Player Matchup

Thanatos
Thanatos
AwilixTho
Thanatos
Level 127
God Stats
5W - 3L
1,583 SR
Queue Stats
14W - 16L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
CACTUSMASTER420
Cthulhu
Level 120
God Stats
1W - 2L
1,640 SR
Queue Stats
15W - 20L
1,482 Elo+
Party 1
Ix Chel
Ix Chel
KingOfDragons64
Ix Chel
Level 158
God Stats
2W - 0L
1,748 SR
Queue Stats
20W - 28L
1,487 Elo+
Party 1
Medusa
Medusa
Kive112
Medusa
Level 152
God Stats
3W - 0L
1,375 SR
Queue Stats
53W - 51L
1,573 Elo+
Party 1
Chaac
Chaac
Sweatervoost
Chaac
Level 15
God Stats
1W - 2L
1,542 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 114
1,578 SR
1,514 Elo+

VS

Team Averages
Level 127
1,620 SR
1,572 Elo+
Bacchus
Bacchus
AdorablissXOXO
Bacchus
Level 118
God Stats
4W - 6L
1,632 SR
Queue Stats
51W - 72L
1,494 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Himothee
Cu Chulainn
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,543 Elo+
Solo
Apollo
Apollo
Pwnologistz
Apollo
Level 129
God Stats
16W - 13L
1,707 SR
Queue Stats
146W - 107L
1,609 Elo+
Solo
Fafnir
Fafnir
tinkatover
Fafnir
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 154L
1,556 Elo+
Party 2
Sol
Sol
zenpancake
Sol
Level 142
God Stats
7W - 2L
1,763 SR
Queue Stats
21W - 10L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AwilixTho
Thanatos
12
7 / 1 / 2
6,930
630
5,418
9,081
3,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 1
6,280
571
4,221
8,795
3,986
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 4
6,967
633
6,447
6,465
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Kive112
Medusa
12
3 / 1 / 1
6,747
613
7,341
8,752
3,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 2
5,646
513
3,001
9,118
6,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,416
492
2,427
8,468
7,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Himothee
Cu Chulainn
11
2 / 2 / 0
6,411
583
2,762
8,930
5,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
10
0 / 2 / 0
5,438
494
6,219
8,427
3,157
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
tinkatover
Fafnir
11
1 / 2 / 0
6,408
583
6,980
10,370
9,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

9
0 / 5 / 1
5,506
501
2,525
7,847
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
14
Kills
3
3
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Thanatos
AwilixTho
Thanatos
7
1
2
8
W
2
0
1
2.5
L
Cu Chulainn
Himothee
Cu Chulainn
2
2
0
1
W
2
0
4
4
W
Medusa
Kive112
Medusa
3
1
1
3.5
L
Apollo
0
2
0
0
W
0
1
2
1
L
Fafnir
tinkatover
Fafnir
1
2
0
0.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,428
Damage
20,913
42,211
Taken
44,042
20,305
Mitigated
27,719
16,744
Healing
12,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,427
251
0
2,059
8,468
7,108
0
3,567
4,901
14,235
664
W
Thanatos
AwilixTho
Thanatos
5,418
1,595
0
7,120
9,081
3,785
0
711
8,261
0
42,464
W
4,221
608
1,314
2,829
8,795
3,986
0
1,234
7,491
27,346
0
L
Cu Chulainn
Himothee
Cu Chulainn
2,762
1,099
0
935
8,930
5,328
0
592
8,338
1,022
37,683
W
6,447
1,163
367
1,929
6,465
2,685
0
3,422
3,043
60,013
0
W
Medusa
Kive112
Medusa
7,341
2,937
0
1,621
8,752
3,779
162
512
8,240
0
63,748
L
Apollo
6,219
3,632
0
2,590
8,427
3,157
0
1,635
6,792
0
42,826
W
3,001
677
0
1,564
9,118
6,070
0
4,994
3,616
0
27,108
L
Fafnir
tinkatover
Fafnir
6,980
1,934
0
5,041
10,370
9,913
0
544
9,826
32,679
5,698
L
2,525
1,124
0
1,838
7,847
2,213
973
4,330
3,517
36,153
4,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,570
Gold Earned
29,179
357
Minions Killed
290
0
Camps Cleared
0
1,123,572
Distance Traveled
1,054,714
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,416
492
28
3
0
222,243
0
W
Thanatos
6,930
630
64
6
0
256,808
5
W
Cthulhu
6,280
571
36
3
0
216,202
0
L
Cu Chulainn
6,411
583
59
5
0
236,029
0
W
Ix Chel
6,967
633
94
9
0
220,171
2
W
Medusa
6,747
613
115
10
0
220,154
3
L
Apollo
5,438
494
72
7
0
205,065
3
W
Chaac
5,646
513
48
4
0
210,237
0
L
Fafnir
6,408
583
61
6
0
181,238
0
L
Sol
5,506
501
70
6
0
210,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role