Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BluishRabbit315
Baron Samedi
Level 120
God Stats
30W - 27L
1,564 SR
Queue Stats
73W - 74L
1,489 Elo+
Solo
Tyr
Tyr
bikboy123
Tyr
Level 125
God Stats
20W - 18L
1,526 SR
Queue Stats
62W - 40L
1,595 Elo+
Party 1
Team Averages
Level 115
1,530 SR
1,528 Elo+

VS

Team Averages
Level 117
1,460 SR
1,505 Elo+
King Arthur
King Arthur
 
King Arthur
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Pvt Mans
Fenrir
Level 148
God Stats
5W - 6L
1,584 SR
Queue Stats
149W - 161L
1,512 Elo+
Solo
He Bo
He Bo
moosestud
He Bo
Level 36
God Stats
0W - 1L
1,297 SR
Queue Stats
30W - 48L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
6 / 0 / 0
8,378
838
7,778
8,619
3,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Baron Samedi
BluishRabbit315
Baron Samedi
11
0 / 2 / 4
6,748
675
4,276
4,973
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 5
7,759
776
5,170
10,426
4,694
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 2 / 1
6,315
632
6,288
10,037
7,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Pvt Mans
Fenrir
7
0 / 1 / 1
5,628
563
1,562
5,057
1,861
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
moosestud
He Bo
12
2 / 5 / 0
6,799
680
5,582
8,282
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
2
2
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
0
0
6
L
King Arthur
 
King Arthur
0
2
1
0.25
W
Baron Samedi
BluishRabbit315
Baron Samedi
0
2
4
1
L
Fenrir
Pvt Mans
Fenrir
0
1
1
0.5
W
2
0
5
4.5
L
He Bo
moosestud
He Bo
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,224
Damage
13,432
24,018
Taken
23,376
10,558
Mitigated
12,104
13,076
Healing
1,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,778
1,046
0
4,601
8,619
3,760
108
1,721
6,781
0
31,422
L
King Arthur
 
King Arthur
6,288
1,645
0
1,088
10,037
7,434
0
2,233
7,734
0
16,500
W
Baron Samedi
BluishRabbit315
Baron Samedi
4,276
309
287
1,679
4,973
2,104
289
2,034
2,755
21,984
0
L
Fenrir
Pvt Mans
Fenrir
1,562
253
0
573
5,057
1,861
0
863
4,173
0
8,573
W
5,170
731
0
6,509
10,426
4,694
208
2,508
7,419
0
25,813
L
He Bo
moosestud
He Bo
5,582
546
0
300
8,282
2,809
0
1,266
6,965
24,795
691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,885
Gold Earned
18,742
127
Minions Killed
78
0
Camps Cleared
0
602,352
Distance Traveled
468,065
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,378
838
47
5
0
228,380
0
L
King Arthur
6,315
632
20
2
0
198,327
0
W
Baron Samedi
6,748
675
38
4
0
183,942
6
L
Fenrir
5,628
563
11
1
0
109,701
1
W
Tyr
7,759
776
42
4
0
190,030
0
L
He Bo
6,799
680
47
5
0
160,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role