Player Matchup

Horus
Horus
Diabeat
Horus
Level 65
God Stats
6W - 4L
1,650 SR
Queue Stats
9W - 16L
1,429 Elo+
Party 3
Hel
Hel
GenetixMycology
Hel
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 119L
1,520 Elo+
Solo
Pele
Pele
KyruGs
Pele
Level 64
God Stats
4W - 2L
1,691 SR
Queue Stats
7W - 11L
1,118 Elo+
Party 3
Neith
Neith
kira_1093
Neith
Level 65
God Stats
150W - 143L
1,531 SR
Queue Stats
305W - 285L
1,452 Elo+
Party 2
Janus
Janus
xBRYAN_PMx
Janus
Level 68
God Stats
42W - 55L
1,486 SR
Queue Stats
370W - 353L
1,472 Elo+
Party 2
Team Averages
Level 77
1,572 SR
1,398 Elo+

VS

Team Averages
Level 94
1,415 SR
1,392 Elo+
Mercury
Mercury
Arthur Aris
Mercury
Level 61
God Stats
22W - 21L
1,459 SR
Queue Stats
209W - 220L
1,404 Elo+
Solo
Cthulhu
Cthulhu
MrSugar0
Cthulhu
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Hades
Hades
Plomanza
Hades
Level 127
God Stats
2W - 0L
1,710 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Horus
Horus
PreyExotic
Horus
Level 137
God Stats
3W - 2L
1,204 SR
Queue Stats
4W - 7L
1,278 Elo+
Party 4
Anubis
Anubis
WhightKrow
Anubis
Level 127
God Stats
3W - 2L
1,204 SR
Queue Stats
3W - 7L
1,278 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Diabeat
Horus
12
1 / 0 / 0
6,551
596
4,913
10,409
6,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

7
0 / 5 / 2
4,811
437
2,530
11,074
3,842
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
KyruGs
Pele
11
2 / 1 / 0
5,903
537
4,666
9,625
3,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
kira_1093
Neith
8
1 / 4 / 3
5,040
458
5,656
9,986
2,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
9
1 / 4 / 1
5,485
499
4,105
5,964
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arthur Aris
Mercury
11
1 / 2 / 2
5,883
535
2,585
7,409
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
MrSugar0
Cthulhu
11
0 / 0 / 0
6,398
582
3,972
5,606
4,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
Plomanza
Hades
13
3 / 0 / 1
7,175
652
5,821
8,150
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
10
2 / 1 / 6
6,304
573
6,199
10,806
8,200
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
WhightKrow
Anubis
10
8 / 4 / 2
6,904
628
11,587
9,160
4,227
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
14
14
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
Arthur Aris
Mercury
1
2
2
1
L
Horus
Diabeat
Horus
1
0
0
1
L
0
5
2
0.2
L
Pele
KyruGs
Pele
2
1
0
2
W
Cthulhu
MrSugar0
Cthulhu
0
0
0
0
W
Hades
Plomanza
Hades
3
0
1
3.5
W
Horus
2
1
6
5
W
Anubis
WhightKrow
Anubis
8
4
2
2.25
L
Neith
kira_1093
Neith
1
4
3
0.63
L
Janus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,870
Damage
30,164
47,058
Taken
41,131
18,518
Mitigated
23,817
9,476
Healing
17,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Arthur Aris
Mercury
2,585
1,114
0
2,648
7,409
2,622
0
119
7,160
0
41,161
L
Horus
Diabeat
Horus
4,913
2,255
70
2,882
10,409
6,378
0
3,574
6,085
0
44,864
L
2,530
364
131
2,156
11,074
3,842
0
5,188
5,886
12,629
0
L
Pele
KyruGs
Pele
4,666
809
0
1,155
9,625
3,854
0
2,159
7,466
0
48,528
W
Cthulhu
MrSugar0
Cthulhu
3,972
596
0
2,413
5,606
4,891
0
0
5,254
43,771
2,209
W
Hades
Plomanza
Hades
5,821
207
301
4,314
8,150
3,877
812
2,582
5,164
51,919
2,466
W
Horus
6,199
3,362
200
2,995
10,806
8,200
9
1,345
9,309
0
26,780
W
Anubis
WhightKrow
Anubis
11,587
633
118
4,343
9,160
4,227
336
2,055
7,071
40,050
1,260
L
Neith
kira_1093
Neith
5,656
2,367
0
2,838
9,986
2,453
0
5,626
4,360
0
26,105
L
Janus
4,105
249
0
244
5,964
1,991
0
3,558
2,406
28,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,790
Gold Earned
32,664
261
Minions Killed
337
0
Camps Cleared
0
1,003,037
Distance Traveled
1,083,083
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,883
535
58
5
0
275,553
0
L
Horus
6,551
596
88
8
0
187,831
4
L
Hel
4,811
437
14
1
0
183,385
1
L
Pele
5,903
537
74
7
0
250,516
0
W
Cthulhu
6,398
582
93
8
0
206,181
2
W
Hades
7,175
652
102
9
0
213,162
1
W
Horus
6,304
573
36
3
0
203,045
7
W
Anubis
6,904
628
48
4
0
185,142
0
L
Neith
5,040
458
37
3
0
176,447
0
L
Janus
5,485
499
48
4
0
204,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role