Player Matchup

Nemesis
Nemesis
Chicagos Ace
Nemesis
Level 79
God Stats
1W - 2L
1,291 SR
Queue Stats
197W - 167L
1,558 Elo+
Party 2
Vamana
Vamana
GrindingOnYT
Vamana
Level 155
God Stats
9W - 6L
1,635 SR
Queue Stats
98W - 86L
1,563 Elo+
Party 2
Ix Chel
Ix Chel
Limitless III
Ix Chel
Level 129
God Stats
2W - 1L
1,859 SR
Queue Stats
40W - 29L
1,686 Elo+
Party 2
Ganesha
Ganesha
NarumiAsaka
Ganesha
Level 72
God Stats
4W - 3L
1,645 SR
Queue Stats
210W - 211L
1,492 Elo+
Solo
Skadi
Skadi
xSadHyper
Skadi
Level 149
God Stats
9W - 6L
1,805 SR
Queue Stats
113W - 103L
1,557 Elo+
Party 2
Team Averages
Level 117
1,647 SR
1,571 Elo+

VS

Team Averages
Level 161
1,625 SR
1,534 Elo+
Gilgamesh
Gilgamesh
JoeGhatto
Gilgamesh
Level 156
God Stats
29W - 14L
1,758 SR
Queue Stats
175W - 185L
1,581 Elo+
Party 1
Janus
Janus
Maxbass drop
Janus
Level 176
God Stats
1W - 3L
1,528 SR
Queue Stats
2W - 7L
1,483 Elo+
Party 1
Da Ji
Da Ji
MusicBoxEra1993
Da Ji
Level 172
God Stats
21W - 16L
1,665 SR
Queue Stats
121W - 110L
1,543 Elo+
Solo
Chronos
Chronos
Slick Problems
Chronos
Level 148
God Stats
1W - 4L
1,317 SR
Queue Stats
180W - 212L
1,504 Elo+
Solo
Fafnir
Fafnir
sn95wolf
Fafnir
Level 154
God Stats
1W - 2L
1,858 SR
Queue Stats
100W - 95L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chicagos Ace
Nemesis
13
2 / 1 / 2
6,402
582
2,295
7,898
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
12
4 / 2 / 1
7,405
673
5,516
10,440
6,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
11
3 / 1 / 2
6,753
614
4,865
4,062
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
NarumiAsaka
Ganesha
10
0 / 1 / 2
6,245
568
1,952
4,514
2,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
xSadHyper
Skadi
11
2 / 0 / 3
6,627
602
7,793
6,394
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JoeGhatto
Gilgamesh
10
3 / 1 / 1
6,598
600
3,567
7,729
6,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

11
0 / 1 / 3
5,999
545
2,932
4,376
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

7
2 / 3 / 0
5,002
455
2,332
6,091
1,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 3 / 2
5,555
505
2,404
8,584
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Fafnir
sn95wolf
Fafnir
10
0 / 3 / 1
5,347
486
3,466
8,313
9,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
5
5
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Chicagos Ace
Nemesis
2
1
2
3
W
Vamana
4
2
1
2.25
L
Gilgamesh
JoeGhatto
Gilgamesh
3
1
1
3.5
W
Ix Chel
3
1
2
4
L
0
1
3
1.5
L
2
3
0
0.67
W
Ganesha
NarumiAsaka
Ganesha
0
1
2
1
L
0
3
2
0.33
L
Fafnir
sn95wolf
Fafnir
0
3
1
0.17
W
Skadi
xSadHyper
Skadi
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,421
Damage
14,701
33,308
Taken
35,093
16,524
Mitigated
21,802
10,602
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Chicagos Ace
Nemesis
2,295
897
0
3,046
7,898
3,113
0
511
7,293
0
57,131
W
Vamana
5,516
3,033
0
3,381
10,440
6,796
392
3,630
6,183
0
51,997
L
Gilgamesh
JoeGhatto
Gilgamesh
3,567
968
0
1,274
7,729
6,350
0
2,239
5,490
0
17,614
W
Ix Chel
4,865
572
494
1,139
4,062
1,455
98
1,023
2,891
43,491
884
L
2,932
123
0
591
4,376
1,541
545
2,900
1,476
47,980
782
L
2,332
557
0
2,322
6,091
1,922
0
84
6,007
0
17,131
W
Ganesha
NarumiAsaka
Ganesha
1,952
106
0
1,608
4,514
2,718
30
1,020
3,414
15,632
3,206
L
2,404
714
0
1,704
8,584
2,659
0
918
7,666
39,294
3,323
L
Fafnir
sn95wolf
Fafnir
3,466
1,194
0
2,820
8,313
9,330
674
417
7,896
27,805
0
W
Skadi
xSadHyper
Skadi
7,793
2,195
0
934
6,394
2,442
520
1,591
4,803
0
52,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,432
Gold Earned
28,501
370
Minions Killed
257
0
Camps Cleared
0
1,100,934
Distance Traveled
973,726
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,402
582
88
8
0
256,651
0
W
Vamana
7,405
673
81
7
0
199,273
0
L
Gilgamesh
6,598
600
37
3
0
254,490
4
W
Ix Chel
6,753
614
102
9
0
216,282
0
L
Janus
5,999
545
98
9
0
208,307
0
L
Da Ji
5,002
455
30
3
0
142,052
0
W
Ganesha
6,245
568
16
1
0
214,725
4
L
Chronos
5,555
505
53
5
0
182,492
0
L
Fafnir
5,347
486
39
4
0
186,385
0
W
Skadi
6,627
602
83
8
0
214,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role