Player Matchup

Bacchus
Bacchus
HaiRehzBloughs
Bacchus
Level 27
God Stats
4W - 3L
1,727 SR
Queue Stats
35W - 28L
1,517 Elo+
Party 2
Ix Chel
Ix Chel
MrSolo_DoloYo
Ix Chel
Level 159
God Stats
0W - 3L
1,359 SR
Queue Stats
241W - 189L
1,584 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NuElement
Ah Muzen Cab
Level 135
God Stats
0W - 2L
1,351 SR
Queue Stats
0W - 2L
1,296 Elo+
Party 2
Fenrir
Fenrir
SpeakOut
Fenrir
Level 97
God Stats
3W - 5L
1,458 SR
Queue Stats
244W - 215L
1,549 Elo+
Solo
Hera
Hera
slumbrosmars
Hera
Level 141
God Stats
1W - 2L
1,755 SR
Queue Stats
242W - 240L
1,601 Elo+
Solo
Team Averages
Level 112
1,530 SR
1,509 Elo+

VS

Team Averages
Level 92
1,560 SR
1,483 Elo+
Athena
Athena
BriocheEdits
Athena
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 23L
1,304 Elo+
Party 1
Loki
Loki
Ki3hl
Loki
Level 125
God Stats
99W - 89L
1,644 SR
Queue Stats
415W - 338L
1,584 Elo+
Solo
Janus
Janus
Rogueckt
Janus
Level 68
God Stats
1W - 1L
1,571 SR
Queue Stats
82W - 75L
1,504 Elo+
Solo
Osiris
Osiris
Skizzmarkx
Osiris
Level 155
God Stats
12W - 15L
1,470 SR
Queue Stats
238W - 204L
1,460 Elo+
Party 1
Baron Samedi
Baron Samedi
XxZapxX3009
Baron Samedi
Level 69
God Stats
8W - 5L
1,616 SR
Queue Stats
313W - 278L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
7,070
471
6,814
16,347
16,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
13
0 / 4 / 2
7,493
500
5,282
10,454
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
NuElement
Ah Muzen Cab
13
2 / 2 / 2
7,307
487
4,176
9,316
3,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
SpeakOut
Fenrir
14
4 / 3 / 1
7,620
508
8,059
13,018
5,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 1 / 1
7,103
474
5,755
9,048
6,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 2 / 6
7,601
507
3,990
10,028
8,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
Ki3hl
Loki
16
6 / 0 / 4
9,251
617
10,688
11,515
4,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Rogueckt
Janus
13
1 / 3 / 4
7,689
513
7,607
7,709
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Skizzmarkx
Osiris
15
3 / 2 / 2
9,180
612
7,930
14,277
12,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
XxZapxX3009
Baron Samedi
15
4 / 0 / 3
8,801
587
9,198
8,393
4,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
15
15
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Athena
1
2
6
2
L
0
5
3
0.3
W
Loki
Ki3hl
Loki
6
0
4
8
L
Ix Chel
0
4
2
0.25
L
Ah Muzen Cab
NuElement
Ah Muzen Cab
2
2
2
1.5
W
Janus
Rogueckt
Janus
1
3
4
1
W
Osiris
Skizzmarkx
Osiris
3
2
2
2
L
Fenrir
SpeakOut
Fenrir
4
3
1
1.5
W
Baron Samedi
XxZapxX3009
Baron Samedi
4
0
3
5.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,086
Damage
39,413
58,183
Taken
51,922
35,943
Mitigated
33,615
18,534
Healing
20,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
3,990
1,815
0
1,998
10,028
8,927
104
3,830
6,124
21,293
0
L
6,814
1,240
1,609
5,671
16,347
16,227
319
9,775
6,301
37,092
1,252
W
Loki
Ki3hl
Loki
10,688
1,953
0
6,880
11,515
4,605
0
2,297
8,982
0
74,920
L
Ix Chel
5,282
98
686
1,985
10,454
3,727
0
2,160
8,022
58,105
0
L
Ah Muzen Cab
NuElement
Ah Muzen Cab
4,176
1,337
0
307
9,316
3,728
674
3,966
5,227
0
42,794
W
Janus
Rogueckt
Janus
7,607
611
0
1,986
7,709
2,785
262
2,427
5,274
61,967
1,118
W
Osiris
Skizzmarkx
Osiris
7,930
2,328
0
6,064
14,277
12,609
167
5,926
8,282
0
69,236
L
Fenrir
SpeakOut
Fenrir
8,059
1,820
0
5,531
13,018
5,484
0
3,387
9,335
0
67,396
W
Baron Samedi
XxZapxX3009
Baron Samedi
9,198
447
860
2,767
8,393
4,689
0
2,807
5,418
66,719
1,631
L
5,755
1,064
0
2,745
9,048
6,777
0
608
7,859
53,556
964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,593
Gold Earned
42,522
426
Minions Killed
505
0
Camps Cleared
0
1,506,252
Distance Traveled
1,585,115
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,601
507
33
2
0
320,613
2
L
Bacchus
7,070
471
44
3
0
313,659
0
W
Loki
9,251
617
115
8
0
364,233
0
L
Ix Chel
7,493
500
114
8
0
268,729
3
L
Ah Muzen Cab
7,307
487
75
5
0
308,140
0
W
Janus
7,689
513
116
8
0
313,788
0
W
Osiris
9,180
612
123
8
0
296,435
0
L
Fenrir
7,620
508
113
8
0
346,618
0
W
Baron Samedi
8,801
587
118
8
0
290,046
0
L
Hera
7,103
474
80
5
0
269,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role