Player Matchup

Aphrodite
Aphrodite
BlueGhoulie
Aphrodite
Level 80
God Stats
37W - 17L
1,656 SR
Queue Stats
40W - 24L
1,484 Elo+
Solo
Shiva
Shiva
Fatman9030
Shiva
Level 87
God Stats
97W - 61L
1,573 SR
Queue Stats
240W - 230L
1,426 Elo+
Solo
Chernobog
Chernobog
daddyfasthands
Chernobog
Level 66
God Stats
4W - 5L
1,455 SR
Queue Stats
59W - 72L
1,400 Elo+
Solo
Arachne
Arachne
drewdanko
Arachne
Level 85
God Stats
14W - 15L
1,459 SR
Queue Stats
283W - 281L
1,381 Elo+
Solo
Zeus
Zeus
indicaburnit
Zeus
Level 84
God Stats
31W - 42L
1,425 SR
Queue Stats
215W - 197L
1,454 Elo+
Solo
Team Averages
Level 80
1,514 SR
1,429 Elo+

VS

Team Averages
Level 72
1,538 SR
1,415 Elo+
Charybdis
Charybdis
IPharaohs33I
Charybdis
Level 66
God Stats
51W - 37L
1,525 SR
Queue Stats
128W - 153L
1,391 Elo+
Party 1
Hun Batz
Hun Batz
LocalFazbear
Hun Batz
Level 87
God Stats
10W - 6L
1,523 SR
Queue Stats
308W - 279L
1,434 Elo+
Solo
Tyr
Tyr
McFxdden
Tyr
Level 66
God Stats
43W - 35L
1,525 SR
Queue Stats
208W - 241L
1,354 Elo+
Party 1
Janus
Janus
joker_Law0
Janus
Level 59
God Stats
13W - 13L
1,609 SR
Queue Stats
173W - 186L
1,453 Elo+
Solo
Sol
Sol
offbeat-cup24
Sol
Level 84
God Stats
205W - 191L
1,509 SR
Queue Stats
205W - 192L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BlueGhoulie
Aphrodite
8
0 / 2 / 0
4,953
495
1,788
5,280
3,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
9
2 / 4 / 0
5,142
514
4,238
10,541
8,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Chernobog
daddyfasthands
Chernobog
8
0 / 1 / 0
4,682
468
3,660
5,992
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
drewdanko
Arachne
9
0 / 2 / 1
4,970
497
2,642
8,771
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 1 / 2
5,972
597
4,457
3,533
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IPharaohs33I
Charybdis
9
1 / 0 / 2
5,211
521
4,693
4,178
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
LocalFazbear
Hun Batz
9
3 / 3 / 1
5,385
539
3,668
8,291
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 2
5,024
502
2,880
7,663
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
11
0 / 0 / 2
5,889
589
1,628
3,764
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 1
7,331
733
7,987
8,650
2,436
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
10
10
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BlueGhoulie
Aphrodite
0
2
0
0
L
Shiva
2
4
0
0.5
W
Charybdis
IPharaohs33I
Charybdis
1
0
2
2
W
Hun Batz
LocalFazbear
Hun Batz
3
3
1
1.17
W
1
0
2
2
L
Chernobog
daddyfasthands
Chernobog
0
1
0
0
L
Arachne
drewdanko
Arachne
0
2
1
0.25
L
2
1
2
3
W
Janus
0
0
2
1
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,785
Damage
20,856
34,117
Taken
32,546
18,640
Mitigated
12,472
10,510
Healing
13,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BlueGhoulie
Aphrodite
1,788
192
2,260
2,715
5,280
3,218
88
0
5,280
15,302
0
L
Shiva
4,238
537
0
1,608
10,541
8,416
0
6,468
4,033
0
26,358
W
Charybdis
IPharaohs33I
Charybdis
4,693
1,814
0
1,605
4,178
1,477
0
642
3,536
0
34,796
W
Hun Batz
LocalFazbear
Hun Batz
3,668
1,653
0
1,021
8,291
3,254
0
1,372
6,801
0
32,485
W
2,880
143
0
2,342
7,663
4,129
0
857
6,806
0
24,544
L
Chernobog
daddyfasthands
Chernobog
3,660
1,861
0
1,598
5,992
2,134
646
0
5,992
0
36,373
L
Arachne
drewdanko
Arachne
2,642
1,824
0
1,579
8,771
3,758
0
1,589
7,080
0
34,054
L
4,457
333
0
750
3,533
1,114
0
1,239
2,248
41,821
579
W
Janus
1,628
124
0
1,425
3,764
1,176
0
1,779
1,747
38,687
0
W
7,987
3,584
0
6,971
8,650
2,436
1,180
975
6,950
47,564
1,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,719
Gold Earned
28,840
257
Minions Killed
314
0
Camps Cleared
0
947,706
Distance Traveled
974,994
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
4,953
495
28
3
0
178,048
1
L
Shiva
5,142
514
33
3
0
201,236
0
W
Charybdis
5,211
521
55
6
0
182,642
2
W
Hun Batz
5,385
539
49
5
0
189,286
0
W
Tyr
5,024
502
47
5
0
207,773
0
L
Chernobog
4,682
468
55
6
0
151,528
0
L
Arachne
4,970
497
58
6
0
216,750
0
L
Zeus
5,972
597
83
8
0
200,144
2
W
Janus
5,889
589
83
8
0
220,331
0
W
Sol
7,331
733
80
8
0
174,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role