Player Matchup

Cthulhu
Cthulhu
Aginor177
Cthulhu
Level 128
God Stats
17W - 25L
1,461 SR
Queue Stats
530W - 529L
1,423 Elo+
Solo
Neith
Neith
DankUzimaki
Neith
Level 102
God Stats
8W - 11L
1,541 SR
Queue Stats
180W - 160L
1,490 Elo+
Party 2
Sol
Sol
Eysiyas
Sol
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Athena
Athena
ill Anomaly
Athena
Level 174
God Stats
1W - 1L
1,291 SR
Queue Stats
1W - 2L
1,207 Elo+
Party 1
Baron Samedi
Baron Samedi
pent2
Baron Samedi
Level 147
God Stats
6W - 6L
1,460 SR
Queue Stats
124W - 111L
1,535 Elo+
Party 2
Team Averages
Level 115
1,451 SR
1,431 Elo+

VS

Team Averages
Level 145
1,528 SR
1,428 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Hairry_Bug962
Da Ji
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,153 Elo+
Solo
Maui
Maui
MR MESEEKS8332
Maui
Level 171
God Stats
30W - 32L
1,562 SR
Queue Stats
511W - 554L
1,449 Elo+
Solo
Mulan
Mulan
Mitzzbburn
Mulan
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 147L
1,454 Elo+
Solo
Hera
Hera
jadaqq09
Hera
Level 155
God Stats
7W - 9L
1,579 SR
Queue Stats
835W - 787L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aginor177
Cthulhu
12
1 / 2 / 4
7,787
519
7,316
12,950
12,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
6 / 1 / 2
10,238
683
8,470
9,179
3,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
11
0 / 2 / 3
6,810
454
1,902
7,517
2,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Athena
11
2 / 2 / 2
6,579
439
4,056
10,439
6,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
pent2
Baron Samedi
12
4 / 4 / 1
7,490
499
8,123
8,671
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
1 / 1 / 2
6,709
447
4,780
12,322
4,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
6 / 4 / 0
7,256
484
5,195
11,611
4,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
2 / 1 / 6
7,259
484
3,963
9,525
7,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
6
0 / 3 / 0
5,190
346
2,472
5,730
3,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
12
2 / 4 / 2
7,021
468
7,960
7,661
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
13
Kills
11
11
Deaths
13
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
1
2
2
W
Cthulhu
Aginor177
Cthulhu
1
2
4
1.5
W
6
1
2
7
W
Sol
0
2
3
0.75
L
6
4
0
1.5
L
2
1
6
5
L
Mulan
0
3
0
0
W
Athena
2
2
2
1.5
L
Hera
2
4
2
0.75
W
Baron Samedi
pent2
Baron Samedi
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,867
Damage
24,370
48,756
Taken
46,849
29,246
Mitigated
23,133
10,408
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
4,780
1,909
0
3,736
12,322
4,620
350
5,483
6,427
0
51,128
W
Cthulhu
Aginor177
Cthulhu
7,316
639
0
2,360
12,950
12,431
336
2,822
10,080
43,154
2,431
W
8,470
2,244
0
2,844
9,179
3,820
2,262
798
8,359
0
80,663
W
Sol
1,902
494
0
844
7,517
2,293
1,179
3,120
4,311
38,295
670
L
5,195
811
0
730
11,611
4,914
0
3,822
7,462
0
25,809
L
3,963
710
0
2,859
9,525
7,494
0
5,406
3,545
14,354
1,122
L
Mulan
2,472
257
0
556
5,730
3,252
0
0
5,730
0
15,912
W
Athena
4,056
1,237
0
1,086
10,439
6,458
305
3,139
7,229
16,741
62
L
Hera
7,960
1,464
0
561
7,661
2,853
27
4,145
3,188
54,849
0
W
Baron Samedi
pent2
Baron Samedi
8,123
854
477
2,797
8,671
4,244
416
1,297
7,362
33,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,904
Gold Earned
33,435
348
Minions Killed
247
0
Camps Cleared
0
1,327,872
Distance Traveled
1,202,929
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,709
447
76
5
0
275,537
0
W
Cthulhu
7,787
519
58
4
0
294,332
0
W
Neith
10,238
683
144
10
0
268,087
3
W
Sol
6,810
454
68
5
0
251,731
0
L
Da Ji
7,256
484
35
2
0
277,968
0
L
Maui
7,259
484
24
2
0
284,743
5
L
Mulan
5,190
346
26
2
0
113,462
0
W
Athena
6,579
439
19
1
0
263,489
0
L
Hera
7,021
468
86
6
0
251,219
2
W
Baron Samedi
7,490
499
59
4
0
250,233
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role