Player Matchup

Janus
Janus
Chubaca 7u7
Janus
Level 115
God Stats
13W - 29L
1,307 SR
Queue Stats
362W - 338L
1,486 Elo+
Solo
Gilgamesh
Gilgamesh
GRAVY_IIIIlllIIl
Gilgamesh
Level 27
God Stats
0W - 3L
1,252 SR
Queue Stats
118W - 115L
1,344 Elo+
Party 1
Guan Yu
Guan Yu
codyrayt580
Guan Yu
Level 121
God Stats
0W - 3L
1,255 SR
Queue Stats
61W - 75L
1,499 Elo+
Solo
Fafnir
Fafnir
lucren522
Fafnir
Level 84
God Stats
3W - 5L
1,116 SR
Queue Stats
118W - 104L
1,395 Elo+
Party 1
Heimdallr
Heimdallr
packersfan360
Heimdallr
Level 69
God Stats
3W - 2L
1,596 SR
Queue Stats
139W - 117L
1,356 Elo+
Party 1
Team Averages
Level 83
1,305 SR
1,416 Elo+

VS

Team Averages
Level 101
1,527 SR
1,440 Elo+
Hun Batz
Hun Batz
Gaby513PR
Hun Batz
Level 93
God Stats
3W - 2L
1,500 SR
Queue Stats
93W - 81L
1,416 Elo+
Party 3
Poseidon
Poseidon
Glumbus17
Poseidon
Level 124
God Stats
20W - 25L
1,409 SR
Queue Stats
290W - 298L
1,442 Elo+
Party 2
Danzaburou
Danzaburou
Scratbow18
Danzaburou
Level 124
God Stats
10W - 13L
1,460 SR
Queue Stats
410W - 410L
1,458 Elo+
Party 2
Bacchus
Bacchus
iPassive-z
Bacchus
Level 41
God Stats
2W - 0L
1,695 SR
Queue Stats
73W - 63L
1,408 Elo+
Party 3
Fafnir
Fafnir
xBlue17
Fafnir
Level 123
God Stats
7W - 9L
1,571 SR
Queue Stats
200W - 199L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
9,011
474
10,895
14,619
5,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
13
0 / 4 / 1
7,888
415
4,819
20,374
16,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
codyrayt580
Guan Yu
15
5 / 4 / 3
9,112
480
12,446
19,348
10,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
lucren522
Fafnir
12
0 / 3 / 3
8,571
451
8,936
14,618
20,632
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
packersfan360
Heimdallr
14
3 / 4 / 2
8,764
461
9,325
12,727
5,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gaby513PR
Hun Batz
17
8 / 3 / 5
9,910
522
8,779
19,625
8,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Glumbus17
Poseidon
17
0 / 6 / 7
10,257
540
8,889
12,341
4,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Danzaburou
Scratbow18
Danzaburou
15
2 / 1 / 6
9,293
489
7,650
10,288
4,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
iPassive-z
Bacchus
15
2 / 0 / 7
9,612
506
7,001
12,876
15,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fafnir
xBlue17
Fafnir
18
9 / 0 / 5
12,264
645
25,339
16,193
14,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
10
Kills
21
21
Deaths
10
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
Gilgamesh
0
4
1
0.13
W
Hun Batz
Gaby513PR
Hun Batz
8
3
5
3.5
W
Poseidon
Glumbus17
Poseidon
0
6
7
0.58
W
Danzaburou
Scratbow18
Danzaburou
2
1
6
5
L
Guan Yu
codyrayt580
Guan Yu
5
4
3
1.63
W
Bacchus
iPassive-z
Bacchus
2
0
7
5.5
L
Fafnir
lucren522
Fafnir
0
3
3
0.5
L
Heimdallr
packersfan360
Heimdallr
3
4
2
1
W
Fafnir
xBlue17
Fafnir
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,421
Damage
57,658
81,686
Taken
71,323
59,293
Mitigated
46,581
17,270
Healing
25,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,895
165
131
3,313
14,619
5,496
0
7,061
7,492
56,548
0
L
Gilgamesh
4,819
1,022
0
2,516
20,374
16,975
0
11,069
8,503
0
47,235
W
Hun Batz
Gaby513PR
Hun Batz
8,779
2,979
0
7,143
19,625
8,037
0
5,724
13,495
0
71,747
W
Poseidon
Glumbus17
Poseidon
8,889
2,030
0
2,527
12,341
4,541
319
4,625
7,224
76,726
1,584
W
Danzaburou
Scratbow18
Danzaburou
7,650
2,671
0
3,534
10,288
4,241
464
2,908
7,380
0
63,699
L
Guan Yu
codyrayt580
Guan Yu
12,446
2,881
1,430
4,559
19,348
10,614
0
7,639
11,518
0
82,529
W
Bacchus
iPassive-z
Bacchus
7,001
633
0
5,766
12,876
15,356
273
2,485
10,349
39,092
2,632
L
Fafnir
lucren522
Fafnir
8,936
2,638
0
2,547
14,618
20,632
0
7,504
6,938
23,201
1,321
L
Heimdallr
packersfan360
Heimdallr
9,325
3,371
0
2,774
12,727
5,576
0
5,861
6,698
0
57,014
W
Fafnir
xBlue17
Fafnir
25,339
8,430
0
6,373
16,193
14,406
207
2,816
12,422
84,789
1,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,346
Gold Earned
51,336
360
Minions Killed
520
0
Camps Cleared
0
1,820,434
Distance Traveled
1,945,914
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,011
474
94
5
0
349,791
0
L
Gilgamesh
7,888
415
61
3
0
338,816
0
W
Hun Batz
9,910
522
88
5
0
418,721
1
W
Poseidon
10,257
540
138
7
0
352,398
5
W
Danzaburou
9,293
489
101
5
0
379,363
0
L
Guan Yu
9,112
480
112
6
0
413,139
4
W
Bacchus
9,612
506
58
3
0
430,885
8
L
Fafnir
8,571
451
23
1
0
367,051
3
L
Heimdallr
8,764
461
70
4
0
351,637
0
W
Fafnir
12,264
645
135
7
0
364,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role