Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
JIN-THE-ROCK
Artemis
Level 59
God Stats
33W - 23L
1,607 SR
Queue Stats
352W - 309L
1,463 Elo+
Solo
Loki
Loki
MrFranchFries
Loki
Level 79
God Stats
19W - 26L
1,510 SR
Queue Stats
80W - 91L
1,439 Elo+
Solo
Janus
Janus
Phoenix320
Janus
Level 105
God Stats
3W - 3L
1,569 SR
Queue Stats
69W - 71L
1,467 Elo+
Party 1
Charon
Charon
raistt223
Charon
Level 68
God Stats
12W - 8L
1,800 SR
Queue Stats
52W - 54L
1,444 Elo+
Party 1
Team Averages
Level 87
1,597 SR
1,462 Elo+

VS

Team Averages
Level 106
1,619 SR
1,421 Elo+
Maui
Maui
Broskii9424
Maui
Level 74
God Stats
2W - 0L
1,668 SR
Queue Stats
33W - 31L
1,445 Elo+
Solo
Chang'e
Chang'e
MAGEyuLOOK
Chang'e
Level 122
God Stats
17W - 19L
1,530 SR
Queue Stats
25W - 29L
1,350 Elo+
Solo
Mercury
Mercury
SmokeAsh2011
Mercury
Level 83
God Stats
3W - 1L
1,653 SR
Queue Stats
181W - 175L
1,417 Elo+
Solo
Nu Wa
Nu Wa
ThamiReyes
Nu Wa
Level 156
God Stats
68W - 39L
1,638 SR
Queue Stats
135W - 138L
1,473 Elo+
Solo
Cu Chulainn
Cu Chulainn
runaway_erik
Cu Chulainn
Level 95
God Stats
57W - 51L
1,603 SR
Queue Stats
484W - 469L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 2 / 0
5,378
384
0
4,949
1,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
JIN-THE-ROCK
Artemis
10
1 / 5 / 3
6,208
443
8,109
10,672
4,379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
1 / 1 / 0
5,791
414
1,001
6,591
2,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
12
0 / 2 / 0
6,974
498
5,255
8,436
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
raistt223
Charon
11
1 / 3 / 2
6,919
494
4,433
13,845
10,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 7
7,046
503
5,015
11,528
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
MAGEyuLOOK
Chang'e
11
3 / 2 / 1
6,931
495
5,948
10,437
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Mercury
SmokeAsh2011
Mercury
13
5 / 1 / 1
7,646
546
3,283
10,335
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
14
1 / 0 / 4
8,232
588
8,657
6,746
1,891
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
runaway_erik
Cu Chulainn
14
4 / 0 / 1
8,515
608
4,751
7,964
8,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
13
13
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
0
1
7
3.5
L
Artemis
JIN-THE-ROCK
Artemis
1
5
3
0.5
W
Chang'e
MAGEyuLOOK
Chang'e
3
2
1
1.75
L
1
1
0
1
L
Janus
0
2
0
0
W
Mercury
SmokeAsh2011
Mercury
5
1
1
5.5
W
Nu Wa
1
0
4
3
L
Charon
raistt223
Charon
1
3
2
0.67
W
Cu Chulainn
runaway_erik
Cu Chulainn
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,798
Damage
27,654
44,493
Taken
47,010
21,734
Mitigated
27,827
11,030
Healing
15,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
0
0
0
1,022
4,949
1,483
0
1,000
3,907
0
21,722
W
5,015
863
351
3,709
11,528
9,429
223
2,284
9,244
19,361
0
L
Artemis
JIN-THE-ROCK
Artemis
8,109
2,889
0
2,929
10,672
4,379
0
5,084
5,208
0
43,020
W
Chang'e
MAGEyuLOOK
Chang'e
5,948
426
1,503
2,352
10,437
3,651
649
1,648
8,789
36,229
1,996
L
1,001
285
0
3,313
6,591
2,078
0
1,530
4,944
0
26,891
L
Janus
5,255
200
0
1,216
8,436
2,938
0
5,218
3,177
70,626
0
W
Mercury
SmokeAsh2011
Mercury
3,283
1,148
0
946
10,335
4,417
464
772
9,443
0
48,104
W
Nu Wa
8,657
1,884
0
3,324
6,746
1,891
459
4,246
2,198
62,923
1,518
L
Charon
raistt223
Charon
4,433
1,546
0
2,550
13,845
10,856
0
6,516
6,726
23,802
2,259
W
Cu Chulainn
runaway_erik
Cu Chulainn
4,751
281
0
2,958
7,964
8,439
417
50
7,914
9,001
57,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,270
Gold Earned
38,370
310
Minions Killed
376
0
Camps Cleared
0
1,117,927
Distance Traveled
1,373,971
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,378
384
36
3
0
156,153
0
W
Maui
7,046
503
21
2
0
274,575
0
L
Artemis
6,208
443
60
4
0
239,113
0
W
Chang'e
6,931
495
76
5
0
252,866
0
L
Loki
5,791
414
58
4
0
212,301
0
L
Janus
6,974
498
127
9
0
252,230
0
W
Mercury
7,646
546
71
5
0
332,120
0
W
Nu Wa
8,232
588
112
8
0
243,626
5
L
Charon
6,919
494
29
2
0
258,130
3
W
Cu Chulainn
8,515
608
96
7
0
270,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role