Player Matchup

Shiva
Shiva
Gold IV
Doublix
Shiva
Gold IV
Level 80
God Stats
39W - 36L
1,589 SR
Queue Stats
226W - 329L
1,432 MMR
Solo
Nox
Nox
Gold IV
Jediraider92
Nox
Gold IV
Level 178
God Stats
64W - 85L
1,490 SR
Queue Stats
383W - 432L
1,458 MMR
Solo
Fenrir
Fenrir
Gold II
Samdollar
Fenrir
Gold II
Level 137
God Stats
1W - 3L
1,374 SR
Queue Stats
87W - 142L
1,608 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,484 SR
1,499 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,497 SR
1,550 MMR
Jormungandr
Jormungandr
Silver III
ApxCam
Jormungandr
Silver III
Level 129
God Stats
1W - 1L
1,275 SR
Queue Stats
44W - 69L
894 MMR
Solo
Arachne
Arachne
Diamond III
Drag Medic
Arachne
Diamond III
Level 197
God Stats
142W - 66L
1,715 SR
Queue Stats
365W - 217L
1,924 MMR
Solo
Scylla
Scylla
Gold IV
bananapie333
Scylla
Gold IV
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,831 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Doublix
Shiva
8
0 / 5 / 1
5,648
628
4,468
9,062
6,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 5 / 0
6,113
679
4,063
8,799
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Samdollar
Fenrir
10
0 / 4 / 1
5,983
665
3,177
9,049
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
KuzenboVulcanBacchusAnhurAchilles

VS

Bans
Ne ZhaAtlasCharonCthulhuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ApxCam
Jormungandr
12
1 / 1 / 11
7,559
840
6,174
7,385
6,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Drag Medic
Arachne
13
7 / 0 / 7
8,350
928
7,270
9,770
7,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
14
6 / 0 / 8
8,634
959
10,230
5,095
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
14
14
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ApxCam
Jormungandr
1
1
11
6.5
L
Shiva
Doublix
Shiva
0
5
1
0.1
W
Arachne
Drag Medic
Arachne
7
0
7
10.5
L
1
5
0
0.2
L
Fenrir
Samdollar
Fenrir
0
4
1
0.13
W
Scylla
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,708
Damage
23,674
26,910
Taken
22,250
14,354
Mitigated
15,523
3,754
Healing
8,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ApxCam
Jormungandr
6,174
1,096
0
1,816
7,385
6,724
186
1,542
5,692
19,597
1,777
L
Shiva
Doublix
Shiva
4,468
444
0
948
9,062
6,043
0
5,079
3,405
0
11,723
W
Arachne
Drag Medic
Arachne
7,270
4,995
0
4,559
9,770
7,058
406
2,091
7,369
0
19,726
L
4,063
414
0
1,997
8,799
3,542
0
4,627
3,563
16,498
0
L
Fenrir
Samdollar
Fenrir
3,177
632
0
809
9,049
4,769
0
4,924
3,868
0
12,217
W
Scylla
10,230
1,474
0
1,839
5,095
1,741
1,635
696
4,364
49,826
917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,744
Gold Earned
24,543
98
Minions Killed
136
0
Camps Cleared
0
404,925
Distance Traveled
581,495
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,559
840
28
3
0
188,598
0
L
Shiva
5,648
628
30
3
0
129,900
0
W
Arachne
8,350
928
23
3
0
217,992
2
L
Nox
6,113
679
49
5
0
133,248
0
L
Fenrir
5,983
665
19
2
0
141,777
0
W
Scylla
8,634
959
85
9
0
174,905
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role