Player Matchup

Arachne
Arachne
Chef408
Arachne
Level 102
God Stats
33W - 19L
1,650 SR
Queue Stats
132W - 154L
1,471 Elo+
Party 1
Ymir
Ymir
CxP Chocolatina
Ymir
Level 87
God Stats
9W - 6L
1,466 SR
Queue Stats
14W - 14L
1,344 Elo+
Party 3
Erlang Shen
Erlang Shen
CxP Shepard
Erlang Shen
Level 148
God Stats
2W - 1L
1,734 SR
Queue Stats
119W - 103L
1,383 Elo+
Party 3
Janus
Janus
Laxdude360
Janus
Level 86
God Stats
41W - 43L
1,500 SR
Queue Stats
137W - 160L
1,468 Elo+
Party 1
Neith
Neith
PattyD441
Neith
Level 49
God Stats
44W - 56L
1,474 SR
Queue Stats
46W - 57L
1,415 Elo+
Party 1
Team Averages
Level 94
1,565 SR
1,416 Elo+

VS

Team Averages
Level 53
1,514 SR
1,463 Elo+
Shiva
Shiva
CurryBoy2121
Shiva
Level 23
God Stats
20W - 20L
1,508 SR
Queue Stats
299W - 263L
1,377 Elo+
Party 2
Hun Batz
Hun Batz
GamerTechnician
Hun Batz
Level 61
God Stats
13W - 12L
1,497 SR
Queue Stats
152W - 122L
1,524 Elo+
Solo
Danzaburou
Danzaburou
IsACard
Danzaburou
Level 26
God Stats
112W - 117L
1,501 SR
Queue Stats
367W - 327L
1,455 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ThreeApplesTall
Morgan Le Fay
Level 66
God Stats
1W - 5L
1,443 SR
Queue Stats
283W - 228L
1,439 Elo+
Party 2
Bacchus
Bacchus
zipal
Bacchus
Level 89
God Stats
11W - 10L
1,618 SR
Queue Stats
74W - 68L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chef408
Arachne
14
3 / 3 / 5
8,212
456
8,119
15,155
6,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 4 / 9
8,804
489
7,651
17,016
15,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
CxP Shepard
Erlang Shen
17
5 / 0 / 1
10,636
591
21,315
25,350
27,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
16
4 / 1 / 4
9,576
532
11,076
9,313
3,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
PattyD441
Neith
13
2 / 3 / 7
8,550
475
11,202
10,508
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
7,940
441
12,298
24,213
16,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
15
3 / 2 / 3
8,542
475
8,980
17,800
7,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
IsACard
Danzaburou
14
3 / 4 / 6
8,846
491
9,740
13,787
5,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
ThreeApplesTall
Morgan Le Fay
16
3 / 4 / 1
9,263
515
12,700
12,289
6,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
zipal
Bacchus
12
2 / 5 / 4
7,540
419
7,814
18,988
24,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
17
Kills
11
11
Deaths
17
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
Chef408
Arachne
3
3
5
1.83
L
0
2
2
0.5
W
3
4
9
1.88
W
Erlang Shen
CxP Shepard
Erlang Shen
5
0
1
5.5
L
Hun Batz
3
2
3
2.25
L
Danzaburou
IsACard
Danzaburou
3
4
6
1.5
W
Janus
4
1
4
6
W
Neith
PattyD441
Neith
2
3
7
1.83
L
Morgan Le Fay
ThreeApplesTall
Morgan Le Fay
3
4
1
0.88
L
Bacchus
zipal
Bacchus
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,363
Damage
51,532
77,342
Taken
87,077
57,466
Mitigated
60,810
27,209
Healing
26,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Chef408
Arachne
8,119
6,348
0
3,558
15,155
6,703
249
5,581
9,574
0
47,982
L
12,298
2,946
210
6,549
24,213
16,753
0
1,366
21,549
540
55,227
W
7,651
970
382
4,051
17,016
15,791
0
5,289
11,727
26,236
0
W
Erlang Shen
CxP Shepard
Erlang Shen
21,315
11,721
0
14,383
25,350
27,128
968
2,269
23,081
0
93,893
L
Hun Batz
8,980
2,565
0
8,553
17,800
7,963
0
2,892
14,566
0
81,930
L
Danzaburou
IsACard
Danzaburou
9,740
5,101
0
4,756
13,787
5,986
157
3,614
9,985
0
62,315
W
Janus
11,076
187
0
1,916
9,313
3,715
817
5,650
3,663
69,879
722
W
Neith
PattyD441
Neith
11,202
3,149
0
2,919
10,508
4,129
66
2,265
8,243
0
53,095
L
Morgan Le Fay
ThreeApplesTall
Morgan Le Fay
12,700
717
0
1,760
12,289
6,008
600
5,542
6,345
82,461
0
L
Bacchus
zipal
Bacchus
7,814
851
0
4,581
18,988
24,100
0
4,346
14,345
35,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,778
Gold Earned
42,131
411
Minions Killed
466
0
Camps Cleared
0
1,775,605
Distance Traveled
1,758,931
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,212
456
59
3
0
428,337
2
L
Shiva
7,940
441
93
5
0
355,277
0
W
Ymir
8,804
489
33
2
0
313,187
4
W
Erlang Shen
10,636
591
126
7
0
354,069
0
L
Hun Batz
8,542
475
110
6
0
405,211
0
L
Danzaburou
8,846
491
97
5
0
304,526
0
W
Janus
9,576
532
112
6
0
356,567
3
W
Neith
8,550
475
81
5
0
323,445
4
L
Morgan Le Fay
9,263
515
132
7
0
339,441
6
L
Bacchus
7,540
419
34
2
0
354,476
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role