Player Matchup

Ra
Ra
Diamond II
Galxz
Ra
Diamond II
Level 125
God Stats
4W - 7L
1,704 SR
Queue Stats
232W - 214L
2,296 MMR
Party 3
Izanami
Izanami
Diamond II
SnipDaTip
Izanami
Diamond II
Level 186
God Stats
7W - 7L
1,591 SR
Queue Stats
437W - 435L
2,145 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond IV
ToxicDios
Tsukuyomi
Diamond IV
Level 121
God Stats
25W - 15L
1,918 SR
Queue Stats
447W - 425L
2,162 MMR
Party 3
Geb
Geb
Diamond V
Végeir
Geb
Diamond V
Level 137
God Stats
12W - 14L
1,594 SR
Queue Stats
140W - 124L
1,900 MMR
Party 2
Chaac
Chaac
Diamond IV
foreveralone7w7
Chaac
Diamond IV
Level 61
God Stats
7W - 5L
1,573 SR
Queue Stats
100W - 90L
2,067 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 126
1,676 SR
2,114 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 164
1,599 SR
2,110 MMR
Horus
Horus
Diamond III
Seīryū
Horus
Diamond III
Level 61
God Stats
9W - 9L
1,285 SR
Queue Stats
147W - 127L
2,084 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
Solaіr
Gilgamesh
Platinum II
Level 193
God Stats
8W - 3L
1,830 SR
Queue Stats
190W - 159L
1,989 MMR
Solo
Rama
Rama
Diamond II
SrArias
Rama
Diamond II
Level 237
God Stats
59W - 62L
1,571 SR
Queue Stats
605W - 593L
2,103 MMR
Solo
Guan Yu
Guan Yu
Diamond II
paolo159
Guan Yu
Diamond II
Level 173
God Stats
50W - 30L
1,790 SR
Queue Stats
346W - 314L
2,234 MMR
Party 1
Eset
Eset
Diamond III
player61423
Eset
Diamond III
Level 155
God Stats
5W - 4L
1,522 SR
Queue Stats
561W - 537L
2,138 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
2 / 6 / 0
7,685
549
7,145
10,569
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SnipDaTip
Izanami
13
0 / 3 / 0
7,102
507
3,436
9,456
3,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
ToxicDios
Tsukuyomi
12
1 / 5 / 2
6,699
479
11,923
17,420
7,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
11
0 / 2 / 4
7,041
503
5,191
12,958
10,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 1
7,787
556
11,889
15,463
12,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
FafnirThothAres

VS

Bans
AchillesLancelotAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Seīryū
Horus
12
0 / 0 / 10
7,392
528
3,721
13,061
13,233
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
Solaіr
Gilgamesh
15
6 / 1 / 7
8,296
593
13,485
16,084
9,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
SrArias
Rama
16
5 / 1 / 2
9,153
654
9,076
8,530
3,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
paolo159
Guan Yu
14
3 / 2 / 3
8,585
613
12,776
16,952
18,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 0 / 7
8,877
634
12,660
6,506
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
4
Kills
19
19
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ra
2
6
0
0.33
W
Horus
Seīryū
Horus
0
0
10
5
L
Izanami
SnipDaTip
Izanami
0
3
0
0
W
Gilgamesh
Solaіr
Gilgamesh
6
1
7
9.5
W
Rama
SrArias
Rama
5
1
2
6
L
Tsukuyomi
ToxicDios
Tsukuyomi
1
5
2
0.4
L
Geb
0
2
4
1
L
1
3
1
0.5
W
Guan Yu
paolo159
Guan Yu
3
2
3
2.25
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,584
Damage
51,718
65,866
Taken
61,133
36,765
Mitigated
48,843
18,301
Healing
26,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
7,145
523
1,445
2,510
10,569
3,499
0
4,462
5,739
51,921
0
W
Horus
Seīryū
Horus
3,721
1,758
763
4,748
13,061
13,233
0
4,623
8,438
0
14,664
L
Izanami
SnipDaTip
Izanami
3,436
1,836
0
1,856
9,456
3,424
0
196
9,260
0
63,708
W
Gilgamesh
Solaіr
Gilgamesh
13,485
5,252
0
5,585
16,084
9,808
16
3,035
13,049
0
64,542
W
Rama
SrArias
Rama
9,076
6,936
0
4,408
8,530
3,898
473
1,524
7,006
0
89,203
L
Tsukuyomi
ToxicDios
Tsukuyomi
11,923
2,867
0
3,730
17,420
7,260
15
3,530
13,424
0
46,343
L
Geb
5,191
511
1,736
2,995
12,958
10,474
0
3,406
9,264
16,633
3,189
L
11,889
973
0
4,029
15,463
12,108
0
86
14,314
0
69,359
W
Guan Yu
paolo159
Guan Yu
12,776
2,702
479
7,878
16,952
18,863
0
488
16,464
0
65,645
W
12,660
646
591
1,627
6,506
3,041
0
2,722
3,647
71,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,314
Gold Earned
42,303
420
Minions Killed
498
0
Camps Cleared
0
1,475,609
Distance Traveled
1,464,427
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,685
549
93
7
0
290,517
1
W
Horus
7,392
528
8
1
0
302,584
1
L
Izanami
7,102
507
123
9
0
279,164
0
W
Gilgamesh
8,296
593
89
6
0
332,898
3
W
Rama
9,153
654
153
11
0
236,347
0
L
Tsukuyomi
6,699
479
73
5
0
315,413
0
L
Geb
7,041
503
25
2
0
324,870
10
L
Chaac
7,787
556
106
8
0
265,645
0
W
Guan Yu
8,585
613
109
8
0
284,672
4
W
Eset
8,877
634
139
10
0
307,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role