Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
AlexRFLestrange
Jormungandr
Level 157
God Stats
5W - 5L
1,518 SR
Queue Stats
250W - 237L
1,417 Elo+
Solo
Thoth
Thoth
Esanlel
Thoth
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
IPsalms27I
Ullr
Level 107
God Stats
23W - 30L
1,464 SR
Queue Stats
95W - 92L
1,460 Elo+
Party 3
Cthulhu
Cthulhu
lonelyKamii
Cthulhu
Level 28
God Stats
6W - 2L
1,659 SR
Queue Stats
51W - 51L
1,432 Elo+
Party 3
Team Averages
Level 96
1,528 SR
1,462 Elo+

VS

Team Averages
Level 59
1,567 SR
1,481 Elo+
Artemis
Artemis
Dad212334567
Artemis
Level 149
God Stats
10W - 8L
1,705 SR
Queue Stats
403W - 362L
1,540 Elo+
Solo
Erlang Shen
Erlang Shen
IIIIMistreZIIII
Erlang Shen
Level 15
God Stats
4W - 2L
1,500 SR
Queue Stats
15W - 12L
1,435 Elo+
Party 1
Anhur
Anhur
IIIITempZIIII
Anhur
Level 67
God Stats
7W - 2L
1,642 SR
Queue Stats
100W - 80L
1,450 Elo+
Party 1
Kali
Kali
KingOfCato
Kali
Level 20
God Stats
3W - 4L
1,296 SR
Queue Stats
69W - 52L
1,491 Elo+
Party 2
Fafnir
Fafnir
Weak3nIsWashed
Fafnir
Level 44
God Stats
30W - 20L
1,691 SR
Queue Stats
256W - 213L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
4 / 0 / 1
7,316
563
6,404
9,056
4,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
AlexRFLestrange
Jormungandr
14
2 / 1 / 0
8,828
679
6,884
10,301
6,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thoth
Esanlel
Thoth
14
2 / 1 / 2
7,784
599
4,624
2,681
760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 3
7,395
569
8,648
7,255
2,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
lonelyKamii
Cthulhu
11
2 / 0 / 4
7,007
539
6,483
8,152
5,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dad212334567
Artemis
12
2 / 3 / 0
6,868
528
3,828
10,228
3,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
IIIIMistreZIIII
Erlang Shen
12
0 / 3 / 0
5,724
440
5,998
13,185
6,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 1
5,647
434
4,032
10,031
3,437
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,487
422
3,303
12,793
4,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 0 / 0
6,551
504
4,660
8,804
7,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
3
3
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
0
1
4.5
W
Jormungandr
AlexRFLestrange
Jormungandr
2
1
0
2
L
Artemis
Dad212334567
Artemis
2
3
0
0.67
W
Thoth
Esanlel
Thoth
2
1
2
3
L
Erlang Shen
IIIIMistreZIIII
Erlang Shen
0
3
0
0
L
0
3
1
0.17
W
2
1
3
3.5
L
0
3
0
0
L
1
0
0
1
W
Cthulhu
lonelyKamii
Cthulhu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,043
Damage
21,821
37,445
Taken
55,041
20,701
Mitigated
26,821
7,757
Healing
16,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,404
680
0
1,000
9,056
4,778
0
1,483
7,573
0
53,557
W
Jormungandr
AlexRFLestrange
Jormungandr
6,884
2,389
0
4,092
10,301
6,472
342
0
10,301
70,361
3,491
L
Artemis
Dad212334567
Artemis
3,828
739
0
1,190
10,228
3,731
0
3,448
6,196
0
50,909
W
Thoth
Esanlel
Thoth
4,624
0
0
750
2,681
760
96
0
2,681
47,147
1,000
L
Erlang Shen
IIIIMistreZIIII
Erlang Shen
5,998
3,548
0
5,763
13,185
6,979
0
6,524
6,661
0
42,534
L
4,032
2,884
0
3,141
10,031
3,437
0
1,865
7,806
0
42,021
W
8,648
2,866
0
790
7,255
2,753
192
1,886
5,369
0
55,982
L
3,303
1,609
0
3,265
12,793
4,929
0
1,468
11,047
0
36,471
L
4,660
1,326
0
3,029
8,804
7,745
0
2,586
5,588
21,903
0
W
Cthulhu
lonelyKamii
Cthulhu
6,483
705
0
1,125
8,152
5,938
37
1,291
6,861
33,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,330
Gold Earned
30,277
459
Minions Killed
313
0
Camps Cleared
0
1,341,594
Distance Traveled
1,255,711
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,316
563
74
6
0
348,430
0
W
Jormungandr
8,828
679
140
11
0
193,317
0
L
Artemis
6,868
528
87
7
0
217,579
0
W
Thoth
7,784
599
116
9
0
264,420
0
L
Erlang Shen
5,724
440
63
5
0
231,701
2
L
Anhur
5,647
434
69
5
0
236,784
0
W
Ullr
7,395
569
80
6
0
252,817
1
L
Kali
5,487
422
63
5
0
290,329
0
L
Fafnir
6,551
504
31
2
0
279,318
1
W
Cthulhu
7,007
539
49
4
0
282,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role