Player Matchup

Sol
Sol
Gold III
JordoWinnebago
Sol
Gold III
Level 105
God Stats
1W - 2L
1,458 SR
Queue Stats
29W - 22L
1,752 MMR
Party 2
Merlin
Merlin
Platinum III
Schalch
Merlin
Platinum III
Level 203
God Stats
3W - 0L
1,534 SR
Queue Stats
197W - 173L
1,745 MMR
Solo
Horus
Horus
Gold I
SussyImpostor
Horus
Gold I
Level 83
God Stats
6W - 2L
1,778 SR
Queue Stats
18W - 9L
1,812 MMR
Party 2
Bastet
Bastet
Platinum V
vVBigChungusVv
Bastet
Platinum V
Level 126
God Stats
6W - 5L
1,713 SR
Queue Stats
194W - 178L
1,750 MMR
Party 1
Fenrir
Fenrir
Gold II
xxxxThanatosxxxx
Fenrir
Gold II
Level 154
God Stats
43W - 25L
1,703 SR
Queue Stats
62W - 40L
1,823 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,637 SR
1,777 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,617 SR
1,729 MMR
Erlang Shen
Erlang Shen
Platinum IV
 
Erlang Shen
Platinum IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Platinum V
Blizetta
Ix Chel
Platinum V
Level 154
God Stats
60W - 41L
1,731 SR
Queue Stats
340W - 340L
1,780 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
Hard and Steady
Tsukuyomi
Platinum II
Level 153
God Stats
9W - 8L
1,725 SR
Queue Stats
70W - 66L
1,773 MMR
Solo
Heimdallr
Heimdallr
Platinum III
MexiicanRaider
Heimdallr
Platinum III
Level 158
God Stats
10W - 10L
1,682 SR
Queue Stats
51W - 46L
1,925 MMR
Party 3
Geb
Geb
Gold I
Vxly
Geb
Gold I
Level 142
God Stats
0W - 2L
1,447 SR
Queue Stats
67W - 72L
1,667 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,532
706
1,938
2,041
533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Merlin
Schalch
Merlin
7
0 / 0 / 1
3,633
727
1,277
2,479
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

6
0 / 0 / 1
3,698
740
1,299
3,472
1,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 1
3,255
651
1,218
3,874
1,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
2 / 0 / 0
4,148
830
1,101
2,142
841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
AthenaAresAgniNeith

VS

Bans
Ne ZhaThanatosOsirisThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
2
0 / 1 / 0
2,632
526
298
1,144
325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Blizetta
Ix Chel
6
0 / 0 / 0
3,465
693
1,714
2,622
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
Hard and Steady
Tsukuyomi
5
0 / 1 / 0
3,001
600
1,116
2,987
882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
MexiicanRaider
Heimdallr
6
0 / 0 / 0
3,166
633
1,383
932
333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Geb
Vxly
Geb
5
0 / 1 / 0
3,225
645
1,074
4,624
2,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
1
0
0
L
Ix Chel
Blizetta
Ix Chel
0
0
0
0
L
Tsukuyomi
Hard and Steady
Tsukuyomi
0
1
0
0
W
1
0
0
1
L
Heimdallr
MexiicanRaider
Heimdallr
0
0
0
0
W
Merlin
Schalch
Merlin
0
0
1
0.5
W
0
0
1
0.5
L
Geb
Vxly
Geb
0
1
0
0
W
0
0
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,833
Damage
5,585
14,008
Taken
12,309
4,927
Mitigated
5,222
7,052
Healing
5,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
298
181
0
219
1,144
325
0
0
1,084
0
4,116
L
Ix Chel
Blizetta
Ix Chel
1,714
114
50
1,090
2,622
881
0
976
1,641
22,611
0
L
Tsukuyomi
Hard and Steady
Tsukuyomi
1,116
335
0
1,412
2,987
882
0
374
2,575
0
9,690
W
1,938
1,381
0
1,308
2,041
533
0
520
1,521
25,626
0
L
Heimdallr
MexiicanRaider
Heimdallr
1,383
1,134
0
379
932
333
0
216
716
0
18,989
W
Merlin
Schalch
Merlin
1,277
171
0
500
2,479
814
0
1,590
889
21,952
0
W
1,299
600
264
1,454
3,472
1,702
0
523
2,949
0
9,627
L
Geb
Vxly
Geb
1,074
58
0
2,063
4,624
2,801
0
1,644
2,980
7,539
0
W
1,218
220
0
2,204
3,874
1,037
0
155
3,719
0
17,627
W
1,101
281
0
1,322
2,142
841
0
0
2,142
0
16,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,266
Gold Earned
15,489
179
Minions Killed
130
0
Camps Cleared
0
525,251
Distance Traveled
435,120
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
2,632
526
7
1
0
27,703
0
L
Ix Chel
3,465
693
46
9
0
101,811
2
L
Tsukuyomi
3,001
600
27
5
0
103,782
0
W
Sol
3,532
706
38
8
0
93,222
0
L
Heimdallr
3,166
633
40
8
0
87,773
0
W
Merlin
3,633
727
43
9
0
98,871
0
W
Horus
3,698
740
22
4
0
103,481
0
L
Geb
3,225
645
10
2
0
114,051
0
W
Bastet
3,255
651
39
8
0
123,192
0
W
Fenrir
4,148
830
37
7
0
106,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role