Player Matchup

Khepri
Khepri
Diamond IV
 
Khepri
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond III
 
Ullr
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Masters
EmiliaMp3
Kukulkan
Masters
Level 142
God Stats
13W - 10L
1,810 SR
Queue Stats
438W - 430L
2,151 MMR
Solo
Shiva
Shiva
Diamond II
SexyJapanese
Shiva
Diamond II
Level 172
God Stats
2W - 3L
1,702 SR
Queue Stats
326W - 315L
2,167 MMR
Solo
Bastet
Bastet
Platinum I
gabocorbo
Bastet
Platinum I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 262L
2,103 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 157
1,602 SR
1,884 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,671 SR
1,932 MMR
Zeus
Zeus
Diamond III
 
Zeus
Diamond III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Platinum I
HunterNïght
Horus
Platinum I
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 48L
1,836 MMR
Solo
Thor
Thor
Diamond III
Kytinha
Thor
Diamond III
Level 71
God Stats
10W - 7L
1,709 SR
Queue Stats
154W - 129L
1,965 MMR
Party 1
King Arthur
King Arthur
Diamond IV
LukinhasFlowBR
King Arthur
Diamond IV
Level 127
God Stats
17W - 15L
1,657 SR
Queue Stats
228W - 205L
1,929 MMR
Solo
Medusa
Medusa
Masters
marcelitooZ
Medusa
Masters
Level 186
God Stats
8W - 2L
1,987 SR
Queue Stats
188W - 144L
2,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 1 / 1
5,228
523
3,779
7,314
6,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ullr
 
Ullr
9
0 / 2 / 0
5,172
517
3,293
5,466
1,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
EmiliaMp3
Kukulkan
12
0 / 2 / 0
6,364
636
1,992
3,901
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 3 / 0
4,545
455
4,511
10,621
7,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
gabocorbo
Bastet
9
1 / 4 / 0
5,211
521
3,831
8,586
2,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AwilixNe ZhaOdinOsiris

VS

Bans
BellonaSun WukongBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
0 / 0 / 4
6,265
627
2,559
2,562
870
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 0 / 4
6,144
614
1,776
6,539
4,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
Kytinha
Thor
10
1 / 0 / 7
5,221
522
4,887
6,963
2,600
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
LukinhasFlowBR
King Arthur
11
3 / 0 / 1
6,028
603
8,767
10,579
8,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
12
4 / 1 / 1
6,420
642
8,274
7,477
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
12
12
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
1
1
0.5
L
Ullr
 
Ullr
0
2
0
0
W
Zeus
 
Zeus
0
0
4
2
L
Kukulkan
EmiliaMp3
Kukulkan
0
2
0
0
W
4
0
4
6
W
Thor
Kytinha
Thor
1
0
7
4.5
W
King Arthur
LukinhasFlowBR
King Arthur
3
0
1
3.5
L
0
3
0
0
L
Bastet
gabocorbo
Bastet
1
4
0
0.25
W
Medusa
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,406
Damage
26,263
35,888
Taken
34,120
20,120
Mitigated
19,725
8,834
Healing
13,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,779
515
0
2,281
7,314
6,045
0
716
6,464
14,957
868
L
Ullr
 
Ullr
3,293
1,289
0
590
5,466
1,935
0
0
5,466
0
39,383
W
Zeus
 
Zeus
2,559
134
0
924
2,562
870
0
904
1,617
50,080
0
L
Kukulkan
EmiliaMp3
Kukulkan
1,992
160
0
272
3,901
1,492
0
253
3,596
57,878
282
W
1,776
949
360
1,942
6,539
4,550
24
1,155
5,384
0
16,442
W
Thor
Kytinha
Thor
4,887
1,548
0
2,994
6,963
2,600
0
1,356
5,607
0
36,659
W
King Arthur
LukinhasFlowBR
King Arthur
8,767
1,577
0
3,666
10,579
8,670
0
942
9,007
0
46,553
L
4,511
924
28
2,882
10,621
7,863
0
790
9,075
0
23,977
L
Bastet
gabocorbo
Bastet
3,831
1,089
0
2,781
8,586
2,785
0
536
7,893
0
29,643
W
Medusa
8,274
4,084
0
3,983
7,477
3,035
0
931
6,546
0
58,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,520
Gold Earned
30,078
327
Minions Killed
356
0
Camps Cleared
0
968,720
Distance Traveled
1,015,417
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,228
523
21
2
0
204,710
0
L
Ullr
5,172
517
79
8
0
203,432
2
W
Zeus
6,265
627
113
11
0
205,487
0
L
Kukulkan
6,364
636
130
13
0
198,075
0
W
Horus
6,144
614
29
3
0
209,635
0
W
Thor
5,221
522
58
6
0
231,409
0
W
King Arthur
6,028
603
59
6
0
182,406
2
L
Shiva
4,545
455
39
4
0
144,398
0
L
Bastet
5,211
521
58
6
0
218,105
0
W
Medusa
6,420
642
97
10
0
186,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role