Player Matchup

Merlin
Merlin
Greneth321
Merlin
Level 18
God Stats
1W - 3L
1,249 SR
Queue Stats
100W - 131L
1,438 Elo+
Solo
Yemoja
Yemoja
Loktug
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 99L
1,471 Elo+
Solo
Chiron
Chiron
N1GHTRIDER420
Chiron
Level 149
God Stats
4W - 1L
1,754 SR
Queue Stats
198W - 216L
1,506 Elo+
Solo
Anhur
Anhur
Sm0ki3B
Anhur
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,272 Elo+
Solo
Kukulkan
Kukulkan
Vinccito
Kukulkan
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 42L
1,416 Elo+
Solo
Team Averages
Level 98
1,501 SR
1,421 Elo+

VS

Team Averages
Level 113
1,368 SR
1,451 Elo+
Atlas
Atlas
Heartbreakkidd17
Atlas
Level 47
God Stats
4W - 1L
1,483 SR
Queue Stats
91W - 94L
1,429 Elo+
Party 1
Hachiman
Hachiman
JoFabbro
Hachiman
Level 156
God Stats
4W - 3L
1,080 SR
Queue Stats
153W - 146L
1,542 Elo+
Solo
Zhong Kui
Zhong Kui
Sirloinof_beef
Zhong Kui
Level 107
God Stats
12W - 9L
1,550 SR
Queue Stats
310W - 316L
1,433 Elo+
Solo
Ymir
Ymir
bubbaspiering17
Ymir
Level 109
God Stats
3W - 2L
1,431 SR
Queue Stats
75W - 72L
1,430 Elo+
Party 1
Yemoja
Yemoja
gnarshredder10
Yemoja
Level 148
God Stats
1W - 1L
1,293 SR
Queue Stats
81W - 79L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Greneth321
Merlin
15
1 / 0 / 1
7,167
717
5,803
5,741
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Loktug
Yemoja
14
1 / 0 / 2
7,462
746
6,263
10,298
8,044
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
0 / 3 / 2
6,771
677
8,474
10,147
4,549
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Sm0ki3B
Anhur
12
1 / 3 / 2
6,780
678
5,114
9,686
4,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kukulkan
Vinccito
Kukulkan
10
0 / 4 / 1
6,275
628
8,637
7,157
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
8,925
893
10,471
9,395
8,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
JoFabbro
Hachiman
16
4 / 0 / 4
9,052
905
10,545
6,610
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zhong Kui
Sirloinof_beef
Zhong Kui
14
3 / 1 / 6
8,062
806
9,610
12,909
13,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 3 / 6
7,256
726
3,105
11,795
10,370
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 0 / 9
8,523
852
6,976
6,931
5,317
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
3
Kills
10
10
Deaths
4
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
Greneth321
Merlin
1
0
1
1.5
W
2
0
8
6
W
Hachiman
JoFabbro
Hachiman
4
0
4
6
L
Yemoja
Loktug
Yemoja
1
0
2
2
L
0
3
2
0.33
W
Zhong Kui
Sirloinof_beef
Zhong Kui
3
1
6
6
L
Anhur
Sm0ki3B
Anhur
1
3
2
0.67
L
Kukulkan
Vinccito
Kukulkan
0
4
1
0.13
W
1
3
6
1.33
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,291
Damage
40,707
43,029
Taken
47,640
22,452
Mitigated
40,408
21,221
Healing
27,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Greneth321
Merlin
5,803
309
1,590
1,282
5,741
2,598
0
4,117
1,624
24,328
0
W
10,471
2,063
888
2,159
9,395
8,161
129
5,382
4,013
17,525
0
W
Hachiman
JoFabbro
Hachiman
10,545
3,832
928
1,181
6,610
3,226
423
3,210
3,400
0
31,773
L
Yemoja
Loktug
Yemoja
6,263
1,052
6,983
3,386
10,298
8,044
0
7,693
2,605
9,580
0
L
8,474
1,572
2,740
2,869
10,147
4,549
0
7,436
2,711
0
16,082
W
Zhong Kui
Sirloinof_beef
Zhong Kui
9,610
468
1,376
4,461
12,909
13,334
481
4,187
8,722
22,091
0
L
Anhur
Sm0ki3B
Anhur
5,114
3,442
616
396
9,686
4,157
0
6,251
3,435
0
8,737
L
Kukulkan
Vinccito
Kukulkan
8,637
986
793
566
7,157
3,104
0
4,570
2,587
16,150
0
W
3,105
0
541
1,423
11,795
10,370
0
4,372
7,423
4,599
0
W
6,976
829
11,544
3,299
6,931
5,317
69
3,552
3,379
15,751
978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,455
Gold Earned
41,818
93
Minions Killed
121
0
Camps Cleared
0
874,866
Distance Traveled
929,120
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,167
717
33
3
0
188,155
0
W
Atlas
8,925
893
7
1
0
211,304
0
W
Hachiman
9,052
905
59
6
0
173,333
0
L
Yemoja
7,462
746
4
0
0
184,889
0
L
Chiron
6,771
677
19
2
0
196,227
0
W
Zhong Kui
8,062
806
36
4
0
207,565
0
L
Anhur
6,780
678
11
1
0
168,189
0
L
Kukulkan
6,275
628
26
3
0
137,406
0
W
Ymir
7,256
726
5
1
0
164,621
0
W
Yemoja
8,523
852
14
1
0
172,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role