979
4,995
2,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
laozyboy
Anubis
9
1 / 3 / 0
4,894
612
3,888
6,635
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 0 / 2
5,588
699
3,410
2,667
850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GenuineSlime
Zhong Kui
10
1 / 1 / 1
5,109
639
1,899
5,653
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
Iamjarod
Ah Muzen Cab
8
1 / 0 / 3
4,976
622
2,958
3,029
967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Snotrodking
Cthulhu
8
1 / 0 / 2
4,813
602
2,258
6,579
2,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
the_family2526
Amaterasu
9
1 / 2 / 0
4,508
564
1,124
7,862
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
yungppskrt
Fenrir
9
2 / 1 / 2
4,821
603
3,032
7,876
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
4
Kills
6
6
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
0
0
2
W
Zhong Kui
GenuineSlime
Zhong Kui
1
1
1
1.5
W
Ah Muzen Cab
Iamjarod
Ah Muzen Cab
1
0
3
2.5
L
Charybdis
ItzNewKiller
Charybdis
0
2
0
0
W
Cthulhu
Snotrodking
Cthulhu
1
0
2
2
L
Jormungandr
kELSO559
Jormungandr
0
1
0
0
L
Anubis
laozyboy
Anubis
1
3
0
0.33
L
1
0
2
2
W
Amaterasu
the_family2526
Amaterasu
1
2
0
0.5
W
Fenrir
yungppskrt
Fenrir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,555
Damage
11,271
22,457
Taken
30,999
10,385
Mitigated
13,605
9,284
Healing
9,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,181
2,486
0
2,390
5,111
3,607
0
0
5,111
0
39,325
W
Zhong Kui
GenuineSlime
Zhong Kui
1,899
219
0
2,131
5,653
4,044
0
1,971
3,682
44,002
2,622
W
Ah Muzen Cab
Iamjarod
Ah Muzen Cab
2,958
1,296
0
14
3,029
967
621
1,027
2,002
0
30,839
L
Charybdis
ItzNewKiller
Charybdis
1,097
919
0
934
3,049
772
0
822
2,227
0
6,111
W
Cthulhu
Snotrodking
Cthulhu
2,258
491
612
2,196
6,579
2,583
0
2,849
3,730
19,072
1,404
L
Jormungandr
kELSO559
Jormungandr
1,979
1,080
0
1,967
4,995
2,555
0
908
4,087
18,459
614
L
Anubis
laozyboy
Anubis
3,888
453
0
3,252
6,635
2,601
0
858
5,777
37,997
0
L
3,410
420
0
741
2,667
850
0
1,441
1,226
39,679
0
W
Amaterasu
the_family2526
Amaterasu
1,124
528
0
2,433
7,862
3,328
0
568
7,294
0
17,386
W
Fenrir
yungppskrt
Fenrir
3,032
734
0
1,840
7,876
2,683
0
2,827
5,049
0
27,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,280
Gold Earned
24,227
244
Minions Killed
251
0
Camps Cleared
0
683,464
Distance Traveled
822,690
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,948
744
61
8
0
163,994
0
W
Zhong Kui
5,109
639
75
9
0
147,317
2
W
Ah Muzen Cab
4,976
622
50
6
0
152,168
0
L
Charybdis
3,301
413
9
1
0
51,186
0
W
Cthulhu
4,813
602
41
5
0
154,476
3
L
Jormungandr
4,549
569
29
4
0
132,250
0
L
Anubis
4,894
612
68
9
0
169,738
0
L
Nu Wa
5,588
699
77
10
0
166,296
0
W
Amaterasu
4,508
564
42
5
0
162,390
0
W
Fenrir
4,821
603
43
5
0
206,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role