Player Matchup

Geb
Geb
MrAlvarson
Geb
Level 84
God Stats
31W - 35L
1,541 SR
Queue Stats
95W - 78L
1,484 Elo+
Party 1
Cernunnos
Cernunnos
REXMEGA10
Cernunnos
Level 66
God Stats
31W - 24L
1,393 SR
Queue Stats
418W - 444L
1,396 Elo+
Solo
Chaac
Chaac
Voltgames
Chaac
Level 17
God Stats
2W - 2L
1,502 SR
Queue Stats
24W - 39L
1,237 Elo+
Party 1
Team Averages
Level 56
1,478 SR
1,372 Elo+

VS

Team Averages
Level 76
1,547 SR
1,419 Elo+
Cthulhu
Cthulhu
II Sif II
Cthulhu
Level 82
God Stats
23W - 17L
1,627 SR
Queue Stats
139W - 146L
1,491 Elo+
Solo
Ah Puch
Ah Puch
Mvchael-_-
Ah Puch
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 48L
1,375 Elo+
Solo
Mercury
Mercury
Scranda89
Mercury
Level 96
God Stats
49W - 51L
1,515 SR
Queue Stats
56W - 63L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
8,819
588
7,314
15,066
15,839
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cernunnos
REXMEGA10
Cernunnos
14
0 / 3 / 2
9,511
634
10,684
10,530
4,235
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Voltgames
Chaac
15
2 / 2 / 0
9,895
660
5,346
14,323
14,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
II Sif II
Cthulhu
16
3 / 0 / 4
10,180
679
11,495
11,229
13,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Mvchael-_-
Ah Puch
17
1 / 1 / 6
10,183
679
12,701
8,660
3,747
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Scranda89
Mercury
17
3 / 1 / 4
10,506
700
9,340
10,055
4,595
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
7
7
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
II Sif II
Cthulhu
3
0
4
5
L
0
2
2
0.5
W
Ah Puch
Mvchael-_-
Ah Puch
1
1
6
4
L
Cernunnos
REXMEGA10
Cernunnos
0
3
2
0.33
W
Mercury
Scranda89
Mercury
3
1
4
5
L
Chaac
Voltgames
Chaac
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,344
Damage
33,536
39,919
Taken
29,944
34,978
Mitigated
22,096
2,929
Healing
4,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
II Sif II
Cthulhu
11,495
358
1,835
1,299
11,229
13,754
0
1,924
8,817
32,110
1,949
L
7,314
288
0
96
15,066
15,839
0
8,529
6,471
21,637
3,549
W
Ah Puch
Mvchael-_-
Ah Puch
12,701
352
0
843
8,660
3,747
0
2,168
6,240
48,470
1,851
L
Cernunnos
REXMEGA10
Cernunnos
10,684
5,147
0
371
10,530
4,235
0
6,264
4,266
0
41,325
W
Mercury
Scranda89
Mercury
9,340
5,293
0
506
10,055
4,595
0
2,045
7,689
0
39,855
L
Chaac
Voltgames
Chaac
5,346
386
0
2,462
14,323
14,904
0
7,561
6,715
0
21,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,225
Gold Earned
30,869
152
Minions Killed
170
0
Camps Cleared
0
828,128
Distance Traveled
876,279
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,180
679
33
2
0
275,100
2
L
Geb
8,819
588
32
2
0
275,762
0
W
Ah Puch
10,183
679
69
5
0
295,293
1
L
Cernunnos
9,511
634
86
6
0
265,694
1
W
Mercury
10,506
700
68
5
0
305,886
0
L
Chaac
9,895
660
34
2
0
286,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role