Player Matchup

Janus
Janus
Kallrak
Janus
Level 69
God Stats
12W - 5L
1,551 SR
Queue Stats
68W - 48L
1,516 Elo+
Party 2
Arachne
Arachne
RaijinXT
Arachne
Level 66
God Stats
35W - 24L
1,595 SR
Queue Stats
101W - 104L
1,491 Elo+
Party 2
Sobek
Sobek
khippie
Sobek
Level 89
God Stats
7W - 4L
1,596 SR
Queue Stats
65W - 43L
1,513 Elo+
Party 2
Team Averages
Level 75
1,581 SR
1,506 Elo+

VS

Team Averages
Level 81
1,556 SR
1,515 Elo+
Mulan
Mulan
Wetbrain232
Mulan
Level 60
God Stats
26W - 39L
1,441 SR
Queue Stats
350W - 377L
1,427 Elo+
Solo
Agni
Agni
theguncallstome
Agni
Level 159
God Stats
40W - 33L
1,726 SR
Queue Stats
72W - 84L
1,617 Elo+
Party 1
Thor
Thor
ytjadaynettv
Thor
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kallrak
Janus
16
2 / 2 / 8
10,783
770
6,179
9,518
3,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
RaijinXT
Arachne
16
9 / 2 / 5
11,729
838
12,458
12,217
5,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
khippie
Sobek
15
3 / 2 / 9
10,396
743
4,801
15,027
14,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
7,419
530
1,652
2,187
1,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 6 / 3
10,204
729
14,657
12,764
5,667
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
3 / 8 / 0
9,915
708
7,448
15,482
6,883
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
5
6
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
Kallrak
Janus
2
2
8
3
W
Arachne
RaijinXT
Arachne
9
2
5
5.75
L
0
0
2
1
W
Sobek
khippie
Sobek
3
2
9
3.75
L
2
6
3
0.58
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,438
Damage
23,757
36,762
Taken
30,433
23,464
Mitigated
13,714
8,461
Healing
4,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Kallrak
Janus
6,179
185
0
2,378
9,518
3,763
575
4,946
4,537
49,737
933
W
Arachne
RaijinXT
Arachne
12,458
8,170
0
3,065
12,217
5,672
1,433
5,325
6,816
0
47,222
L
1,652
84
0
602
2,187
1,164
0
889
1,201
0
4,830
W
Sobek
khippie
Sobek
4,801
209
0
3,018
15,027
14,029
56
4,536
10,419
19,496
845
L
14,657
606
144
3,253
12,764
5,667
0
3,505
8,741
49,246
517
L
7,448
1,633
0
663
15,482
6,883
0
4,690
10,125
0
26,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,908
Gold Earned
27,538
180
Minions Killed
125
0
Camps Cleared
0
750,203
Distance Traveled
519,055
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,783
770
100
7
0
238,685
2
W
Arachne
11,729
838
55
4
0
234,331
0
L
Mulan
7,419
530
11
1
0
60,316
0
W
Sobek
10,396
743
25
2
0
277,187
7
L
Agni
10,204
729
67
5
0
232,025
0
L
Thor
9,915
708
47
3
0
226,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role