Player Matchup

Artemis
Artemis
DeathbyMcqueen
Artemis
Level 95
God Stats
12W - 8L
1,546 SR
Queue Stats
153W - 156L
1,448 Elo+
Solo
Erlang Shen
Erlang Shen
Jhi Stinky
Erlang Shen
Level 47
God Stats
10W - 5L
1,452 SR
Queue Stats
127W - 103L
1,434 Elo+
Solo
Ares
Ares
SebasDybala_xd
Ares
Level 42
God Stats
7W - 7L
1,721 SR
Queue Stats
72W - 82L
1,313 Elo+
Solo
Bastet
Bastet
enchiladas23
Bastet
Level 81
God Stats
8W - 9L
1,474 SR
Queue Stats
210W - 199L
1,394 Elo+
Solo
Anubis
Anubis
legolasXx3
Anubis
Level 46
God Stats
39W - 25L
1,535 SR
Queue Stats
134W - 123L
1,467 Elo+
Solo
Team Averages
Level 62
1,546 SR
1,411 Elo+

VS

Team Averages
Level 94
1,339 SR
1,423 Elo+
Nox
Nox
Beanoo187
Nox
Level 127
God Stats
9W - 11L
1,405 SR
Queue Stats
160W - 147L
1,411 Elo+
Solo
Set
Set
FirstPrinceJr22
Set
Level 126
God Stats
0W - 4L
1,279 SR
Queue Stats
190W - 183L
1,461 Elo+
Solo
Yemoja
Yemoja
Flynn Rider 319
Yemoja
Level 66
God Stats
1W - 1L
1,478 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
KimbroV2
Anubis
Level 102
God Stats
2W - 3L
1,261 SR
Queue Stats
259W - 256L
1,393 Elo+
Solo
King Arthur
King Arthur
dekl2108
King Arthur
Level 48
God Stats
0W - 3L
1,275 SR
Queue Stats
48W - 69L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 3
5,508
501
6,013
4,548
1,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Erlang Shen
Jhi Stinky
Erlang Shen
11
0 / 2 / 0
5,826
530
5,588
10,321
5,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 2
5,745
522
2,077
8,461
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
11
3 / 0 / 2
6,228
566
5,733
8,202
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
legolasXx3
Anubis
14
4 / 2 / 1
7,939
722
4,246
7,435
2,883
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,556
414
3,974
4,515
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 0 / 0
6,561
596
6,824
10,652
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 0
5,384
489
3,633
6,063
4,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
KimbroV2
Anubis
11
2 / 5 / 0
6,277
571
5,384
9,057
3,734
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
dekl2108
King Arthur
9
0 / 3 / 0
5,075
461
880
9,121
3,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
4
4
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
0
3
2.5
L
2
0
0
2
L
0
0
0
0
W
Erlang Shen
Jhi Stinky
Erlang Shen
0
2
0
0
L
Anubis
KimbroV2
Anubis
2
5
0
0.4
W
1
0
2
2
L
King Arthur
dekl2108
King Arthur
0
3
0
0
W
Bastet
3
0
2
4
W
Anubis
legolasXx3
Anubis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,657
Damage
20,695
38,967
Taken
39,408
18,726
Mitigated
18,303
15,016
Healing
15,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,974
500
369
1,174
4,515
1,703
0
615
3,900
18,488
0
W
6,013
1,986
55
975
4,548
1,943
0
3,026
1,522
0
32,802
L
6,824
3,969
0
5,744
10,652
5,107
0
0
10,652
0
46,584
L
3,633
643
767
2,324
6,063
4,150
0
907
5,156
21,192
1,115
W
Erlang Shen
Jhi Stinky
Erlang Shen
5,588
3,396
0
4,547
10,321
5,158
0
0
10,321
0
31,411
L
Anubis
KimbroV2
Anubis
5,384
313
0
1,854
9,057
3,734
0
3,852
5,205
43,376
575
W
2,077
324
0
2,645
8,461
5,801
0
3,941
4,520
23,822
0
L
King Arthur
dekl2108
King Arthur
880
142
88
2,882
9,121
3,609
0
783
8,338
0
28,321
W
Bastet
5,733
1,505
0
2,258
8,202
2,941
0
1,822
6,380
0
44,413
W
Anubis
legolasXx3
Anubis
4,246
37
0
4,536
7,435
2,883
412
4,123
3,312
66,356
2,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
27,853
316
Minions Killed
225
0
Camps Cleared
0
1,106,881
Distance Traveled
1,037,734
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
4,556
414
19
2
0
209,009
1
W
Artemis
5,508
501
51
5
0
186,208
4
L
Set
6,561
596
67
6
0
201,785
0
L
Yemoja
5,384
489
28
3
0
208,445
0
W
Erlang Shen
5,826
530
60
5
0
210,967
0
L
Anubis
6,277
571
67
6
0
186,601
0
W
Ares
5,745
522
26
2
0
205,189
5
L
King Arthur
5,075
461
44
4
0
231,894
1
W
Bastet
6,228
566
60
5
0
289,279
5
W
Anubis
7,939
722
119
11
0
215,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role