Player Matchup

Thor
Thor
Kreullll
Thor
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 60L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
SlR TYR
Baron Samedi
Level 69
God Stats
3W - 3L
1,586 SR
Queue Stats
218W - 228L
1,397 Elo+
Solo
Bacchus
Bacchus
TioJackOfficial
Bacchus
Level 148
God Stats
1W - 1L
1,766 SR
Queue Stats
41W - 61L
1,508 Elo+
Party 1
Zeus
Zeus
darksnaek
Zeus
Level 120
God Stats
12W - 13L
1,510 SR
Queue Stats
129W - 134L
1,495 Elo+
Party 1
Skadi
Skadi
y0ungmegaphone
Skadi
Level 105
God Stats
1W - 1L
1,751 SR
Queue Stats
11W - 19L
1,284 Elo+
Solo
Team Averages
Level 108
1,623 SR
1,430 Elo+

VS

Team Averages
Level 138
1,500 SR
1,531 Elo+
Sobek
Sobek
 
Sobek
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Cloncho
Ishtar
Level 178
God Stats
79W - 77L
1,534 SR
Queue Stats
230W - 217L
1,445 Elo+
Solo
Surtr
Surtr
Gingerello5018
Surtr
Level 108
God Stats
11W - 14L
1,419 SR
Queue Stats
154W - 171L
1,434 Elo+
Solo
Pele
Pele
MKDub13
Pele
Level 126
God Stats
41W - 32L
1,460 SR
Queue Stats
43W - 34L
1,758 Elo+
Solo
Olorun
Olorun
Pakocerati
Olorun
Level 154
God Stats
3W - 2L
1,585 SR
Queue Stats
194W - 198L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
2 / 2 / 1
4,748
678
3,186
6,422
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
SlR TYR
Baron Samedi
5
0 / 1 / 0
3,697
528
722
3,715
2,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 3 / 0
3,860
551
2,267
5,088
3,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Zeus
9
2 / 2 / 2
5,034
719
5,322
5,561
1,697
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 0 / 0
3,975
568
1,345
3,514
1,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 0 / 1
4,602
657
1,121
3,556
2,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
Cloncho
Ishtar
8
1 / 0 / 0
4,237
605
3,539
2,434
787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 3
5,405
772
2,649
5,321
3,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
MKDub13
Pele
8
4 / 1 / 2
4,984
712
3,982
6,027
1,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Pakocerati
Olorun
9
2 / 3 / 1
5,296
757
3,819
7,247
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
8
8
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
1
0.5
W
Ishtar
Cloncho
Ishtar
1
0
0
1
W
1
0
3
2.5
L
Thor
2
2
1
1.25
W
Pele
MKDub13
Pele
4
1
2
5
W
Olorun
Pakocerati
Olorun
2
3
1
0.83
L
Baron Samedi
SlR TYR
Baron Samedi
0
1
0
0
L
0
3
0
0
L
Zeus
2
2
2
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,842
Damage
15,110
24,300
Taken
24,585
10,283
Mitigated
10,919
7,935
Healing
9,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,121
60
0
1,604
3,556
2,601
0
379
3,177
9,719
667
W
Ishtar
Cloncho
Ishtar
3,539
1,834
0
1,727
2,434
787
0
343
2,091
0
30,752
W
2,649
1,098
0
1,605
5,321
3,031
0
1,661
3,365
869
26,908
L
Thor
3,186
1,071
0
2,801
6,422
2,089
0
1,096
5,244
0
25,711
W
Pele
MKDub13
Pele
3,982
1,171
0
1,769
6,027
1,793
0
1,150
4,877
0
27,028
W
Olorun
Pakocerati
Olorun
3,819
1,484
30
3,126
7,247
2,707
0
4,375
2,872
35,908
2,869
L
Baron Samedi
SlR TYR
Baron Samedi
722
63
73
1,729
3,715
2,370
0
667
3,048
9,121
0
L
2,267
466
0
804
5,088
3,110
0
84
4,722
15,985
1,915
L
Zeus
5,322
956
0
2,108
5,561
1,697
0
2,545
3,016
34,222
0
L
1,345
230
0
420
3,514
1,017
0
397
3,117
0
25,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,314
Gold Earned
24,524
198
Minions Killed
211
0
Camps Cleared
0
718,133
Distance Traveled
707,245
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,602
657
17
2
0
154,701
4
W
Ishtar
4,237
605
37
5
0
143,715
0
W
Surtr
5,405
772
52
7
0
134,499
0
L
Thor
4,748
678
55
8
0
174,709
0
W
Pele
4,984
712
43
6
0
161,204
0
W
Olorun
5,296
757
62
9
0
113,126
0
L
Baron Samedi
3,697
528
12
2
0
95,159
1
L
Bacchus
3,860
551
27
4
0
146,580
0
L
Zeus
5,034
719
63
9
0
144,702
0
L
Skadi
3,975
568
41
6
0
156,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role