Player Matchup

Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MCShizz
Fenrir
Level 124
God Stats
2W - 4L
1,594 SR
Queue Stats
59W - 56L
1,523 Elo+
Solo
Ganesha
Ganesha
PetshopLover
Ganesha
Level 55
God Stats
5W - 5L
1,500 SR
Queue Stats
34W - 40L
1,464 Elo+
Party 1
Neith
Neith
SlaterBruhthers
Neith
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 204L
1,523 Elo+
Party 1
Achilles
Achilles
WaREaGlE 5sP
Achilles
Level 157
God Stats
10W - 11L
1,581 SR
Queue Stats
169W - 132L
1,607 Elo+
Solo
Team Averages
Level 118
1,535 SR
1,523 Elo+

VS

Team Averages
Level 126
1,582 SR
1,547 Elo+
Maui
Maui
Obbyconquer
Maui
Level 104
God Stats
3W - 3L
1,714 SR
Queue Stats
135W - 128L
1,505 Elo+
Solo
Nike
Nike
brokedinosaur
Nike
Level 125
God Stats
1W - 1L
1,237 SR
Queue Stats
192W - 163L
1,589 Elo+
Solo
Anubis
Anubis
goofyamour96
Anubis
Level 138
God Stats
26W - 16L
1,580 SR
Queue Stats
109W - 85L
1,547 Elo+
Solo
Set
Set
lil__COSBY
Set
Level 158
God Stats
107W - 89L
1,654 SR
Queue Stats
433W - 422L
1,568 Elo+
Solo
Lancelot
Lancelot
serv3
Lancelot
Level 107
God Stats
8W - 3L
1,724 SR
Queue Stats
254W - 225L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 1 / 0
5,667
567
3,407
6,004
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
MCShizz
Fenrir
11
2 / 3 / 1
5,546
555
2,882
8,055
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
PetshopLover
Ganesha
9
1 / 2 / 3
5,299
530
2,897
7,797
4,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 1 / 2
5,806
581
4,083
5,694
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
WaREaGlE 5sP
Achilles
8
0 / 4 / 0
5,068
507
3,830
9,020
4,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 5
5,551
555
2,548
5,604
3,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 0 / 1
6,928
693
6,052
8,278
5,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
10
1 / 3 / 0
5,426
543
4,790
6,680
3,139
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 2
6,124
612
4,031
7,051
2,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
serv3
Lancelot
11
3 / 2 / 4
5,980
598
5,024
8,773
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
5
Kills
11
11
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
L
Fenrir
MCShizz
Fenrir
2
3
1
0.83
W
0
0
5
2.5
L
Ganesha
PetshopLover
Ganesha
1
2
3
1.25
L
2
1
2
3
L
Achilles
WaREaGlE 5sP
Achilles
0
4
0
0
W
5
0
1
5.5
W
Anubis
1
3
0
0.33
W
2
0
2
3
W
Lancelot
serv3
Lancelot
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,099
Damage
22,445
36,570
Taken
36,386
17,056
Mitigated
18,826
10,688
Healing
13,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,407
381
0
2,305
6,004
2,055
0
190
5,814
43,562
0
L
Fenrir
MCShizz
Fenrir
2,882
446
0
1,102
8,055
3,893
0
770
7,240
0
36,489
W
2,548
676
0
1,560
5,604
3,417
19
954
4,616
17,637
0
L
Ganesha
PetshopLover
Ganesha
2,897
650
0
1,562
7,797
4,628
0
2,611
5,141
13,992
0
L
4,083
1,852
0
3,185
5,694
1,765
0
3,704
1,990
0
38,265
L
Achilles
WaREaGlE 5sP
Achilles
3,830
1,083
0
2,534
9,020
4,715
0
0
8,522
0
29,889
W
6,052
1,151
0
4,375
8,278
5,084
0
348
7,415
0
49,522
W
Anubis
4,790
637
0
2,794
6,680
3,139
0
922
5,758
40,663
848
W
4,031
1,125
0
2,647
7,051
2,919
0
3,142
3,630
0
40,324
W
Lancelot
serv3
Lancelot
5,024
1,414
0
1,713
8,773
4,267
0
648
8,037
0
50,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,386
Gold Earned
30,009
278
Minions Killed
306
0
Camps Cleared
0
967,351
Distance Traveled
1,082,786
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,667
567
86
9
0
213,658
3
L
Fenrir
5,546
555
58
6
0
218,001
0
W
Maui
5,551
555
26
3
0
228,438
2
L
Ganesha
5,299
530
4
0
0
199,024
2
L
Neith
5,806
581
85
9
0
178,506
0
L
Achilles
5,068
507
45
5
0
158,162
0
W
Nike
6,928
693
77
8
0
197,648
2
W
Anubis
5,426
543
69
7
0
174,693
2
W
Set
6,124
612
60
6
0
215,654
1
W
Lancelot
5,980
598
74
7
0
266,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role