Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
ApolloSassyClout
Medusa
Level 49
God Stats
62W - 47L
1,585 SR
Queue Stats
147W - 129L
1,437 Elo+
Party 2
Tiamat
Tiamat
MosesTheBoss11
Tiamat
Level 85
God Stats
9W - 19L
1,407 SR
Queue Stats
142W - 139L
1,434 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RooneeTV
Tsukuyomi
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 188L
1,407 Elo+
Party 1
Bastet
Bastet
SumisuMai
Bastet
Level 97
God Stats
3W - 2L
1,467 SR
Queue Stats
93W - 89L
1,409 Elo+
Solo
Team Averages
Level 60
1,492 SR
1,437 Elo+

VS

Team Averages
Level 97
1,508 SR
1,534 Elo+
Cernunnos
Cernunnos
BUBSTA4099
Cernunnos
Level 89
God Stats
7W - 7L
1,369 SR
Queue Stats
60W - 65L
1,524 Elo+
Solo
Nu Wa
Nu Wa
RenegadeSun407
Nu Wa
Level 104
God Stats
9W - 9L
1,715 SR
Queue Stats
329W - 304L
1,559 Elo+
Solo
Thor
Thor
SansOMGkiller45
Thor
Level 103
God Stats
9W - 7L
1,691 SR
Queue Stats
341W - 332L
1,508 Elo+
Solo
Cthulhu
Cthulhu
ognootch
Cthulhu
Level 79
God Stats
20W - 10L
1,579 SR
Queue Stats
130W - 142L
1,534 Elo+
Solo
Ymir
Ymir
thezfactor55
Ymir
Level 108
God Stats
6W - 15L
1,185 SR
Queue Stats
247W - 227L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 1 / 3
7,021
540
8,967
10,272
3,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 3 / 0
6,431
495
5,465
9,399
3,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

10
1 / 4 / 1
6,404
493
3,365
9,806
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
RooneeTV
Tsukuyomi
12
1 / 5 / 4
6,636
510
6,834
14,537
5,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
SumisuMai
Bastet
12
1 / 2 / 1
7,089
545
3,872
12,525
5,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BUBSTA4099
Cernunnos
11
0 / 2 / 3
6,151
473
5,963
10,770
4,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 1 / 3
8,254
635
9,302
5,662
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
8 / 2 / 2
8,008
616
7,077
10,522
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
ognootch
Cthulhu
13
2 / 2 / 1
7,697
592
6,675
10,520
9,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 1 / 5
7,132
549
6,029
9,325
9,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
8
Kills
14
15
Deaths
8
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
1
3
3.5
L
3
3
0
1
W
Cernunnos
BUBSTA4099
Cernunnos
0
2
3
0.75
L
1
4
1
0.38
W
3
1
3
4.5
L
Tsukuyomi
RooneeTV
Tsukuyomi
1
5
4
0.6
W
8
2
2
4.5
L
Bastet
SumisuMai
Bastet
1
2
1
0.75
W
Cthulhu
ognootch
Cthulhu
2
2
1
1.25
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,503
Damage
35,046
56,539
Taken
46,799
23,490
Mitigated
30,452
14,320
Healing
15,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,967
3,070
0
3,059
10,272
3,976
315
3,746
6,443
0
45,953
L
5,465
1,518
0
1,185
9,399
3,449
295
1,714
7,575
0
42,572
W
Cernunnos
BUBSTA4099
Cernunnos
5,963
2,166
0
3,526
10,770
4,328
0
0
10,770
0
41,956
L
3,365
379
0
1,927
9,806
4,946
0
5,783
3,641
40,057
0
W
9,302
2,819
0
1,387
5,662
2,136
361
2,199
3,463
62,150
1,082
L
Tsukuyomi
RooneeTV
Tsukuyomi
6,834
2,079
0
3,906
14,537
5,646
100
2,838
11,447
0
43,370
W
7,077
1,171
0
4,928
10,522
4,249
0
336
10,186
0
56,971
L
Bastet
SumisuMai
Bastet
3,872
1,054
0
4,243
12,525
5,473
0
6,081
5,692
0
42,929
W
Cthulhu
ognootch
Cthulhu
6,675
451
140
3,250
10,520
9,790
288
0
10,520
44,662
2,483
W
6,029
634
0
2,219
9,325
9,949
0
830
8,495
29,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,581
Gold Earned
37,242
372
Minions Killed
395
0
Camps Cleared
0
1,325,556
Distance Traveled
1,316,503
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,021
540
76
6
0
272,136
0
L
Medusa
6,431
495
67
5
0
243,678
1
W
Cernunnos
6,151
473
78
6
0
259,756
0
L
Tiamat
6,404
493
79
6
0
238,646
0
W
Nu Wa
8,254
635
118
9
0
257,027
0
L
Tsukuyomi
6,636
510
65
5
0
281,523
0
W
Thor
8,008
616
89
7
0
296,067
0
L
Bastet
7,089
545
85
7
0
289,573
1
W
Cthulhu
7,697
592
87
7
0
245,559
6
W
Ymir
7,132
549
23
2
0
258,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role